Hello! Thursday again and the 13th issue of the Diary is ready. Today we have important and interesting news, because it will be about the principles of monetization in Soldiers: Arena. As mentioned earlier, we've been looking in the direction of f2p-model and now finally understand that the future belongs to it. In the current reality, the player is not ready and, let's be honest, simply one lsoses the habit of paying for online game. There is a mass of examples proving this point, but examples confirming the success of pay to play model have been constantly been reduced in recent years. Best Way is often blamed for the fact that we often go our special way, and this time we decided to comply with the requests of the players and to keep up with the nowadays times. Free to Play - so the game will be completely free. For everyone. You can always invite a friend into the game and not have to worry that he had already spent pocket money for another indie project. More players - more fun! Boosters - here we have already mentioned, that we plan to implement the global system of progress for player and we are going to make boosters that will give you the opportunity to gain experience faster for a certain time. x2, x5, x10 or maybe the maximum level at once, if you can afford such a package? Do you remember the joke, "while you sleeping, your enemy is leveling"? Not a problem for you any more. Premium pack - the opportunity to buy a premium package of Soldiers: Arena with the activation of of all possible and currently available DLCs for the duration of the package. Besides the premium pack (granting the ”admiral epaulettes") will give you the opportunity to gain experience twice as fast for the entire duration of your subscription, and this is month, quarter or whole year. Plus some special features that we will describe later. Online Shop - certainly for ease of playing and committing transactions, we will create in-game store, access to which you will have at any moment of the game. Many of us lived through the moment when the superior enemy forces clamped your troops near the spawn and you have absolutely no hope for a tide turn. We will put an end to this! Now you can always go to the store and buy any tank or unit, even from the ones outside the reach of your lvl lock. Right now, in this specific battle, get the opportunity to have your revenge, and drive the enemy back! Customization - we made it possible to customize vehicles and infantry. You will be able to buy a new camouflage for your troops or replace some tanks or infantry schemes, or create new paint for your army from scratch. We very much hope that this particular option will be to the liking of fans of historicity in the games, because now they can repaint by themselves any units in the necessary and historically correct colors! Fans of bizarre color combinations also will be satisfied. At the moment we have not yet decided on the cost of boosters, subscriptions and other things, but will do this as soon as possible. Stay tuned because there are still a lot of innovations!
[ 2016-03-31 17:58:02 CET ] [ Original post ]
Both new and already battle-proven multiplayer gamemodes to the original tactical gameplay are waiting for you. Interactive destructible environments and the ability to direct-control any combat unit. Steam support: matchmaking, workshop, steamcloud. Redesigned graphics, models and special effects. Conceptual new interface and convenient control, new battlefields and new opportunities.
Features:
- Revival of the “Men of War/Soldiers” game series. This multiplayer tactical RTS absorbed the best of the original series, favourite of players all over the world.
- Huge roster of units. Within a single game session, players will have access to a large number of unique units for every nation: tanks, vehicles, infantry and artillery of various types.
- The “Direct Control” mode. This mode provides the ability to play from the third person for any unit in the player’s army. The movement of the unit, firing the various guns, control of ammunition types, etc. all relying and directly controlled by player and thus the game conveys tactical action in it’s very essence.
- Destructible interactive environments. During the battle almost any object of the game can be destroyed or set on fire. Furthermore, all objects, including craters from explosions, may be used as cover.
- Atmosphere and realism. Even in large-scale game battles, it is necessary to take into account factors such as the supply of fuel and ammunition of each single unit. The precense of inventories for each unit limits the number and size of transported objects. Guns’ accuracy and penetration decreases with distance. Tired soldiers reduce the movement speed during long crossings. The influence of these and many other factors makes possible to reproduce the battles of World War II with a adequate degree of realism, most involving the player into the atmosphere of heated battles of the past.
- Modular realistic damage system. Any vehicle, regardless of its type, is composed of a set of modules that can be broken or destroyed. Types of ammunition, characteristics of guns, shooting distance, angle of armor, armor plate thickness and the threshold of material fatigue are taken into account, when calculating the piercing capability and damage caused to each of the component. Additionally, there are calculations of the probability of detonation of ammunition, engine fires, damage to wheels or tracks (which leads to immobilization of combat units). If a component is not destroyed, it can be repaired.
- Wide range of opportunities for infantry. Intelligence, combat, capture and repair of equipment, installation of anti-personnel and anti-tank obstacules of different types, construction of protective structures, health treatment, cover usage, ability to change through primary and secondary weapons, capture of buildings and territories.
- Great number of different types of weapons and ammunition. Pistols, submachine guns, machine guns, rifles and carbines, various types of grenades, dynamite, mines, knives and other items of equipment that are unique to each nation.
- Advanced Artificial Intelligence (Advanced AI). Infantry’s behaviour based on the feedback information from their own sensors (vision and acoustics), as well as allies’ signals. This allows the use of diversionary tactics, sending scouts into the enemy's rear, as well as to open the visibility with the help of special devices - observation towers, binoculars, telescopic tubes and sniper scopes. The morale of the infantry depends on the balance of forces on the battlefield - the soldiers may decide to advance or to withdraw from the fight.
- Conceptual new interface for convenient control.
- Enhanced game engine Gem2. Reworking of the game engine allows to provide a new level of graphics, the implementation of new and improvement already familiar to users game mechanics.
- OSX, Mac. Linux support.
- Full Steam support. Matchmaking, workshop, steamcloud, tradecards, achievments, steamstats, inventoryitems.
- OS: Ubuntu 12.04
- Processor: 2 GHz Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3D Hardware Accelerator Card Required - OpenGL 3.0 compatibleNetwork: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu 15.04
- Processor: Intel Core i5-2.5GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
- Storage: 5 GB available space
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