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Hello friends. Today we are launching a series of Soldiers: Arena diaries, devoted to the changes in the interface. For a start, we will talk about its general concept.
It's no secret that in the “Men of War” series of games, a lot of players complained about the cumbersome interface, that looked like a fighter jet cockpit. He covered a large part of the game space, and frightened off beginners just at the first sight. The new interface concept makes it possible to solve all these problems by adding more convenience to the players in the management and hiding the elements, which unnecessary at the moment.
So, when creating this concept, we proceeded from the following five principles:
The interface must be understandable to the user on a subconscious level. Therefore it is necessary to get rid of or change all non obvious elements.
It is necessary to minimize the interface, while not limiting the convenience of its use.
The user should be able to customize the interface for himself to manage the game as comfortable as possible for him.
With all of this interface must be informative. Player must have an opportunity to assess the situation on the battlefield and take the necessary decisions with a cursory glance. To do this, he must understand the conditions, limitations and capabilities of his units (all this had to be kept in mind before).
Player needs to respond quickly to changing situations, so he needs a quick access to all currently commands.
So interface in Soldiers: Arena are looking like this now
(it is worth noting that the graphics part of the interface is not final).
In future issues we will explain in detail about all the innovations of the interface due to the chosen concept. It is obvious that at first everything new and unusual is viewed with suspicion. But we are confident that, ultimately, you will like the result.
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