





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello!
We are here again with the second issue of the Developer Diary. In the first one we mentioned some innovations of Soldiers: Arena. Starting with this issue onwards, we will talk in more detail about what is featured in the game, what we are working at, and what we would wish to fulfill.
Judging by the comments in social networks over the last week, the most serious concerns of the players relate to micro-transaction and, in fact, F2P, generally. We have already mentioned earlier, that the mere introduction of this model is questionable. The main reason for the uncertainty is that this is a new experience for us. As you all know, the game series has never been influenced by this model. We are very devoted to the original gameplay and do not want to turn it into something unrecognizable. Free-to-Play model in this case is not an goal by itself, but rather a possible pathway to achieve goals. The priority for us is to craft a big simultaneous online experience, while maintaining the unique gaming qualities of the project. You will never be able to buy for real money the "Schwerer Gustav" and dominate the battlefield. No, the game does not imply such premium packages as "press X to win". We stand firmly and respond "NO" to Pay-to-Win model! We won’t sell anything that could give an advantage to the owner while in the game. When we talk about monetization, we are talking about alternative units (buys) of similar value from the base unit-list, skins, stickers, scenario missions for cooperative game and other small features. They diversify the gameplay, but will not give you an unbalanced opportunity over the other players in order to humiliate everyone and leave nothing standing, leaving behind only decay and ashes. Yes, perhaps you cause your opponent to tear his hair apart and eject smoke from his ears, but it goes down exclusively to your gaming skills.
We foresee Soldiers: Arena as a long-playing and perspective project, that we want to develop and improve. We are confident that the perfect solution is not found immediately, it will need polishing and evolution - and you help us, right? :)
In conclusion, we want to state, that the selection of candidates for the alpha test (which will begin soon) is going on at the moment, Thanks to all who replied to our call (there are a lot of them, to our great delight). Unfortunately, we can not send keys for testing to all of them, because alpha is a closed event with a limited number of participants.
Ask your questions in the post. Ask about the aspects of the game, about what aspects would you like to know more, and we will definitely reply your appeals in future editions of the diary.
P.S. And small allusion to the theme of the next issue of the diary.
[ 5417 ]
[ 1294 ]
[ 4061 ]