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Question 4: WIll such nations as Italy or Japan available for players? How about a battle between the forces of the Allies and Japan in Southeast Asia, or the Battle of Kasserine Pass with Italians? Answer: Partial this question affects the single player campaigns one, answer to which has been given above. So it would be logical to reformulate it as: "Will Italian and Japanese units in multiplayer mode be available?". Well, as has been stated previously, we plan to complete the three factions till the game's release: the Allies (US + UK), the USSR and Germany. Make more with the proper level of quality, we just physically can’t to do good, and don’t want to do it in other way. At the same time, if the project will prove to be successful and reach its goals (for example, to achieve simultaneous online above 5,000), this will be the first sign that our efforts are not in vain and we should develop the game further. So it all depends, first of all, on you. Question 5: Will the matchmaking system is implemented in such a way that when you create a session , the host will be created on the player’s local machine or will be dedicated servers for this purpose? Answer: In our opinion, stable dedicated server is required to create multiplayer games in a project such as Soldiers: Arena. Now we are trying to identify the most successful solution for creating games and support of the running game session. Question 6: Are you pay more attention to the realism of what is happening, or focusing on how to make the game easier and more balanced, when creating the game? For example, howitzers and artillery - people are complaining that they are very easy to manage and they are prohibitively effective. May be its necessary to make the process of their use is somewhat more complicated, as it was in reality? Answer: Our games are known for a high degree of realism despite the fact that we have never tried to make a "simulation of the fighting." First of all - this is a game. The game should be fun. For some players enjoy lies in the possibility to put into practice their ideas about the Second World War, for some it’s a "Kabooom!!!" type of fun. It must be said, that there are many times more the second ones. So it's a question of compromises. Soldiers: Arena - is not the game about the angles of inclination and thickness of armor of soldier’s helmet. At the same time, it is not about the uber-soldiers, destroying dozens of tanks with healthbars. We want to keep a middle ground between the realism of what is happening, and ease of management. It is obvious that in this direction is still a lot to be done, and we are ready for it. Question 7: Will the game support the 64-bit systems? Will full 3D-space (navigation mesh) be added to the engine, to give an opportunity to go under bridges, buildings, etc. Answer: Not in the near future. This question affects the depth of the engine’s architecture and currently we do not have neither the time nor the opportunity to revise it. More precisely, we have already done this, and Gem 3 engine was born . But he is now in the process of developing and Soldiers: Arena project has no relation to it, as opposed to Outfront project. Question 8: Do I understand correctly that Soldiers: Arena - is a multiplayer part of the game, and the Gates Of Hell - it’s single component? Answer: Projects "Gates of Hell" and the recent "Battle of Empires" are not the Best Way’s games. They are made by third party developers on our engine (GEM2). Here we act as publishers and consultants in the gameplay and technology, which use these talented teams. So the short answer is "no." These are completely different projects developed by completely different teams.
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