





Experience true combat gameplay in a massive military sandbox. Deploying a wide variety of single- and multiplayer content, over 20 vehicles and 40 weapons, and limitless opportunities for content creation, this is the PC’s premier military game. Authentic, diverse, open - Arma 3 sends you to war.
Key Features in Arma 3
- Altis & Stratis
Defeat your enemy on a richly detailed, open-world battlefield – stretching over 290 km² of Mediterranean island terrain. From expansive cities to rolling hills, whether steamrolling your tank across the dusty plains, flying a transport helicopter over the dense forests, or waging asymmetric warfare from the rocky hills, the islands of Altis and Stratis are dynamic worlds, which lend themselves to the most varied engagements in gaming.
- Weapons & Vehicles
Head into combat on foot, drive armored vehicles, or take to the skies in helicopters and jets. Conduct a combined arms attack over air, land, and sea, with over 20 vehicles to drive and pilot, 40+ weapons to pick from, customizable loadouts with short- and long-distance attachments, and various types of gear to suit your needs on the battlefield. With a massive arsenal at your disposal, Arma 3 moves you into a world of tactical opportunities.
- Singleplayer
Follow the story of Ben Kerry, a soldier who gets caught up in a Mediterranean flashpoint, across three gameplay-driven campaign episodes: Survive, Adapt, Win. Immerse yourself in Arma 3’s diverse gameplay by completing the focused showcase scenarios. Run through the competitive firing drills to hone your shooting and movement skills, and complete your training by signing up to Arma 3 Bootcamp, which features SP and MP tutorials, and a dedicated Virtual Reality practice environment.
- Multiplayer
Fight online in the massive military sandbox that is Arma 3. Form a squad and team up against your enemy in the official Defend and Seize multiplayer scenarios. Or jump into one of the many popular unofficial game modes developed by the Arma 3 community. Experience a new form of multiplayer in Arma 3 Zeus, where Game Masters have the ability to influence the battlefield of other players in real-time.
- Content Creation
Start creating your own experiences with Arma 3’s intuitive scenario editor and powerful modding tools. Enjoy a platform filled with player-created content, ranging from custom weapons and vehicles, to intense singleplayer scenarios and entirely new multiplayer game modes. Share and discover content on the Arma 3 Steam Workshop, which lets you install player-created content with a click of a button.
- Revamped Engine
Navigate the battlefield with fluid new animations; feel the devastating power of combat with the upgraded sound engine, new ragdoll simulation and PhysX™-supported vehicles. Pushed forward by game-changing innovations, the highly moddable Real Virtuality™ 4 engine powers a new generation of Arma with even more stunning graphics, broad simulation gameplay, and massive sandbox terrains.
Creator SPOTREP: Global Mobilization #009
[u] ADDED: GC Army 2B11 120mm Mortar ADDED: GC Army BMP-1P ADDED: GC Army BRDM2 ATGM SF 9P133 ADDED: GE Army TPz 1 VHF Jammer ADDED: GE Army RakJPz 2 ADDED: GE Army KPz 1A4 ADDED: GE Army M113A1G 120mm Mortar Carrier ADDED: GE Army M120 120mm Mortar ADDED: GE Army PzBtl 293 Insignia added ADDED: GE Army TPz 1 Fuchs Medic ADDED: DK Army KPz1A5DK1 ADDED: DK Army KPz1A5DK1 with dozer blade ADDED: PL Army BRDM-2RS (pl version of the BRDM-2RCH) ADDED: PL Army BRDM2 ATGM 9P133 ADDED: Red Hornet paint variant of Bo105 PAH ADDED: DK Smokegrenade M/77 ADDED: DK Handgrenade M/56 ADDED: GC Army 40x47mm ammunition ADDED: DE Army 40x46mm ammunition ADDED: 40 Round Magazines for AKM Rifles ADDED: SS.11 atgm weapon (RakJPz2) ADDED: GC 90 Infantry ADDED: GC 90 Motorized Infantry Groups (BMP-1P, SPW-60, Truck gel. 5 Transport) ADDED: GC BESPA UTV Vest (Belt) ADDED: GC BESPA UTV Vest (Leader) ADDED: GC BESPA UTV Vest (Machinegunner) ADDED: GC BESPA UTV Vest (Officer) ADDED: GC BESPA UTV Vest (Rifleman) ADDED: GC BESPA UTV Vest (Specialist) ADDED: GC BESPA UTV Vest (Winter, Belt) ADDED: GC BESPA UTV Vest (Winter, Leader) ADDED: GC BESPA UTV Vest (Winter, Machinegunner) ADDED: GC BESPA UTV Vest (Winter, Officer) ADDED: GC BESPA UTV Vest (Winter, Rifleman) ADDED: GC BESPA UTV Vest (Winter, Specialist) ADDED: GC BESPA Vest ADDED: GC BESPA Vest (Belt) ADDED: GC BESPA Vest (Leader) ADDED: GC BESPA Vest (Machinegunner) ADDED: GC BESPA Vest (Rifleman) ADDED: GC BESPA Vest (Specialist) ADDED: GC M86 Helmet ADDED: GC M86 Helmet (Blue) ADDED: GC M86 Helmet (Mesh) ADDED: GC M86 Helmet (Strichtarn) ADDED: GC M86 Helmet (Winter) ADDED: GC UTV Hat (Beige) ADDED: GC UTV Hat (Strichtarn) ADDED: GC UTV Hat (Strichtarn-Green) ADDED: GC UTV Rank Insignia ADDED: GC UTV Rig (Belt) ADDED: GC UTV Rig (Leader) ADDED: GC UTV Rig (Machinegunner) ADDED: GC UTV Rig (Officer) ADDED: GC UTV Rig (Rifleman) ADDED: GC UTV Rig (Specialist) ADDED: GC UTV Uniform (Strichtarn) ADDED: GC UTV Uniform (Strichtarn, Rolled Sleeve) ADDED: GC UTV Uniform (Strichtarn-Green) ADDED: GC UTV Uniform (Strichtarn-Green, Rolled Sleeve) ADDED: PL Vest Ochra AKM (Winter) ADDED: PL Vest Ochra AKM (5 color variants) ADDED: GE Dust Glasses (Relaxed) variant ADDED: Ability for commanders to override Turret control (take full control of the turret) ADDED: Ability to cycle between light modes, Normal Lights, Blackout Lights, IR Lights, Marker Lights, Convoy Lights (where available) ADDED: Ability to raise and lower Dozer Blades via key input ADDED: Ability to toggle beacon lights via key toggle ADDED: Ability for Do-28D2 to take off doors, enables FFV door gunner position ADDED: Ability for L-410T to take off doors, enables FFV door gunner position ADDED: 100mm Ammo Boxes ADDED: 100mm Shell models ADDED: 100mm Static ammo objects added ADDED: 105mm Ammo Boxes ADDED: 105mm DM512 HESH-T ADDED: 105mm Shell models ADDED: 105mm Static ammo objects added ADDED: 122mm Ammo Boxes ADDED: Additional 122x447mm shell models ADDED: Additional Ammo pallets added ADDED: Ammobox Type 8 (122mm, 100mm) ADDED: Box pallet ADDED: Fuel Canister Pallet Object ADDED: Static 120mm Mortar round objects ADDED: Wooden Ammo Box Type 7 (DM1202 120mm Mortar Round Ammo Box)
[u] CHANGED: Library entries for all Binocular-type weapons added CHANGED: 20x139 AP ammo muzzle velocity decreased from 1175 to 1100 and HE ammo from 1175 to 1040 CHANGED: 20x139 AP DM43 penetration capabilities reduced CHANGED: Adding illuminated reticle to c79 optic CHANGED: illuminated reticles now have a glowing Aura CHANGED: AI precision multipliers adjusted for all weapons (handheld and mounted) CHANGED: Ammoboxes converted to MCA texture layer method CHANGED: armorStructural of all vehicles lowered, to lower the threshold of ammo that can cause damage on vehicles CHANGED: Artillery Ammunition setup adjusted to cause more direct damage for direct vehicle hits CHANGED: Beacon useraction unified and beacon icon added CHANGED: BPz2 dozer blade animation added CHANGED: BRDM2, BTR60, 0.5t truck, Truck 5t gl,Truck 7t gl,Truck 10t gl, SpPz2 Adding towing points CHANGED: Cost and threat value adjustment CHANGED: Danish M2 renamed to TMG M/50 CHANGED: DK soldiers now use danish M\77 smoke grenade CHANGED: DK soldiers now use danish M\56 hand grenade CHANGED: Fuel trucks fuelexplosionpower increased to 3, ammo truck fuelexplosionpower increased to 5, base value set to 1 CHANGED: HK69 reload animation adjusted to support longer grenades CHANGED: Increased deflection potential for AP ammunition CHANGED: M113 customization option to remove side skirts added CHANGED: PNMK customization option to remove side skirts added CHANGED: SG series rifles cartridge ejection improved CHANGED: SPz1 Shot deflectors added to fire geometry CHANGED: T55AM2, SPz1, M113 side skirt armor simulation added CHANGED: 2 single round Bastion missile magazines on T55AM2B switched to a single 2 round magazine to make ammo UI counter consistent CHANGED: Explosion shielding set to 1 on all vehicles CHANGED: Turret override functionality added to SPz1 CHANGED: Turret override functionality added to SpPz2 CHANGED: Turret override functionality added to FlkPz1 CHANGED: 762x54mmR AP 7n1 indirectHit damage removed CHANGED: AI dispersion coefficients adjusted CHANGED: all characters to armorStructural = 3; as they have always had the short-rod Geometry lod collider. This should make people generally a bit more