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Well, friends, it is Thursday today, and therefore the new issue of DevDiary is here. This time we feel the need to answer your questions, which we got a lot, after publishing the last video . So, here we go! Question: What is this line on the ground? Why does it look so strange? Answer: At the moment, when this video was filmed, our game designers tested one of the new modes, the purpose of which is area control. The team which captures and holds the greatest portion of the map’s territory receives victory points. The line looks strange, because it follows a purely technical purpose. Aesthetically correct visuals with respect to this line is not critical for testing of new modes of gameplay (what we are doing). Therefore, the task of changing the line has a low priority, at this point in time, but, of course, will be complete by the time of game’s release. Question: What if I want to make a diversion in the rear of the enemy? Will the line shift? Answer: Behavior of the front line is configured so that a single unit has almost no effect on it. At the same time, if in the enemy's rear there is a whole infantry squad, and there are no enemy units at the forefront to keep the front line - the line would shift. In addition, the game provides you with a specialized infantry for sabotage operations (such as Scouts), which can in no way affect the line configuration. Question: How can you sell the same game for so many years? I have the impression that nothing new has arised after watching the video - still the same "Men of War". Answer: Perhaps it is, because we have not sought to show something new in this video, and specially cut off all possible interfaces. And yeah, nothing new, except the gaming mode, behavior of cameras, special effects, infantry with its animations, status icons above units, environment models (buildings, flora, entourage), and so on. And if there is nothing new you can see - it means we're going the right way: all the global changes, that we have made with great care, do not break familiar to our players original gameplay and visuals. Although if "nothing new" is the common position of the community, we can go the other way. But then we’ll have a bunch of angry forum posts like "return, as it was!". But we’ll not return. On the basis of this response. Question: So much time has passed, and the gameplay has not changed. What are you doing there all this time? Answer: Yes, the basic gameplay remains almost unchanged. And is it bad? It would be possible to alter the game in the image and likeness of CoH, it was possible to make a bias towards the WoT, it was possible to ... But what is the meaning of these alterations? Saving the base gameplay - this is our deliberate step. Generally, Soldiers: Arena - is a response to numerous requests for releasing the “Men of War” Steam-remake. However, we are implementing a lot of features to the game, that we wanted to make for a long time. They mainly relate to improving the quality of the gameplay, clarity of what is happening and lowering the entry learning curve for newcomers. Continued tomorrow night ...
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