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Alpha 5.2 Patch Notes Vlog

These changes should be live right now! There is a Dev Vlog about it on Youtube!

New Enemy!


Introducing the Tiny Cube (Better names on the forums please). Currently only spawning in Survival Mode as they are something of an experiment the Tiny Cube is the first of many new eneemies to go in the game. I'm planning on rolling them out one or two at a time so I can gather feedback on each one as I balance them. Tiny Cubes are slightly faster than their larger cousin but cannot Charge and are not guarenteed to kill the player on touch. They have a large health pool and high armour with a slow regeneration. They explode on death damaging enemies within 500 units. They sometimes get stuck in walls when they spawn (known issue). There will be more forms of Cube enemy being added to the game in the future with the Tiny Cube being the smallest, least dangerous and cutest.

GRID Changes


This update will invalidate GRID save games as the new data structure isn't compatible with the old one. The Administrator AI has a new ICE deeck to play with. This version is more modular with more low-cost cards for it to play. This should mean that there is more variety in the exact kind of enemies that get spawned on each Server. This will be a constantly changing process over the rest of development so is by no means final. Bonus Objectives Each Server now has 3 Bonus Objectives to be achieved. Similar to the very first version of GRID that ever existed theese objectives are currently stat driven although I have plans for more complex objectives later on. Whenever a Server is generated the Admin will play 3 unique Objective cards on it to create that servers Objectives. There are currently only 4 possible objectives available but this number will increease in the future. Ideas for future objectives are welcomed so please post them in the forums. Progress towards an objective is saved so you don't have to complete them in a single run. Wanted Level GRID mode no longer uses the same dynamic difficulty system as Arcade mode and instead now uses a Wanted Level system. At Wanted Level 0 only Passive enemies will spawn representing the Server at rest. Once you start damaging subsystems however they will send out a call for help pumping the Wanted Level up to one and allowing the AI to start spawning more aggressive enemies. If you don't attack any Subsystems for a while your wanted level will decrease and it can eventually return to zero. This is unrelated to the Trace mechanic which can only be halted by disconnecting. Wanted Levels are reduced by:
  • Player Death
  • Building Control Nodes
  • If 20 seconds has passed without an increase to Wanted Level.

Changelist


General
  • Camera now tries to keep important actors on screen such as Subsystems and Triggers.
  • All Enemies that follow the player can now use Navmesh Pathfinding if they cannot reach the players location.
  • Cube Avoidance has been improved.
Arcade Mode
  • Can now choose which type of Arena to play in on the Arcade mode screen.
  • Added new "Tiny Cube" enemy to Survival Arcade mode (experimental).
GRID Mode
  • GRID now uses a "Wanted Level" system for controlling Enemy Spawning.
  • All Servers in GRID now have Bonus Objectives that can be attempted.
  • Server ICE has been rebalanced.
UI
  • Time Extend message now correctly displays the time.
  • Keybinds settings screen added for keyboard and controller.
  • Added on-screen prompt for triggers that need to be "used" to activate.
  • Objective tracker added to GRID HUD.
  • Controllers now use a virtual Cursor to interact with the menus.
Bug Fixes
  • Fix for potential crash when using Emergency Teleport when being Charged by a Cube.

ToDo


These are things that look like bugs but in fact need to be implemented (usually because the UI already has space for the feature).
  • Upgrades display not currently functioning.
  • No Gameover when fatal brain damage incurred during GRID.
  • Attached Hardware display not functioning.
  • Clicking on Installed ICE doesn't do anything.
  • Nothing is awarded for clearing Servers.
  • Dive mode doesn't use Harder Room Styles as Player gets Deeper.

Known Issues


  • Some AMD Graphics cards crash on Startup. This is related to UE-51650 There is nothing I can do about this at this time.


    [ 2018-03-05 02:02:30 CET ] [ Original post ]

Waves²
Squid In A Box Ltd Developer
Squid In A Box Ltd Publisher
2015-12-16 Release
Game News Posts: 70
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (306 reviews)
The Game includes VR Support
Public Linux Depots:
  • Waves² Linux [716.52 M]
Take up arms against the unending hordes of bugs and viruses determined to take over your system. Experience a challenge only limited by your ability to keep on playing through a combination of procedurally generated arenas and thousands upon thousands of enemy units hell bent on destroying everything you stand for.

Steal precious Data and use it to unlock up to 33 unique Items that can be combined in up to 25,920 different ways allowing you to customize your loadout for each of the 6 game modes.

Brought to you by the developer of the highly successful Waves, Waves² takes everything that made Waves great and multiplies it by a factor of 10. This is a pure shooter through and through.

Grab a hold of those twin sticks to pull off big fat combos, skillful swift kills, and cleverly timed burst attacks to survive each onslaught. This is never-ending fun with the ultimate pay-off of a place on that all important high score table.

MINIMAL SETUP
  • Processor: 2GHz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: SM 5.0Network: Broadband Internet connection
  • Storage: 600 MB available spaceAdditional Notes: Requires up to date proprietary graphics drivers.
GAMEBILLET

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42.34$ (15%)
16.97$ (15%)
16.96$ (15%)
17.79$ (11%)
GAMERSGATE

[ 687 ]

0.56$ (81%)
3.75$ (75%)
5.63$ (81%)
3.48$ (83%)
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5.63$ (62%)
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19.99$ (20%)
5.0$ (75%)
1.5$ (85%)
0.56$ (81%)
6.0$ (70%)
17.99$ (10%)
0.56$ (81%)
3.38$ (77%)
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3.48$ (83%)
9.99$ (50%)
0.56$ (81%)
16.82$ (44%)

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