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Hello everyone. The topic of today's diary is new special effects in Soldiers: Arena. We touched this theme in the first trailer of the Arena , where we showed in comparison graphics of Men of War and Soldiers: Arena. So, details now.
Despite the fact that the toolkit for creating effects inside the engine has not changed and has not been improved, since the previous games of series, we made every effort to create special effects that will be worthy looking, and will enrich the Soldiers Project: Arena picture. Absolutely all effects were remade from large, as explosions, shots and projectiles hits to small, such as cigarette smoke or falling leaves. New, more detailed textures were also drawn for these effects, designed to add more realism and effectiveness to all that explodes, burns, emits smoke and crumbling. Moreover, thanks to new textures we could reduce the number of particles for effects compared to the previous games, so we can assume, that the optimization has been done for this part of the work.
Special effects of explosions, shots, flares and exploding projectiles firstly had to be hyperbolized, in an attempt to make the general picture of the game, as much as possible juicy and impressive But not everyone in our team liked such an exaggerated form and size of new effects, and after numerous gaming tests and discussions, it was decided to slightly revise the concept, and as a result to remake and reduce most of the special effects. Nevertheless, even after these changes, picture of the game looks rather impressive, dynamic and bright.
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