Starting at 1am GMT on October 1st the Arcade leaderboards will tick over to the Fall 2019 Season.
The Fall Season will last for 2 months until December 1st when we will transition into the Winter Season.
Rankings for the Summer 2019 season will be archived and available to view in-game as will all of your past scores. Rankings for the Fall 2019 Season will be reset and start from scratch as the latest patch includes several new enemies and gameplay tweaks that would make it unfair to compare scores between updates.
New Enemies
All the Arcade game modes have 3 completely new enemies added as well as some changes to existing ones.
Blobombs
The Blobomb (aka the Red Slime or Exploding Blob) now explodes on proximity to the player.

You have a short window in which to escape the blast zone before taking damage so think fast.
Lime Jelly
The Blobs have also added a new flavour to their arsenal in the form of the "Lime Jelly".

Like the Blobomb it too explodes on proximity and death but rather than just doing damage it leaves behind a slime patch that slows down anything that touches it. Flying enemies are immune to the goo but you are not so watch out.
Epidemic
There are some new Viruses in town that are exhibiting some strange behaviours. The First of them is known as "Epidemic" and it replicates incredibly quickly.

Epidemic like all Viruses can mutate into a Boomer but due to its tendency to die off when surrounded the opportunities for mutation are much rarer.
Epidemic also has lower health but is worth only half the points of the regular Bloom Virus.
Worm
If you walk without rhythm then won't attract the Worm they say. That's not true when you're a ball inside a computer and the Worm is a virus.
The Worm makes a point of replicating towards intruders (IE You) with the older cells dying off to make room for new growth.

Be careful of Boomers that mutated from the Worm as they will continue to replicate spawning new Worm cells that will continue to track you.
New Map for Dive
Dive mode has gotten it's first update in the form of a new Arena Type called "Maze". These new arenas are much larger and take the form of Rooms connected via Corridors.

In future updates the Maze map type will be integrated with the existing arenas and will increase the variety in Dive (and eventually the Campaign). For now they still need more testing and feedback on their size and the amount of time they take to complete.
When playing on the Maze arena type you will get slightly more time to complete a level than normal to account for the increased size of the maps.
Bugfixes
The game sometimes gets stuck in an infinite loop when trying to spawn enemies/triggers etc. I have added additional failsafes to try and reduce the chances of this happening.
If this was happening to you then please let me know if it is still happening after this patch. I've not been able to reproduce it myself so I'm mostly just guessing at what might be causing it.
[ 2019-09-30 21:19:54 CET ] [ Original post ]