resilient. CHANGED: all GM Characters to new View Geometry LOD mesh CHANGED: BMP1 driver no longer uses PIP periscopes CHANGED: GM's street lamps now are visible at any distance in the night, creating unique visuals. CHANGED: gm_core_fnc_buildGroupTemplate to allow blacklisting of items (per individual item) CHANGED: Increased Plane door animation speed for faster entering as pilot CHANGED: LATGM missile emissive material on rear end increased in size for better visibility beyond 1000m range CHANGED: Plane door opening/closing sounds CHANGED: SKOT now able to set license plate and tactical signs CHANGED: T55 and variants now able to set tactical signs CHANGED: T55 floating geometry bugs fixes CHANGED: Dshkm tripod can be disassembled CHANGED: SPG9 tripod can be loaded on vehicles CHANGED: PL Special forces now use Ochra AKM Vest CHANGED: RakJPz2 added to MP Mission Missile Safari CHANGED: KPz 1A1A1 replaced by KPz 1A4 in MP Mission Fat Cats
[u] FIXED: Fixed: 0.5t truck LATGM tubes textures fixed FIXED: 4x20 scope and RV scope now properly use the scope mode as primary and the ironsight as secondary optics mode FIXED: BMP1 and PT76 now engage armoured targets with their main gun FIXED: BrPz1 fire geometry Fixed FIXED: Dshkm tripod garage icon had wrong proportions FIXED: Fero Z-24 - reticle clips outside scope FIXED: Fero51 optic model naming FIXED: GE Airforce white rank insignias were not preloaded FIXED: Rank insignia now adapt to the current uniform class, not soldier class. FIXED: LockSystems and LockDetection systems removed from all vehicles except Pah1A1, CH53GS, T55AM2 FIXED: M113 driver position now has night and day vision FIXED: Missing warheads name added to ammo FIXED: Penetration capabilities of 14.5 mm ammo reduced, FIXED: Script error when adding MG3 to tripod FIXED: Shilka wreck gun UVs FIXED: Smoke grenades no longer reignite on JIP FIXED: SPz1A+ and SPz1A1 searchlight not following turret rotation FIXED: Static weapon assembly was causing popups in certain situations FIXED: T55 Base armor thickness increased (Hull front from 90mm to 100mm, Turret from 75mm all around to front 200mm ,side 150mm, back 75mm) FIXED: T55 front armor fire geometry fixed FIXED: Typ 1200 - LOD mesh glitch (https://gitlab-public.bistudio.com/publishing/global-mobilization/-/issues/458) FIXED: Typ247,251,253 siren light effect was too low FIXED: Ural Reammo truck was using wrong wreck proxy FIXED: Ural Refuel wreck material was using wrong textures FIXED: KAT1 Library entry FIXED: Typ 1 Siren was not working FIXED: misaligned 122mm shell FIXED: Arsenal now offers Empty versions of East German Backpacks FIXED: BRDM-2 had BRDM2CH arm mounts visible in lower lods FIXED: BTR60PB gun selection in lower lods FIXED: Coffee Mug hit FX FIXED: Dshkm and M2 weaponclasses now set to "hardmounted" FIXED: FlkPz 1 proxy positions for all crew members was too low FIXED: Ghost doors in gm_euro_barracks_02_destruct (and winter) FIXED: gm_ge_ff_u1300l_medic not zeusable FIXED: Gunners of M109, 2S1, and T55 would get stuck in the ground when they exit the vehicle without a weapon FIXED: K125 texturesource inheritance FIXED: LAW M72 and RPG18 AI was engaging at over 3000m FIXED: Mi2 fueltank shadow bug FIXED: Misaligned chairs in pub insets FIXED: Occluders for gm_euro_office_01 could hide too much in certain angles FIXED: RPK uses wrong flashlight attachment type FIXED: RPK74 bipod visible inside of barrel FIXED: Screw on suppressors no longer make make regular ammo go sub sonic FIXED: SG551 SWAT Optic attachment proxy is 9mm too low FIXED: Some Weapon baseclasses were missing Display Names FIXED: Some wooden shelves were bulletproof. FIXED: U1300L Cfg Patches Units array FIXED: FlkPz1 driver Lod visibility bug fixed
[h3]FROM: Vertexmacht
TO: Arma 3 Creator DLC Users
UNIT: Global Mobilization - Cold War Germany
ACTIVITY: Update 1.6
SIZE: ~36 GB[/h3]
https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/
[u]
Changelog
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ADDED
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CHANGED
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[/u][ 2025-05-29 14:05:03 CET ] [Original Post]
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