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DevDiaries #5-2: Answers to questions of the community.

Question 4: WIll such nations as Italy or Japan available for players? How about a battle between the forces of the Allies and Japan in Southeast Asia, or the Battle of Kasserine Pass with Italians? Answer: Partial this question affects the single player campaigns one, answer to which has been given above. So it would be logical to reformulate it as: "Will Italian and Japanese units in multiplayer mode be available?". Well, as has been stated previously, we plan to complete the three factions till the game's release: the Allies (US + UK), the USSR and Germany. Make more with the proper level of quality, we just physically can’t to do good, and don’t want to do it in other way. At the same time, if the project will prove to be successful and reach its goals (for example, to achieve simultaneous online above 5,000), this will be the first sign that our efforts are not in vain and we should develop the game further. So it all depends, first of all, on you. Question 5: Will the matchmaking system is implemented in such a way that when you create a session , the host will be created on the player’s local machine or will be dedicated servers for this purpose? Answer: In our opinion, stable dedicated server is required to create multiplayer games in a project such as Soldiers: Arena. Now we are trying to identify the most successful solution for creating games and support of the running game session. Question 6: Are you pay more attention to the realism of what is happening, or focusing on how to make the game easier and more balanced, when creating the game? For example, howitzers and artillery - people are complaining that they are very easy to manage and they are prohibitively effective. May be its necessary to make the process of their use is somewhat more complicated, as it was in reality? Answer: Our games are known for a high degree of realism despite the fact that we have never tried to make a "simulation of the fighting." First of all - this is a game. The game should be fun. For some players enjoy lies in the possibility to put into practice their ideas about the Second World War, for some it’s a "Kabooom!!!" type of fun. It must be said, that there are many times more the second ones. So it's a question of compromises. Soldiers: Arena - is not the game about the angles of inclination and thickness of armor of soldier’s helmet. At the same time, it is not about the uber-soldiers, destroying dozens of tanks with healthbars. We want to keep a middle ground between the realism of what is happening, and ease of management. It is obvious that in this direction is still a lot to be done, and we are ready for it. Question 7: Will the game support the 64-bit systems? Will full 3D-space (navigation mesh) be added to the engine, to give an opportunity to go under bridges, buildings, etc. Answer: Not in the near future. This question affects the depth of the engine’s architecture and currently we do not have neither the time nor the opportunity to revise it. More precisely, we have already done this, and Gem 3 engine was born . But he is now in the process of developing and Soldiers: Arena project has no relation to it, as opposed to Outfront project. Question 8: Do I understand correctly that Soldiers: Arena - is a multiplayer part of the game, and the Gates Of Hell - it’s single component? Answer: Projects "Gates of Hell" and the recent "Battle of Empires" are not the Best Way’s games. They are made by third party developers on our engine (GEM2). Here we act as publishers and consultants in the gameplay and technology, which use these talented teams. So the short answer is "no." These are completely different projects developed by completely different teams.


[ 2016-02-04 20:01:32 CET ] [ Original post ]

Soldiers: Arena
Best Way Developer
Best Way Soft Publisher
To be announced Release
Game News Posts: 122
🎹🖱️Keyboard + Mouse
( reviews)
The Game includes VR Support
Soldiers: Arena will take you to the battlefields driven by the largest and bloodiest conflict of all time - World War II. This is the height of war, this is the time for real heroes.

Both new and already battle-proven multiplayer gamemodes to the original tactical gameplay are waiting for you. Interactive destructible environments and the ability to direct-control any combat unit. Steam support: matchmaking, workshop, steamcloud. Redesigned graphics, models and special effects. Conceptual new interface and convenient control, new battlefields and new opportunities.

