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DevDiaries #10-1: Kind answers to mean questions

Well, friends, it is Thursday today, and therefore the new issue of DevDiary is here. This time we feel the need to answer your questions, which we got a lot, after publishing the last video . So, here we go! Question: What is this line on the ground? Why does it look so strange? Answer: At the moment, when this video was filmed, our game designers tested one of the new modes, the purpose of which is area control. The team which captures and holds the greatest portion of the map’s territory receives victory points. The line looks strange, because it follows a purely technical purpose. Aesthetically correct visuals with respect to this line is not critical for testing of new modes of gameplay (what we are doing). Therefore, the task of changing the line has a low priority, at this point in time, but, of course, will be complete by the time of game’s release. Question: What if I want to make a diversion in the rear of the enemy? Will the line shift? Answer: Behavior of the front line is configured so that a single unit has almost no effect on it. At the same time, if in the enemy's rear there is a whole infantry squad, and there are no enemy units at the forefront to keep the front line - the line would shift. In addition, the game provides you with a specialized infantry for sabotage operations (such as Scouts), which can in no way affect the line configuration. Question: How can you sell the same game for so many years? I have the impression that nothing new has arised after watching the video - still the same "Men of War". Answer: Perhaps it is, because we have not sought to show something new in this video, and specially cut off all possible interfaces. And yeah, nothing new, except the gaming mode, behavior of cameras, special effects, infantry with its animations, status icons above units, environment models (buildings, flora, entourage), and so on. And if there is nothing new you can see - it means we're going the right way: all the global changes, that we have made with great care, do not break familiar to our players original gameplay and visuals. Although if "nothing new" is the common position of the community, we can go the other way. But then we’ll have a bunch of angry forum posts like "return, as it was!". But we’ll not return. On the basis of this response. Question: So much time has passed, and the gameplay has not changed. What are you doing there all this time? Answer: Yes, the basic gameplay remains almost unchanged. And is it bad? It would be possible to alter the game in the image and likeness of CoH, it was possible to make a bias towards the WoT, it was possible to ... But what is the meaning of these alterations? Saving the base gameplay - this is our deliberate step. Generally, Soldiers: Arena - is a response to numerous requests for releasing the “Men of War” Steam-remake. However, we are implementing a lot of features to the game, that we wanted to make for a long time. They mainly relate to improving the quality of the gameplay, clarity of what is happening and lowering the entry learning curve for newcomers. Continued tomorrow night ...


[ 2016-03-10 19:23:20 CET ] [ Original post ]



Soldiers: Arena
Best Way
  • Developer

  • Best Way Soft
  • Publisher

  • To be announced
  • Release

  • Action Strategy Coop EA
  • Tags

  • Game News Posts 122  
    🎹🖱️Keyboard + Mouse
  • Controls

  • ( reviews)


  • Review Score

  • http://eng.bestway.com.ua/index.php/projects/soldiers-arena
  • Website

  • https://store.steampowered.com/app/421010 
  • Steam Store

  • The Game includes VR Support

    Soldiers: Arena will take you to the battlefields driven by the largest and bloodiest conflict of all time - World War II. This is the height of war, this is the time for real heroes.

    Both new and already battle-proven multiplayer gamemodes to the original tactical gameplay are waiting for you. Interactive destructible environments and the ability to direct-control any combat unit. Steam support: matchmaking, workshop, steamcloud. Redesigned graphics, models and special effects. Conceptual new interface and convenient control, new battlefields and new opportunities.

    Features:

    • Revival of the “Men of War/Soldiers” game series. This multiplayer tactical RTS absorbed the best of the original series, favourite of players all over the world.
    • Huge roster of units. Within a single game session, players will have access to a large number of unique units for every nation: tanks, vehicles, infantry and artillery of various types.
    • The “Direct Control” mode. This mode provides the ability to play from the third person for any unit in the player’s army. The movement of the unit, firing the various guns, control of ammunition types, etc. all relying and directly controlled by player and thus the game conveys tactical action in it’s very essence.
    • Destructible interactive environments. During the battle almost any object of the game can be destroyed or set on fire. Furthermore, all objects, including craters from explosions, may be used as cover.
    • Atmosphere and realism. Even in large-scale game battles, it is necessary to take into account factors such as the supply of fuel and ammunition of each single unit. The precense of inventories for each unit limits the number and size of transported objects. Guns’ accuracy and penetration decreases with distance. Tired soldiers reduce the movement speed during long crossings. The influence of these and many other factors makes possible to reproduce the battles of World War II with a adequate degree of realism, most involving the player into the atmosphere of heated battles of the past.
    • Modular realistic damage system. Any vehicle, regardless of its type, is composed of a set of modules that can be broken or destroyed. Types of ammunition, characteristics of guns, shooting distance, angle of armor, armor plate thickness and the threshold of material fatigue are taken into account, when calculating the piercing capability and damage caused to each of the component. Additionally, there are calculations of the probability of detonation of ammunition, engine fires, damage to wheels or tracks (which leads to immobilization of combat units). If a component is not destroyed, it can be repaired.
    • Wide range of opportunities for infantry. Intelligence, combat, capture and repair of equipment, installation of anti-personnel and anti-tank obstacules of different types, construction of protective structures, health treatment, cover usage, ability to change through primary and secondary weapons, capture of buildings and territories.
    • Great number of different types of weapons and ammunition. Pistols, submachine guns, machine guns, rifles and carbines, various types of grenades, dynamite, mines, knives and other items of equipment that are unique to each nation.
    • Advanced Artificial Intelligence (Advanced AI). Infantry’s behaviour based on the feedback information from their own sensors (vision and acoustics), as well as allies’ signals. This allows the use of diversionary tactics, sending scouts into the enemy's rear, as well as to open the visibility with the help of special devices - observation towers, binoculars, telescopic tubes and sniper scopes. The morale of the infantry depends on the balance of forces on the battlefield - the soldiers may decide to advance or to withdraw from the fight.
    • Conceptual new interface for convenient control.
    • Enhanced game engine Gem2. Reworking of the game engine allows to provide a new level of graphics, the implementation of new and improvement already familiar to users game mechanics.
    • OSX, Mac. Linux support.
    • Full Steam support. Matchmaking, workshop, steamcloud, tradecards, achievments, steamstats, inventoryitems.
    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: 2 GHz Intel Dual CoreMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 3D Hardware Accelerator Card Required - OpenGL 3.0 compatibleNetwork: Broadband Internet connection
    • Storage: 5 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 15.04
    • Processor: Intel Core i5-2.5GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
    • Storage: 5 GB available space
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