Name | Waves² | ||
Developer | Squid In A Box Ltd | ||
Publisher | Squid In A Box Ltd | ||
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Release | 2015-12-16 | ||
Steam | 8,19€ 7,19£ 9,99$ / 0 % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  0  | ||
Steam Rating | Very Positive | ||
Steam store | |||
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Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Waves² Linux [716.52 M] |
This build is currently available on the Preview branch and will be going live on July 1st heralding the start of a new Leaderboard Season!
Bosses still instantly kill the player on touch but they will be re-balanced in a later patch to do 250 damage. - Chassis Items - As part of the Health Overhaul all of the Chassis Items have been redesigned. All of them are now responsible for how much health you have and each has a unique overdrive ability that is unlocked at level 6.
As you can see the Shield item is essentially a re-balanced version of the old Health mechanics. Increasing it's level makes the conversion rate between energy and damage more efficient but it never quite reaches 100% and how much extra health you gain from this depends on which Buffer you have equipped and how much you level it up. Some Chassis items provide Armour. Armour reduces incoming damage by a fixed amount down to a minimum of 50 so every 50 armour effectively drops each enemies damage output down by 1 tier. This makes the Carapace strong against Slimes but weak against Shards for example (and eventually even stronger vs Bosses). - Buffer Items - As Buffers are no longer responsible for your tankiness some items have been redesigned to compensate. Shield Hardener - Replaced by Focus. Sacrifices Energy Storage and Regeneration for additional Weapon Power. Redirector - Replaced by Equilibrium. Balanced mix of Energy Storage and Regeneration sitting between the Battery and Generator items. - New Enemies - There are 7 new enemies in this update! Most of the new enemies take the form of "Shards" - small flying enemies that appear in large numbers and while they aren't individually dangerous they can be quite a threat as a group. "Shards" typically appear first as "Clusters" of 3 enemies that move as one and once shot break apart into two individual enemies.
In addition to the new Shard enemies some old enemies have taken a new form - Slimes! Slimes ooze around the arena and have the most health of any non-boss type enemy. Just because they ooze doesn't mean they're slow though so be careful or you might find yourself surrounded. The Blue "Cloud" enemies and the "Tiny Exploding Cube" enemies have been reborn as Blue and Red Slimes respectively.
These Slimes will essentially be joined by several other varieties in future updates. - AI Overhaul - Did you know there are 2 kinds of AI in Waves? The individual enemies have their own AI driving them to destroy you but they are spawned by an AI Administrator that decides what spawns where and when. In this update both of these AI's have been improved. - Enemy AI Avoidance - Enemies should now be much better at avoiding obstacles in the Arena than they used to be even to the point of them avoiding Bosses that are in the way. If you want to know more about the details of how this works I suggest reading this article - Administrator AI Learning - The "Administrator" is responsible for spawning all the enemies in the game. It's technically playing a card game behind the scenes choosing which enemies and spawning patterns to use in order to defeat the player. The longer you survive the more mana the Administrator has to play cards and spawn enemies. As of this update the Administrator is capable of learning which enemies are "best" and preferring them over others. If there is a particular enemy that you just can't get rid of or is doing consistent damage to you then the Administrator will notice and start to spawn more of them. - GRID Changes - There are very few changes to the GRID in this update (except for it being renamed "Campaign" in the menus). The Wanted Level system is now based on "Heat". Damaging structures or enemies (but not Cells or Viruses) generates "Heat" while not damaging anything will allow it to dissipate. When your Heat reaches a certain point the Wanted Level increases and the Administrator will start to retaliate against you. The higher the wanted level the more Mana the Administrator has available to use. Heat cannot decrease while a file operation is in progress so uploads and downloads both stop the Wanted level from going down. - Bug Fixes -
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