Features:

  • Revival of the “Men of War/Soldiers” game series. This multiplayer tactical RTS absorbed the best of the original series, favourite of players all over the world.
  • Huge roster of units. Within a single game session, players will have access to a large number of unique units for every nation: tanks, vehicles, infantry and artillery of various types.
  • The “Direct Control” mode. This mode provides the ability to play from the third person for any unit in the player’s army. The movement of the unit, firing the various guns, control of ammunition types, etc. all relying and directly controlled by player and thus the game conveys tactical action in it’s very essence.
  • Destructible interactive environments. During the battle almost any object of the game can be destroyed or set on fire. Furthermore, all objects, including craters from explosions, may be used as cover.
  • Atmosphere and realism. Even in large-scale game battles, it is necessary to take into account factors such as the supply of fuel and ammunition of each single unit. The precense of inventories for each unit limits the number and size of transported objects. Guns’ accuracy and penetration decreases with distance. Tired soldiers reduce the movement speed during long crossings. The influence of these and many other factors makes possible to reproduce the battles of World War II with a adequate degree of realism, most involving the player into the atmosphere of heated battles of the past.
  • Modular realistic damage system. Any vehicle, regardless of its type, is composed of a set of modules that can be broken or destroyed. Types of ammunition, characteristics of guns, shooting distance, angle of armor, armor plate thickness and the threshold of material fatigue are taken into account, when calculating the piercing capability and damage caused to each of the component. Additionally, there are calculations of the probability of detonation of ammunition, engine fires, damage to wheels or tracks (which leads to immobilization of combat units). If a component is not destroyed, it can be repaired.
  • Wide range of opportunities for infantry. Intelligence, combat, capture and repair of equipment, installation of anti-personnel and anti-tank obstacules of different types, construction of protective structures, health treatment, cover usage, ability to change through primary and secondary weapons, capture of buildings and territories.
  • Great number of different types of weapons and ammunition. Pistols, submachine guns, machine guns, rifles and carbines, various types of grenades, dynamite, mines, knives and other items of equipment that are unique to each nation.
  • Advanced Artificial Intelligence (Advanced AI). Infantry’s behaviour based on the feedback information from their own sensors (vision and acoustics), as well as allies’ signals. This allows the use of diversionary tactics, sending scouts into the enemy's rear, as well as to open the visibility with the help of special devices - observation towers, binoculars, telescopic tubes and sniper scopes. The morale of the infantry depends on the balance of forces on the battlefield - the soldiers may decide to advance or to withdraw from the fight.
  • Conceptual new interface for convenient control.
  • Enhanced game engine Gem2. Reworking of the game engine allows to provide a new level of graphics, the implementation of new and improvement already familiar to users game mechanics.
  • OSX, Mac. Linux support.
  • Full Steam support. Matchmaking, workshop, steamcloud, tradecards, achievments, steamstats, inventoryitems.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: 2 GHz Intel Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 3D Hardware Accelerator Card Required - OpenGL 3.0 compatibleNetwork: Broadband Internet connection
  • Storage: 5 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 15.04
  • Processor: Intel Core i5-2.5GHzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
  • Storage: 5 GB available space
GAMEBILLET

[ 6138 ]

5.09$ (15%)
8.49$ (15%)
16.52$ (17%)
7.99$ (80%)
7.62$ (15%)
5.00$ (75%)
8.78$ (12%)
4.24$ (15%)
5.31$ (82%)
9.79$ (67%)
12.67$ (79%)
10.00$ (50%)
16.88$ (16%)
4.17$ (79%)
14.21$ (29%)
2.83$ (81%)
2.53$ (87%)
16.57$ (17%)
10.65$ (73%)
12.84$ (79%)
8.39$ (16%)
26.09$ (13%)
38.21$ (15%)
33.59$ (16%)
2.99$ (83%)
19.32$ (36%)
5.70$ (70%)
0.90$ (82%)
16.59$ (17%)
4.24$ (15%)
GAMERSGATE

[ 3395 ]

9.99$ (50%)
4.5$ (77%)
0.64$ (87%)
4.4$ (82%)
7.92$ (74%)
0.86$ (57%)
5.0$ (50%)
9.9$ (67%)
14.99$ (50%)
0.58$ (92%)
21.59$ (28%)
0.94$ (81%)
0.45$ (85%)
7.5$ (75%)
0.68$ (83%)
3.17$ (89%)
3.19$ (79%)
2.36$ (66%)
1.5$ (85%)
9.0$ (70%)
4.5$ (77%)
13.6$ (66%)
12.0$ (60%)
3.4$ (80%)
19.99$ (20%)
4.0$ (90%)
7.5$ (75%)
2.0$ (90%)
5.22$ (74%)
2.55$ (87%)

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