Experience true combat gameplay in a massive military sandbox. Deploying a wide variety of single- and multiplayer content, over 20 vehicles and 40 weapons, and limitless opportunities for content creation, this is the PC’s premier military game. Authentic, diverse, open - Arma 3 sends you to war.
Key Features in Arma 3
- Altis & Stratis
Defeat your enemy on a richly detailed, open-world battlefield – stretching over 290 km² of Mediterranean island terrain. From expansive cities to rolling hills, whether steamrolling your tank across the dusty plains, flying a transport helicopter over the dense forests, or waging asymmetric warfare from the rocky hills, the islands of Altis and Stratis are dynamic worlds, which lend themselves to the most varied engagements in gaming.
- Weapons & Vehicles
Head into combat on foot, drive armored vehicles, or take to the skies in helicopters and jets. Conduct a combined arms attack over air, land, and sea, with over 20 vehicles to drive and pilot, 40+ weapons to pick from, customizable loadouts with short- and long-distance attachments, and various types of gear to suit your needs on the battlefield. With a massive arsenal at your disposal, Arma 3 moves you into a world of tactical opportunities.
- Singleplayer
Follow the story of Ben Kerry, a soldier who gets caught up in a Mediterranean flashpoint, across three gameplay-driven campaign episodes: Survive, Adapt, Win. Immerse yourself in Arma 3’s diverse gameplay by completing the focused showcase scenarios. Run through the competitive firing drills to hone your shooting and movement skills, and complete your training by signing up to Arma 3 Bootcamp, which features SP and MP tutorials, and a dedicated Virtual Reality practice environment.
- Multiplayer
Fight online in the massive military sandbox that is Arma 3. Form a squad and team up against your enemy in the official Defend and Seize multiplayer scenarios. Or jump into one of the many popular unofficial game modes developed by the Arma 3 community. Experience a new form of multiplayer in Arma 3 Zeus, where Game Masters have the ability to influence the battlefield of other players in real-time.
- Content Creation
Start creating your own experiences with Arma 3’s intuitive scenario editor and powerful modding tools. Enjoy a platform filled with player-created content, ranging from custom weapons and vehicles, to intense singleplayer scenarios and entirely new multiplayer game modes. Share and discover content on the Arma 3 Steam Workshop, which lets you install player-created content with a click of a button.
- Revamped Engine
Navigate the battlefield with fluid new animations; feel the devastating power of combat with the upgraded sound engine, new ragdoll simulation and PhysX™-supported vehicles. Pushed forward by game-changing innovations, the highly moddable Real Virtuality™ 4 engine powers a new generation of Arma with even more stunning graphics, broad simulation gameplay, and massive sandbox terrains.
Creator SPOTREP: Spearhead 1944 #006 (Hotfix)
UPDATED: Grunge textures for Sherman wheels\n\n[u]CHARACTERS[/u]\n ADDED: Additional suitpack textures for pilot uniforms\n\n[u] FIXED: Removed unneeded selection from gun LOD of M8 LAC\n FIXED: Sherman wheel AO issue\n\n[u]WEAPONS[/u]\n FIXED: Deployment animations would get stuck in some instances. (Ie. Deployed prone, moving to standing)\n\n[u]CHARACTERS[/u]\n FIXED: German smock uniforms had incorrectly assigned hidden selections\n\n[u]OTHER[/u]\n ADDED: CN translation for Osttruppen\n ADDED: Localization for Zeus paradrop module feedback/errors\n IMPROVED: Localization\n CHANGED: Non-permanent