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Hello everybody!
Thursday again, and new issue of developer diaries. We hope that you enjoy this incipient tradition. Today we have very juicy topic on the agenda: the new models of infantry. We will talk a little about the process of creation and give you some figures.
At first we had the idea to simply replace the existing textures on the models at a highly detailed, but after several attempts, it became clear that the result does not meet the expectations. The process of recycling old models imposes certain restrictions. Therefore it was decided to make all models of infantry from the ground up, which allowed us to not only replace infantry models for new ones, but also to make better and nicerl animations.
At the moment, we plan three playable factions in the game: the Soviet Union, Germany and the Allies. We decided not to divide the allied forces on individual nations, but in the future this decision will possibly be reconsidered.
Model’s creation process is quite long and troublesome one: for ex. one unique model of infantryman takes about two or three weeks of skilled modeller’s work. We hope that this figure will give to subscribers an understanding of why we do not have plans for the near future to replace all models of vehicles too (for comparison: one cannon takes about 2 weeks, and tank needs at least 4). In other words, changing of all models will require a lot of time and resources, which in turn dramatically pushes back the release date).
First of all, we have compiled a list of all necessary units for the game, described their characteristics and equipment. Distinguished such categories of infantry units: common, elite, assault and various kinds of special infantry, such as a miner, an army and elite sniper, saboteur, etc. On the basis of these categories were formed a unit-list of 21-23 infantry-units for each fraction. In addition, we've got something for the future.
At the next stage, we have compiled the document for modellers (see. fragments from it in the attached photo), where we described the appearance and equipment for every infantryman. Information was gathered from open sources: photos, historical reenactors forums and various shops selling reconditioned parts of uniforms and equipment. Some of the units were discussed for a long time, and it does not always succeed to reach a compromise without bloodshed. Primarily we focused on the maximum "staginess" of the unit, but without without departing from the historical component.
As a result, we have raised the authenticity bar for infantry skins in comparison with our previous projects. But, it is better to see once, than 100 times to read. Who’s there? Aren’t the US infantry?)
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