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Experience true combat gameplay in a massive military sandbox. Deploying a wide variety of single- and multiplayer content, over 20 vehicles and 40 weapons, and limitless opportunities for content creation, this is the PC’s premier military game. Authentic, diverse, open - Arma 3 sends you to war.


Key Features in Arma 3

  • Altis & Stratis

    Defeat your enemy on a richly detailed, open-world battlefield – stretching over 290 km² of Mediterranean island terrain. From expansive cities to rolling hills, whether steamrolling your tank across the dusty plains, flying a transport helicopter over the dense forests, or waging asymmetric warfare from the rocky hills, the islands of Altis and Stratis are dynamic worlds, which lend themselves to the most varied engagements in gaming.
  • Weapons & Vehicles

    Head into combat on foot, drive armored vehicles, or take to the skies in helicopters and jets. Conduct a combined arms attack over air, land, and sea, with over 20 vehicles to drive and pilot, 40+ weapons to pick from, customizable loadouts with short- and long-distance attachments, and various types of gear to suit your needs on the battlefield. With a massive arsenal at your disposal, Arma 3 moves you into a world of tactical opportunities.
  • Singleplayer

    Follow the story of Ben Kerry, a soldier who gets caught up in a Mediterranean flashpoint, across three gameplay-driven campaign episodes: Survive, Adapt, Win. Immerse yourself in Arma 3’s diverse gameplay by completing the focused showcase scenarios. Run through the competitive firing drills to hone your shooting and movement skills, and complete your training by signing up to Arma 3 Bootcamp, which features SP and MP tutorials, and a dedicated Virtual Reality practice environment.
  • Multiplayer

    Fight online in the massive military sandbox that is Arma 3. Form a squad and team up against your enemy in the official Defend and Seize multiplayer scenarios. Or jump into one of the many popular unofficial game modes developed by the Arma 3 community. Experience a new form of multiplayer in Arma 3 Zeus, where Game Masters have the ability to influence the battlefield of other players in real-time.
  • Content Creation

    Start creating your own experiences with Arma 3’s intuitive scenario editor and powerful modding tools. Enjoy a platform filled with player-created content, ranging from custom weapons and vehicles, to intense singleplayer scenarios and entirely new multiplayer game modes. Share and discover content on the Arma 3 Steam Workshop, which lets you install player-created content with a click of a button.
  • Revamped Engine

    Navigate the battlefield with fluid new animations; feel the devastating power of combat with the upgraded sound engine, new ragdoll simulation and PhysX™-supported vehicles. Pushed forward by game-changing innovations, the highly moddable Real Virtuality™ 4 engine powers a new generation of Arma with even more stunning graphics, broad simulation gameplay, and massive sandbox terrains.
Arma 3
Bohemia InteractiveDeveloper
Bohemia InteractivePublisher
2013-09-12Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (109088 reviews)
VR Support
Public Linux Depots:
  • Arma 3 Tools Experiment - Shared Content [14.34 G]
  • Arma 3 Tools Experiment - Language Content [19.71 M]
  • Arma 3 Port - Apex Expansion [5.11 G]
Available DLCs:
  • Arma 3 Zeus
  • Arma 3 Karts
  • Arma 3 Helicopters
  • Arma 3 Marksmen
  • Arma 3 Apex
  • Arma 3 Laws of War
  • Arma 3 Jets
  • Arma 3 Malden
  • Arma 3 Tac-Ops Mission Pack
  • Arma 3 Tanks
  • Arma 3 Contact
  • Arma 3 Creator DLC: Global Mobilization - Cold War Germany
  • Arma 3 Creator DLC: Spearhead 1944
  • Arma 3 Creator DLC: S.O.G. Prairie Fire
  • Arma 3 Creator DLC: CSLA Iron Curtain
  • Arma 3 Art of War
  • Arma 3 Creator DLC: Western Sahara
  • Arma 3 Creator DLC: Reaction Forces
  • Arma 3 Creator DLC: Expeditionary Forces
Not Tagged as Available on Linux (Steam)
Linux Not in OS List
Creator SPOTREP: Expeditionary Forces #001

