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Question: The game slows even in the presentation video on the developer machine. What is waiting for regular users? Will it be a slideshow? Answer: Firstly, there is no presentation video. From the very beginning of Soldiers: Arena development, we have headed for the most open and honest communication with our fans. We see no sense to follow the general trend and to record super-cool staging videos made in frame by frame mode on the machine designed specifically for rendering to force users to drip saliva on the keyboard with anticipation ... and then demand their money back with disappointment. It was a piece of the real test of combat, recorded with Fraps on such configuration: Intel C200 6 / GeForce GTX 550, and upload on Youtube. With all the repsective consequences. If you’re interested, the average Fps during the battle on this machine at 1920x1200 is 32-36. Yes, this is not the ultimate dream, but you can play quite comfortably. Question: What's with Early Access? Will it be in the first quarter of 2016 or not? Answer: Arena will not be released in the first quarter of 2016. And here is why... Reason One: as we have said, the game’s interface has completely changed, and this applies to all of its aspects - starting with the type of minimap icons and units, ending with conceptually new solutions, such as context-based action menu. Functionally, the interface is ready, and we will release a series of diaries about this soon, now goes its refinement in terms of usability. We want to release the game, where users can easily and comfortably manage all aspects, and it takes some time. Reason Two: the gradual user introduction into the game. We want to implement the global progress system for player. Under this system, a new player will start with a small set of units and capabilities, the list of which will be gradually expanded with the growth of the player's skills. Of course, matches auto-fit will be operated in such a way that the seasoned players with a maximum set of opportunities will fight with the same experienced players. Simplistically, it looks like this: each level of the game corresponds to one or another commander with his own list of units available for order. Moreover, we do not want to limit the players with some certain prepared sets, and considering the possibility of forming armies by the players, but this idea is at the stage of early testing now, and talking about some specific decisions on this issue is premature. If all goes as we invisige it, you will find plenty of different opponents and tactics. Though we believe, that these innovations can solve a whole bunch of problems with matchmaking and the situation, when newcomers do not have any chance in the game with seasoned veterans and results in a wild ‘seal club’, the ideas themselves can be perceived controversially, so we want to test them at the stage of early access. As a result, the list of works necessary for the releasing the Early Access has grown significantly, and there is no physical time to do everything by March or April.
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