What do I know about Panzerkampfwagens 38 (t)? Don't they come from Czechoslovakia?
Historical reference.
Pz.Kpfw.38 (t) (also known as LT (Light Tank) vz. (Model) 38), was the most famous and widely used Czechoslovakian tank manufactured by ČKD (Ceskoslovensko-Kolben-Danek) and Škoda Works. The very same Škoda, that notoriously produces cars, made the tank’s main weapon - the 37 mm Skoda A7 gun. This light tank was involved in many conflicts and was exported in various modifications to countries such as Sweden, Iran, Peru, Switzerland, Lithuania and Germany. Unfortunately, for Czechoslovakia, this tank didn’t serve it’s own country.
At the time of June 1, 1941, there were 779 Pz.Kpfw.38 (t) in the Wehrmacht’s tank roster. Along with the 198 captured LT-35 (produced by the same Škoda) they formed a 17% of the total roster. This number is particularly impressive because the German tanks of that time conceded to Pz.Kpfw.38 (t). About 1300 Pz.Kpfw.38 (t) were manufactured for Germany and its allies in total. By the way Pz.Kpfw.38 (t) was Field Marshall Erwin Rommel’s favourite tank as he clearly noted in his memories, especially nimble in the desert.
Additional tank fame was acquired thanks to its simple and solid chassis, which later was widely used to create self-propelled guns, armored vehicles, recovery vehicles, etc. The gun was replaced with a flamethrower and even was a candidate project for the production of an amphibious tank based on Pz.Kpfw.38 (t), but was canceled. The "tank destroyers" like "Hetzer" were produced in about 2500-2800 units from 1944 and until the end of the war. For comparison, the most common German AT-SPG StuG III Ausf. G had 8,400 units manufactured.
Pz.Kpfw.38 (t) in Soldiers: Arena
Pz.Kpfw. 38 (t) is a light tank in the branch of German development tree. Thanks to balanced characteristics, it can be a real workhorse for the tank commanders of the Wehrmacht. It’s 37mm gun ensures a high rate of fire along with good efficiency.
50mm of frontal armor is a safe bet to become an unpleasant surprise for the naive enemy who expects to turn the Pz.Kpfw. 38 (t) into burning ashes from afar. Of course, this tank is only effective when faced with opponents of his weight category and moderately brisk armored vehicles. But this tank has a negligible chance to deal with the harder tracked monsters. Because of its low price and mobility, Pz.Kpfw 38 (t) reaches it’s utility peak in the mid-game. Thanks to a good dynamic characteristics and with a certain commander’s skill, this machine can be put out of the fight and throw to a more favorable positions. Amaze enemy infantry assault squads trying to intrude the front line! Two machine guns will come in handy;)
Due to the refined combat system, and possibility to enhance units (which will be introduced later) once common or rarely-used military units will sparkle with new colors and will appear more often in a fight. So you could try new tactics, gain new experience and the game will become even more dynamic. In their moment of glory, these units will show the best sides. Who knows, maybe Pz.Kpfw.38 (t) will be your favorite.
[ 2016-08-04 18:02:13 CET ] [ Original post ]
Both new and already battle-proven multiplayer gamemodes to the original tactical gameplay are waiting for you. Interactive destructible environments and the ability to direct-control any combat unit. Steam support: matchmaking, workshop, steamcloud. Redesigned graphics, models and special effects. Conceptual new interface and convenient control, new battlefields and new opportunities.
Features:
- Revival of the “Men of War/Soldiers” game series. This multiplayer tactical RTS absorbed the best of the original series, favourite of players all over the world.
- Huge roster of units. Within a single game session, players will have access to a large number of unique units for every nation: tanks, vehicles, infantry and artillery of various types.
- The “Direct Control” mode. This mode provides the ability to play from the third person for any unit in the player’s army. The movement of the unit, firing the various guns, control of ammunition types, etc. all relying and directly controlled by player and thus the game conveys tactical action in it’s very essence.
- Destructible interactive environments. During the battle almost any object of the game can be destroyed or set on fire. Furthermore, all objects, including craters from explosions, may be used as cover.
- Atmosphere and realism. Even in large-scale game battles, it is necessary to take into account factors such as the supply of fuel and ammunition of each single unit. The precense of inventories for each unit limits the number and size of transported objects. Guns’ accuracy and penetration decreases with distance. Tired soldiers reduce the movement speed during long crossings. The influence of these and many other factors makes possible to reproduce the battles of World War II with a adequate degree of realism, most involving the player into the atmosphere of heated battles of the past.
- Modular realistic damage system. Any vehicle, regardless of its type, is composed of a set of modules that can be broken or destroyed. Types of ammunition, characteristics of guns, shooting distance, angle of armor, armor plate thickness and the threshold of material fatigue are taken into account, when calculating the piercing capability and damage caused to each of the component. Additionally, there are calculations of the probability of detonation of ammunition, engine fires, damage to wheels or tracks (which leads to immobilization of combat units). If a component is not destroyed, it can be repaired.
- Wide range of opportunities for infantry. Intelligence, combat, capture and repair of equipment, installation of anti-personnel and anti-tank obstacules of different types, construction of protective structures, health treatment, cover usage, ability to change through primary and secondary weapons, capture of buildings and territories.
- Great number of different types of weapons and ammunition. Pistols, submachine guns, machine guns, rifles and carbines, various types of grenades, dynamite, mines, knives and other items of equipment that are unique to each nation.
- Advanced Artificial Intelligence (Advanced AI). Infantry’s behaviour based on the feedback information from their own sensors (vision and acoustics), as well as allies’ signals. This allows the use of diversionary tactics, sending scouts into the enemy's rear, as well as to open the visibility with the help of special devices - observation towers, binoculars, telescopic tubes and sniper scopes. The morale of the infantry depends on the balance of forces on the battlefield - the soldiers may decide to advance or to withdraw from the fight.
- Conceptual new interface for convenient control.
- Enhanced game engine Gem2. Reworking of the game engine allows to provide a new level of graphics, the implementation of new and improvement already familiar to users game mechanics.
- OSX, Mac. Linux support.
- Full Steam support. Matchmaking, workshop, steamcloud, tradecards, achievments, steamstats, inventoryitems.
- OS: Ubuntu 12.04
- Processor: 2 GHz Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3D Hardware Accelerator Card Required - OpenGL 3.0 compatibleNetwork: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu 15.04
- Processor: Intel Core i5-2.5GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
- Storage: 5 GB available space
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