FROM: Tiny Gecko Studios \nTO: Arma 3 Creator DLC Users\nUNIT: Expeditionary Forces\nACTIVITY: Update 1.1\nSIZE: ~3.6 GB

\n \nhttps://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces \n[u]

Changelog

[/u]\n[u]

ADDED

[/u]\n
  • ADDED: Gyra Armored Fighting Vehicle (including Unarmed, IFV, AA, HMG and Mortar variants)\n
  • ADDED: Diplomat 9mm SMG\n
  • ADDED: Diplomat 9mm SMG Silencer\n
  • ADDED: Animated Intro/Outro for Resolute Cyclone campaign\n
  • ADDED: CSAT Guard Motorized Infantry groups\n
  • ADDED: TGS team to main Credits ORBAT\n
  • ADDED: Field Manual entries for Gyra and Diplomat\n
  • ADDED: Gyra AFV to Western Sahara CDLC Compatibility Data (SFIA and UNA units)\n
  • ADDED: Protecta Headset in facewear too\n
  • ADDED: AAF and Grey LCC-1 liveries\n
  • ADDED: Camo liveries for AH-99, CH-67, F/A-181, UH-80, V-44X\n
  • ADDED: Amphibious Assault Vest Diver variant without rebreather\n
  • ADDED: Support Provider: Cruise Missile module\n
  • ADDED: Grey livery for Combat Boat\n
  • ADDED: Dark Grey livery for Spartan SAM launcher (virtual garage texture only)\n
  • ADDED: Ammo Bearer to MJTF\n
  • ADDED: New units to Warlords presets\n
  • ADDED: Missing static weapons (Autonomous Mk30/Mk32, Raised GMG)\n
  • ADDED: MJTF textures for new vanilla UH-80 with stub wings\n
  • ADDED: Crewman for CSAT (Urban)\n\n[u]

    KNOWN ISSUES

    [/u]\n
  • Some of the Picture-in-Picture functionality of the Gyra may show a black image due to a platform issue (fix will be deployed in game update 2.22, and is available on Profiling Branch already)\n \n[u]

    CHANGED

    [/u]\n
  • CHANGED: Updated CfgMods page with Gyra and Diplomat\n
  • CHANGED: AH-99J Python radar signature increased to match vanilla Blackfoot with stub wings\n
  • CHANGED: Updated Credits\n
  • CHANGED: Updated Warlords presets with Gyra for OPFOR factions (both standard and Western Sahara CDLC compatibility)\n
  • CHANGED: Tweaked LCC-1 platform animation, now uses a custom scripted controller instead of being tied to speed alone\n
  • CHANGED: Drone Radar will give warning about Data Link Receive required in debug\n
  • CHANGED: Toned down dirt on MBS/Microsight glass lenses\n
  • CHANGED: Drone Radar now supports angleRangeHorizontal config value for directional radars\n
  • CHANGED: LCC-1 can now load vehicles from the rear ramp too (unload is still hardcoded from the front only)\n
  • CHANGED: Players now have a useraction to return to the LPD when they are stuck in an animation loop on the rear ramp\n
  • CHANGED: LPD and other static ships from base game are now available in Zeus interface\n
  • CHANGED: Simplified and optimized NVG filter code\n
  • CHANGED: MJTF Autorifleman now has a bipod equipped on his rifle by default\n
  • CHANGED: Shores of Kavala now starts at 6:01 AM to better fit in with existing Arma lore\n
  • CHANGED: Titan NLOS now reloads automatically once the magazine is finished\n
  • CHANGED: Credits titles are now translated\n
  • CHANGED: Added brief explanation on how to use the Combat Boat Cradle Teleporter module\n
  • CHANGED: Renamed LPD from \"Amphibious Warfare Ship [LPD 36]\" to \"USS Takmyr [LPD 36]\"\n
  • CHANGED: AAV9A1 50mm autocannon now uses red tracers\n
  • CHANGED: Lowered armor value on AAV9 and AAV9A1\n
  • CHANGED: Replaced Grenadiers with Riflemen in MJTF Rifle Squads and Mechanized Rifle Squads\n
  • CHANGED: Improved Combat Boat handling and steering\n
  • CHANGED: Commando Mortar carried by MJTF units now displays the correct name (requires Reaction Forces CDLC)\n
  • CHANGED: Increased radius for Load Vehicle action detection on LCC-1\n
  • CHANGED: Increased reverse speed on LCC-1\n
  • CHANGED: Improved Combat Boat reverse speed\n
  • CHANGED: M02, do not check if commander camera is hit if AI commands\n \n[u]

