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Hello friends. It's Thursday, which means the new issue of developer diaries here and now. This time our topics are: new animations and improved infantry movement. So, first about animations. We have replaced the key groups of animations responsible for units movement, hideouts occupation and fighting. In addition, we added a series of idle animations, so infantry behaved naturally now in a state of relative calm. Filming of these animations was made using motion capture technology and implemented with the participation of professional actors. Everybody was satisfied with the result, so it become possible to move on to the implementation phase. But implementation of new animations, created in a completely different principle into the engine, is impossible, as you know. In order to make it work were needed the efforts of various specialists. Firstly, the models of units themselves have been significantly improved (you can read about it in our last diary http://steamcommunity.com/games/421010/announcements/detail/988905733436625930 ), and then animator-rigger worked on them in addition : skins were customized and units poses were redesigned. Secondly, our programmers had to be pretty sweat over finalizing the code of movement and the basic logic of animations playback. All this allows to show with a greater degree of accuracy the realities of infantry battle and considerably enlivened the picture, so that we can say, our efforts in this field were not in vain. It is quite difficult to describe the result with just words, so we advise you to see everything with your own eyes: https://youtu.be/AeM2aF2GTjs We shall answer your questions from this topic (http://steamcommunity.com/app/421010/discussions/0/458606248628387484/ ) in the next issue of the diary.
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