Hey everyone!
I've worked on many features in the past few months. Here's what I've added to and changed in the game:
- A new flying enemy has been added that fires 3 crystal projectiles at the player
- Another new enemy has been added which can dodge player attacks
- Spears are now thrown
- Poseidon's Trident now activates only upon taking damage
- Spikes are added as traps to the Crystal Depths biome
- This bug-like enemy now fires a laser orb at the player
- New bat enemy added to the Mossy Caves biome
- Another enemy added which lunges at the player and then throws a dagger
Make sure to tune in next time for more, same bat time, same bat place.
[ 2017-03-08 17:28:56 CET ] [ Original post ]
- Underworld Dungeon Linux [258.61 M]
Inspired by games such as The Binding of Isaac, Dark Souls and Terraria, Underworld Dungeon aims to create a dark, procedurally generated world filled with item crafting, dungeon looting, many secrets and items to discover, as well as a challenging combat system which would require the player to use their wits and skills to confront each enemy and situation.
Features:
- Over 150 weapons, armor pieces and gear
- Multiple brutal bosses for you to face on your journey
- A semi-permament death system, allowing for new items to be unlocked for future playthroughs
- A fully fledged crafting system, allowing for the most devestating of weapons
- Full steamworks support, with Achivements and Leaderboards included
- Many secrets and NPC's to be discovered inside the dungeon
Gameplay:
Combat in Underworld Dungeon will be challenging. You must use different weapons and abilities along with your own wits and skills to confront each room of enemies.
- Stamina - Every action uses a varying amount of stamina such as swinging a sword or dashing. This means that you must use your stamina wisely and consider each action carefully to avoid being temporarily stunned with a depleted stamina bar.
- Shield - Bringing your shield up will halt your stamina bar from recharging and slow you down. However, it will also block incoming damage from enemies with varying strengths. (ie. Iron Shield blocks 100% damage while a Wooden Shield blocks 80%)
- Dash - Dashing allows you to rapidly move away from an enemy's attack but does not grant you invincibility. Thus, you must use it carefully as it takes away quite a lot of your stamina and leaves you vulnerable to an enemy afterwards.
Procedural Generation:
The dungeon is randomly generated at the start of each run, with biomes, objects, enemies and secrets being different, providing a fresh and challenging experience each time. Items and resources are also randomly generated, allowing you to have a different build each run. On one run, you could be a warrior with a shield and a flaming axe, whilst on another, you could be a mage with teleportation and projectile weapons. - Stamina - Every action uses a varying amount of stamina such as swinging a sword or dashing. This means that you must use your stamina wisely and consider each action carefully to avoid being temporarily stunned with a depleted stamina bar.
- OS: Most distros should be supported
- Processor: Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 500 MB available space
- OS: Ubuntu 17.04
- Processor: 2.4 GHz Quad Core 2.0Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD Graphics 4000
- Storage: 500 MB available space
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