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DevDiaries #18: Tank commander


Greetings, tank ace. I know you've been waiting for a long time. You’ve been waiting for news, new challenges, new opportunities to rest back your shoulders and rush into battle. You didn’t sit with your arms crossed waiting for “Only tanks” mode, oh no! You were training in other games, learning new tactics sharpening your reflexes. You couldn’t afford low spirits, because you know your time to shine in the dance of fire, metal and pain will inevitably come. When the fight starts you will be where you are most needed, claiming your "god of war" title, injecting chaos and panic into the ranks of the enemy infantry, putting things in order and imposing respect just by your mear presence within the troops. You have no doubt on whose side victory is. I am your tank commander, your right fist on the battlefield. I am the one who challenges the foe that dares get in the way. We have many ways to make them suffer. You can focus on the light tank branch and break through the enemy flanks, destroying enemy infantry detachments, howitzers and cannons, and retreating enemies at the rear. Yes, with such tactics not everyone has a two way ticket... Yes, there is little we can do against the heavy and medium enemy tanks. We are vulnerable to anti-tank weapons, but we’ll field many more vehicles. We can make the emphasis on the heavy tanks and force the enemy to panic from the line of sight with our dreadnoughts. We’ll need to take care of them - it's a fact, but neither building nor fortifications will stand in our way. We will hit them hard, accurately, from afar. Heavy tanks are often armed with two or three machine guns hence are strong against infantry, but vulnerable without adequate cover because of their weak view ranges. We need the help of the infantry - one more fact, but we’ll not be alone on the battlefield! If your mind is cold and the conviction that victory is achieved with patience is your cup of tea, - it makes sense to choose the anti-tank SPG as your main instrument. We will not be so mobile and aggressive in battle, but after all someone has to show this high-handed enemy that our rears are strong. No pasarán! AT-SPG specialization makes us a renowned expert in the destruction of medium and heavy enemy tanks at long range. We will be good at the aft lines shaping the landscape and managing crater services where recently enemy forces were spotted. The Achilles heel of such tactic are the flank attacks. Often without the turret, and sometimes even without a roof over the fighting compartment your SPGs will be vulnerable against fast and maneuverable enemies. All of this is just the basic patterns, my friend. You will have the opportunity to create your own style and write a picture of destruction as you please. By combining and managing the infantry, artillery or both. But remember - there is no entirely winning tactic, such as no the hopelessly stupid enemy. Before leaving, it is strongly recommended that you read the note from the technician. "The component-wise damage system and the armor-weakening system, as well as before, work on the battlefield. As usual, the armor and gun components can be repaired under combat conditions. A serious threat for our vehicles are the enemy anti-tank weapons capable of destroying the crew partially or fully, depending on the power of the projectile.While at-gun shots can injure or kill someone from the crew, a large projectile will precisely kill one crew member and with a high probability wound a few of them as well. Each crew member has its own function, thus your tank will loose view range if the commander is killed, loss of the radio operator or gunner causes inability to fire with a frontal machine gun and so on. Each member of the crew is qualified to manage the basic parts of your vehicle, so when mission-critical for movement and firing soldiers are killed their place are taken by other members of the crew, thus preventing a total loss of the fighting capacity of the tank, but your vehicle is most effective with the full crew." Make your choice. I'm waiting in the hangar.


[ 2016-07-21 18:32:08 CET ] [ Original post ]



Soldiers: Arena
Best Way
  • Developer

  • Best Way Soft
  • Publisher

  • To be announced
  • Release

  • Action Strategy Coop EA
  • Tags

  • Game News Posts 122  
    🎹🖱️Keyboard + Mouse
  • Controls

  • ( reviews)


  • Review Score

  • http://eng.bestway.com.ua/index.php/projects/soldiers-arena
  • Website

  • https://store.steampowered.com/app/421010 
  • Steam Store

  • The Game includes VR Support

    Soldiers: Arena will take you to the battlefields driven by the largest and bloodiest conflict of all time - World War II. This is the height of war, this is the time for real heroes.

    Both new and already battle-proven multiplayer gamemodes to the original tactical gameplay are waiting for you. Interactive destructible environments and the ability to direct-control any combat unit. Steam support: matchmaking, workshop, steamcloud. Redesigned graphics, models and special effects. Conceptual new interface and convenient control, new battlefields and new opportunities.

