





Five years on

As of the 31st of July 2022, Underworld Dungeon is officially five years old. It's hard to believe that time has gone so quickly, and I wouldn't be making this post if I didn't still think of the game every now and then. I want to thank those who had supported the game over the years, and to welcome those who had found the game since it became free to play earlier this year. I plan on doing a larger writeup later this year discussing the game's development, and what happened post-release, but that can wait. There are a few other things to discuss first after all.

A few months after the original release of Underworld Dungeon, I wished to work on updates to the game to add some of the additional items and QOL features which were promised in the Kickstarter. However with no access to the game's source post-release, I had no ability to do so, and the idea had slipped from my mind. However in the past few months Projects such as Asset Ripper have popped up, allowing those without the original source to games to convert them back into their original Unity native source. Underworld Dungeon was originally built through a cracked version of Unity 5.0.2 to bypass the splash screen upon launch, so it took a large amount of tinkering to get it compiling or even launching the project on more recent versions, let alone legitimate ones. However through some trial and error, the game now compiles through Unity 2021.3. As this is recent, do not expect anything soon, but by the end of this fifth year, I hope that those playing will enjoy.
Stay tuned, and until next time, Equilius Fromjaf
[ 2022-07-31 19:43:03 CET ] [ Original post ]
Thank You.

As of the 31st of July 2022, Underworld Dungeon is officially five years old. It's hard to believe that time has gone so quickly, and I wouldn't be making this post if I didn't still think of the game every now and then. I want to thank those who had supported the game over the years, and to welcome those who had found the game since it became free to play earlier this year. I plan on doing a larger writeup later this year discussing the game's development, and what happened post-release, but that can wait. There are a few other things to discuss first after all.
1.0.4

A few months after the original release of Underworld Dungeon, I wished to work on updates to the game to add some of the additional items and QOL features which were promised in the Kickstarter. However with no access to the game's source post-release, I had no ability to do so, and the idea had slipped from my mind. However in the past few months Projects such as Asset Ripper have popped up, allowing those without the original source to games to convert them back into their original Unity native source. Underworld Dungeon was originally built through a cracked version of Unity 5.0.2 to bypass the splash screen upon launch, so it took a large amount of tinkering to get it compiling or even launching the project on more recent versions, let alone legitimate ones. However through some trial and error, the game now compiles through Unity 2021.3. As this is recent, do not expect anything soon, but by the end of this fifth year, I hope that those playing will enjoy.

Stay tuned, and until next time, Equilius Fromjaf
[ 2022-07-31 19:43:03 CET ] [ Original post ]
Underworld Dungeon
InfernoSoul
Developer
Panda Games
Publisher
Jun 2017
Release
Game News Posts:
22
🎹🖱️Keyboard + Mouse
Positive
(14 reviews)
The Game includes VR Support
Public Linux Depots:
- Underworld Dungeon Linux [258.61 M]
Underworld Dungeon is a rogue-like action-adventure for Windows and Mac OSX, in which you explore a ruined Greek dungeon hidden beneath the depths of the Underworld. As you dig deeper, ancient weapons and armor will be uncovered which you can combine to create more powerful gear. You will need all the items you can scavenge and craft to conquer this challenging dungeon; a dungeon that masks unspeakable horrors, mythical secrets and finally, the promise of a 'Lost One', whom awaits you at the end of it all.
Inspired by games such as The Binding of Isaac, Dark Souls and Terraria, Underworld Dungeon aims to create a dark, procedurally generated world filled with item crafting, dungeon looting, many secrets and items to discover, as well as a challenging combat system which would require the player to use their wits and skills to confront each enemy and situation.
Inspired by games such as The Binding of Isaac, Dark Souls and Terraria, Underworld Dungeon aims to create a dark, procedurally generated world filled with item crafting, dungeon looting, many secrets and items to discover, as well as a challenging combat system which would require the player to use their wits and skills to confront each enemy and situation.
Features:
- Over 150 weapons, armor pieces and gear
- Multiple brutal bosses for you to face on your journey
- A semi-permament death system, allowing for new items to be unlocked for future playthroughs
- A fully fledged crafting system, allowing for the most devestating of weapons
- Full steamworks support, with Achivements and Leaderboards included
- Many secrets and NPC's to be discovered inside the dungeon
Gameplay:
Combat in Underworld Dungeon will be challenging. You must use different weapons and abilities along with your own wits and skills to confront each room of enemies.
- Stamina - Every action uses a varying amount of stamina such as swinging a sword or dashing. This means that you must use your stamina wisely and consider each action carefully to avoid being temporarily stunned with a depleted stamina bar.
- Shield - Bringing your shield up will halt your stamina bar from recharging and slow you down. However, it will also block incoming damage from enemies with varying strengths. (ie. Iron Shield blocks 100% damage while a Wooden Shield blocks 80%)
- Dash - Dashing allows you to rapidly move away from an enemy's attack but does not grant you invincibility. Thus, you must use it carefully as it takes away quite a lot of your stamina and leaves you vulnerable to an enemy afterwards.
Procedural Generation:
The dungeon is randomly generated at the start of each run, with biomes, objects, enemies and secrets being different, providing a fresh and challenging experience each time. Items and resources are also randomly generated, allowing you to have a different build each run. On one run, you could be a warrior with a shield and a flaming axe, whilst on another, you could be a mage with teleportation and projectile weapons. - Stamina - Every action uses a varying amount of stamina such as swinging a sword or dashing. This means that you must use your stamina wisely and consider each action carefully to avoid being temporarily stunned with a depleted stamina bar.
MINIMAL SETUP
- OS: Most distros should be supported
- Processor: Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 500 MB available space
- OS: Ubuntu 17.04
- Processor: 2.4 GHz Quad Core 2.0Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD Graphics 4000
- Storage: 500 MB available space
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