Question: The game slows even in the presentation video on the developer machine. What is waiting for regular users? Will it be a slideshow? Answer: Firstly, there is no presentation video. From the very beginning of Soldiers: Arena development, we have headed for the most open and honest communication with our fans. We see no sense to follow the general trend and to record super-cool staging videos made in frame by frame mode on the machine designed specifically for rendering to force users to drip saliva on the keyboard with anticipation ... and then demand their money back with disappointment. It was a piece of the real test of combat, recorded with Fraps on such configuration: Intel C200 6 / GeForce GTX 550, and upload on Youtube. With all the repsective consequences. If you’re interested, the average Fps during the battle on this machine at 1920x1200 is 32-36. Yes, this is not the ultimate dream, but you can play quite comfortably. Question: What's with Early Access? Will it be in the first quarter of 2016 or not? Answer: Arena will not be released in the first quarter of 2016. And here is why... Reason One: as we have said, the game’s interface has completely changed, and this applies to all of its aspects - starting with the type of minimap icons and units, ending with conceptually new solutions, such as context-based action menu. Functionally, the interface is ready, and we will release a series of diaries about this soon, now goes its refinement in terms of usability. We want to release the game, where users can easily and comfortably manage all aspects, and it takes some time. Reason Two: the gradual user introduction into the game. We want to implement the global progress system for player. Under this system, a new player will start with a small set of units and capabilities, the list of which will be gradually expanded with the growth of the player's skills. Of course, matches auto-fit will be operated in such a way that the seasoned players with a maximum set of opportunities will fight with the same experienced players. Simplistically, it looks like this: each level of the game corresponds to one or another commander with his own list of units available for order. Moreover, we do not want to limit the players with some certain prepared sets, and considering the possibility of forming armies by the players, but this idea is at the stage of early testing now, and talking about some specific decisions on this issue is premature. If all goes as we invisige it, you will find plenty of different opponents and tactics. Though we believe, that these innovations can solve a whole bunch of problems with matchmaking and the situation, when newcomers do not have any chance in the game with seasoned veterans and results in a wild ‘seal club’, the ideas themselves can be perceived controversially, so we want to test them at the stage of early access. As a result, the list of works necessary for the releasing the Early Access has grown significantly, and there is no physical time to do everything by March or April.
Soldiers: Arena
Best Way
Best Way Soft
To be announced
Action Strategy Coop EA
Game News Posts 122
🎹🖱️Keyboard + Mouse
( reviews)
http://eng.bestway.com.ua/index.php/projects/soldiers-arena
https://store.steampowered.com/app/421010 
The Game includes VR Support
Both new and already battle-proven multiplayer gamemodes to the original tactical gameplay are waiting for you. Interactive destructible environments and the ability to direct-control any combat unit. Steam support: matchmaking, workshop, steamcloud. Redesigned graphics, models and special effects. Conceptual new interface and convenient control, new battlefields and new opportunities.
Features:
- Revival of the “Men of War/Soldiers” game series. This multiplayer tactical RTS absorbed the best of the original series, favourite of players all over the world.
- Huge roster of units. Within a single game session, players will have access to a large number of unique units for every nation: tanks, vehicles, infantry and artillery of various types.
- The “Direct Control” mode. This mode provides the ability to play from the third person for any unit in the player’s army. The movement of the unit, firing the various guns, control of ammunition types, etc. all relying and directly controlled by player and thus the game conveys tactical action in it’s very essence.
- Destructible interactive environments. During the battle almost any object of the game can be destroyed or set on fire. Furthermore, all objects, including craters from explosions, may be used as cover.
- Atmosphere and realism. Even in large-scale game battles, it is necessary to take into account factors such as the supply of fuel and ammunition of each single unit. The precense of inventories for each unit limits the number and size of transported objects. Guns’ accuracy and penetration decreases with distance. Tired soldiers reduce the movement speed during long crossings. The influence of these and many other factors makes possible to reproduce the battles of World War II with a adequate degree of realism, most involving the player into the atmosphere of heated battles of the past.
- Modular realistic damage system. Any vehicle, regardless of its type, is composed of a set of modules that can be broken or destroyed. Types of ammunition, characteristics of guns, shooting distance, angle of armor, armor plate thickness and the threshold of material fatigue are taken into account, when calculating the piercing capability and damage caused to each of the component. Additionally, there are calculations of the probability of detonation of ammunition, engine fires, damage to wheels or tracks (which leads to immobilization of combat units). If a component is not destroyed, it can be repaired.
- Wide range of opportunities for infantry. Intelligence, combat, capture and repair of equipment, installation of anti-personnel and anti-tank obstacules of different types, construction of protective structures, health treatment, cover usage, ability to change through primary and secondary weapons, capture of buildings and territories.
- Great number of different types of weapons and ammunition. Pistols, submachine guns, machine guns, rifles and carbines, various types of grenades, dynamite, mines, knives and other items of equipment that are unique to each nation.
- Advanced Artificial Intelligence (Advanced AI). Infantry’s behaviour based on the feedback information from their own sensors (vision and acoustics), as well as allies’ signals. This allows the use of diversionary tactics, sending scouts into the enemy's rear, as well as to open the visibility with the help of special devices - observation towers, binoculars, telescopic tubes and sniper scopes. The morale of the infantry depends on the balance of forces on the battlefield - the soldiers may decide to advance or to withdraw from the fight.
- Conceptual new interface for convenient control.
- Enhanced game engine Gem2. Reworking of the game engine allows to provide a new level of graphics, the implementation of new and improvement already familiar to users game mechanics.
- OSX, Mac. Linux support.
- Full Steam support. Matchmaking, workshop, steamcloud, tradecards, achievments, steamstats, inventoryitems.
- OS: Ubuntu 12.04
- Processor: 2 GHz Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3D Hardware Accelerator Card Required - OpenGL 3.0 compatibleNetwork: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu 15.04
- Processor: Intel Core i5-2.5GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
- Storage: 5 GB available space
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