    Features:

    • Revival of the “Men of War/Soldiers” game series. This multiplayer tactical RTS absorbed the best of the original series, favourite of players all over the world.
    • Huge roster of units. Within a single game session, players will have access to a large number of unique units for every nation: tanks, vehicles, infantry and artillery of various types.
    • The “Direct Control” mode. This mode provides the ability to play from the third person for any unit in the player’s army. The movement of the unit, firing the various guns, control of ammunition types, etc. all relying and directly controlled by player and thus the game conveys tactical action in it’s very essence.
    • Destructible interactive environments. During the battle almost any object of the game can be destroyed or set on fire. Furthermore, all objects, including craters from explosions, may be used as cover.
    • Atmosphere and realism. Even in large-scale game battles, it is necessary to take into account factors such as the supply of fuel and ammunition of each single unit. The precense of inventories for each unit limits the number and size of transported objects. Guns’ accuracy and penetration decreases with distance. Tired soldiers reduce the movement speed during long crossings. The influence of these and many other factors makes possible to reproduce the battles of World War II with a adequate degree of realism, most involving the player into the atmosphere of heated battles of the past.
    • Modular realistic damage system. Any vehicle, regardless of its type, is composed of a set of modules that can be broken or destroyed. Types of ammunition, characteristics of guns, shooting distance, angle of armor, armor plate thickness and the threshold of material fatigue are taken into account, when calculating the piercing capability and damage caused to each of the component. Additionally, there are calculations of the probability of detonation of ammunition, engine fires, damage to wheels or tracks (which leads to immobilization of combat units). If a component is not destroyed, it can be repaired.
    • Wide range of opportunities for infantry. Intelligence, combat, capture and repair of equipment, installation of anti-personnel and anti-tank obstacules of different types, construction of protective structures, health treatment, cover usage, ability to change through primary and secondary weapons, capture of buildings and territories.
    • Great number of different types of weapons and ammunition. Pistols, submachine guns, machine guns, rifles and carbines, various types of grenades, dynamite, mines, knives and other items of equipment that are unique to each nation.
    • Advanced Artificial Intelligence (Advanced AI). Infantry’s behaviour based on the feedback information from their own sensors (vision and acoustics), as well as allies’ signals. This allows the use of diversionary tactics, sending scouts into the enemy's rear, as well as to open the visibility with the help of special devices - observation towers, binoculars, telescopic tubes and sniper scopes. The morale of the infantry depends on the balance of forces on the battlefield - the soldiers may decide to advance or to withdraw from the fight.
    • Conceptual new interface for convenient control.
    • Enhanced game engine Gem2. Reworking of the game engine allows to provide a new level of graphics, the implementation of new and improvement already familiar to users game mechanics.
    • OSX, Mac. Linux support.
    • Full Steam support. Matchmaking, workshop, steamcloud, tradecards, achievments, steamstats, inventoryitems.
    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: 2 GHz Intel Dual CoreMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 3D Hardware Accelerator Card Required - OpenGL 3.0 compatibleNetwork: Broadband Internet connection
    • Storage: 5 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 15.04
    • Processor: Intel Core i5-2.5GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
    • Storage: 5 GB available space
    GAMEBILLET

    [ 5951 ]

    8.19$ (18%)
    7.50$ (70%)
    10.98$ (73%)
    8.39$ (16%)
    8.79$ (12%)
    0.68$ (86%)
    13.79$ (8%)
    9.67$ (68%)
    12.74$ (15%)
    16.57$ (17%)
    39.99$ (20%)
    2.63$ (85%)
    8.59$ (14%)
    4.43$ (78%)
    20.74$ (59%)
    2.20$ (80%)
    14.22$ (64%)
    3.90$ (70%)
    10.78$ (17%)
    2.22$ (78%)
    6.71$ (16%)
    16.52$ (17%)
    21.24$ (15%)
    16.99$ (58%)
    18.67$ (15%)
    6.67$ (56%)
    12.59$ (16%)
    29.39$ (16%)
    3.56$ (82%)
    6.99$ (53%)
    GAMERSGATE

    [ 3198 ]

    6.29$ (48%)
    0.6$ (92%)
    1.5$ (92%)
    1.13$ (92%)
    14.29$ (43%)
    4.0$ (80%)
    1.46$ (89%)
    2.25$ (85%)
    7.49$ (63%)
    1.35$ (77%)
    1.13$ (92%)
    3.75$ (85%)
    21.24$ (15%)
    1.7$ (91%)
    3.61$ (82%)
    23.62$ (32%)
    23.44$ (33%)
    9.0$ (70%)
    1.7$ (83%)
    3.67$ (47%)
    2.81$ (81%)
    0.53$ (92%)
    5.39$ (55%)
    2.7$ (82%)
    1.0$ (90%)
    0.6$ (85%)
    15.99$ (20%)
    0.75$ (81%)
    6.25$ (75%)
    1.87$ (83%)

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