RU translation\n CHANGED: Replaced further instances of Osttruppen in CN translation with \n CHANGED: Translated Flak-Korp for RU translation\n FIXED: CN Translation for Cossack/Osttruppen\n FIXED: CN Translation of US Jungle Officer webgear\n FIXED: CN Web gear translations\n FIXED: RU Mk. 2 translation\n FIXED: CN/RU Gunner (.303 LMG) translation\n FIXED: G503 RU translation\n FIXED: Jagdpanther RU/CN translation\n FIXED: Remaining \'Ost\' translations for CN\n FIXED: RU translation for Milice vests\n FIXED: RU translation for Osttruppen\n FIXED: RU/CN Translation for Milice berets\n FIXED: RU/CN translation for Milice uniforms\n\n[u]MISSIONS[/u]\n\n[u]Campaign[/u]\n ADDED: Ten seconds vote timer value as option in mission parameters\n ADDED: RPT Logging for Timeline functions. [AB]\n CHANGED: Prevent client from pausing AB timeline if the server has already finished. [AB]\n FIXED: Timeline Skip function now correctly waits the first client to reach the end of a skip\n FIXED: Prevent timeline from progressing time during a skip event. Now waits for all clients/server to be ready\n FIXED: Missing \"attach explosive\" action for StuH and Panther. [M4]\n FIXED: Missing marker reference in classic briefing. [M5]\n FIXED: Function execution till SPE_fnc_VoiceOver_VehicleRespawn is defined. [M5]\n FIXED: Dummy able units to copy loadout from were not always cleaned-up. [M5]\n FIXED: Dummy dog and fox units to copy loadout from were not always cleaned-up. [M5]\n FIXED: Missing marker reference in classic briefing. [M6]\n FIXED: One could not attach explosives to all types of enemy tanks. [M6]\n FIXED: Faulty format index in flare logging. [M6]\n FIXED: Trigger inProtectedAreaWarning only for players (not AI) and only those players in the area. [M7]\n\n[u]SCENARIOS[/u]\n\n[u]Combat Patrol[/u]\n IMPROVED: coding - made sure \"BIS_CP_detected\" variable is always defined\n FIXED: BIS_CP_detected variable was not synced over net\n\n[u]Escape[/u]\n IMPROVED: Coding - handle no group selection in the menu properly\n IMPROVED: Coding - SPE_GroupConfigs and SPE_UnitList fallback setup\n IMPROVED: First group is selected by default now in the group selection menu\n FIXED: Delay populating specific locations until BIS_MissionInitDone is true\n\n[u]Warlords[/u]\n IMPROVED: Re-added ability to customize available assets for both sides per scenario. Needs in description.ext or addon config.cpp a \'class CfgWLRequisitionPresets_SPE\' definition as with the Vanilla Warlords setup (only extra _SPE tag in the root class) and \'SPE_WL_shoppingList[] = {\"A3DefaultAll\"};\' to set the desired set\n\n[u]Fixed[/u]\n IMPROVED: God mode setting wasn\'t applied properly and thus no unlimited asset placement possible\n\n[u]ARSENAL[/u]\n FIXED: Undefined VRHitparts_hitdamage variable in a corner case\n FIXED: VRHitparts_hitdamage array reset was done wrong\n\n[u]HUNTER SQUADS[/u]\n FIXED: Hunter squads only spawned one unit per group\n\n[u]CDA[/u]\n FIXED: SPE_CDA_Difficulty_Adjustment_Active was set to true by default (should be false/disabled by default) if CDA settings menu was opened\n\n[u]VEHICLE CUSTOMIZATION[/u]\n CHANGED: Increased width of UI to prevent longer texts from being cut off
FROM: Heavy Ordnance Works \nTO: Arma 3 Creator DLC Users\nUNIT: Spearhead 1944\nACTIVITY: Update 1.1.3 Hotfix\nSIZE: ~2.5 GB\n \nhttps://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/\n\n[u]
Changelog
[/u]\n[u]NEW FILES
[/u]\nnone\n\n[u]CONTENT CHANGES
[/u]\n[u]VEHICLES[/u]\nCONTENT FIXES
[/u]\n[u]VEHICLES[/u]\n[ 2025-08-28 13:05:16 CET ] [Original Post]
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