    FIXED

    [/u]\n
  • FIXED: AH-99J Python MFDs showing wrong data\n
  • FIXED: MXAR shadowvolume 10 being incorrectly numbered\n
  • FIXED: AAV9 passengers not disembarking when receiving a transport unload command/waypoint, crewman station will still remain occupied due to technical limitations\n
  • FIXED: LPD custom name attribute now has correct tooltip\n
  • FIXED: MXAR now has the correct rate of fire for AI firemodes too\n
  • FIXED: Compatibility configs now have correct addonRootClass entries\n
  • FIXED: Missing fire/view geometry components on Hunters\n
  • FIXED: Anti-drone radar MP compatibility\n
  • FIXED: Modified MFD string for Sidearm missile to fit better in the UI\n
  • FIXED: Diver Engineer traits\n
  • FIXED: NVG filter not working in mounted vehicle weapon iron sights\n
  • FIXED: Static Titan launchers for MJTF now display the correct coyote textures like the man-portable variants\n
  • FIXED: Removed DLC icon from Game Master module\n
  • FIXED: Combat Boat miniguns now have splash damage on Independent and Opfor variants like Blufor ones\n
  • FIXED: Shadows on LCC-1 clipping through the hull below the cockpit\n
  • FIXED: M01 add auto save after tank platoon is destroyed\n
  • FIXED: M02 uses stringtable entry for RV Dallas in briefing\n
  • FIXED: M01 use stringtable entries for LZ and RP markers\n
  • FIXED: Radome on AH-99J not hiding when the main rotor was destroyed after a collision\n
  • FIXED: Hunter vehicles now shoot missiles from the correct positions\n
  • FIXED: A typo in translations that would cause a script error during RC Mission 1 briefing\n
  • FIXED: Added proper localization to Combat Boat Cradle Teleporter module\n
  • FIXED: Removed antislip coating from AH99J wings\n
  • FIXED: Changed identity of officer during Resolute Cyclone briefings to be consistent across missions\n
  • FIXED: Normal and ambient occlusion issues on MCH helmet\n
  • FIXED: Changed PremiumContent class from EF_Premium to PremiumEF to fix licensing issues in main menu\n
  • FIXED: All MJTF units now carry pistols in the appropriate coyote camo\n
  • FIXED: MX sound suppressors now have proper muzzle flashes when firing\n
  • FIXED: Resolute Cyclone campaign missions and COOP mission now display the correct dates (7th and 8th August instead of 8th and 9th)\n
  • FIXED: LPD helper object cannot be loaded into other vehicles with VIV anymore\n
  • FIXED: LPD doors can now be locked individually\n
  • FIXED: LCC-1 can now stop correctly at given waypoints\n
  • FIXED: Combat Boat can now stop correctly at given waypoints\n
  • FIXED: LPD hangar door used wrong stringtable entry\n
  • FIXED: Some LPD actions not working in multiplayer\n
  • FIXED: Missing MFD elements for Titan NLOS and SideArm when used on AH-99J Python\n
  • FIXED: Tweaked min/maxMove values on AAV9 to prevent driver and commander from clipping their heads outside the turret\'s interiors\n
  • FIXED: AAV-9 AP autocannon rounds now use red tracers\n
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