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DevDiaries #20: War, pastoral and the new map

Hi everyone. Today we decided to give you a break from the tanks, theories and give you some workflow screenshots to please the eye.
As we have mentioned here - http://steamcommunity.com/games/421010/announcements/detail/990036078191948660 and have shown here - http://steamcommunity.com/games/421010/announcements/detail/990035444561522793 , we are planning to add a new mode. And now we are creating a new map, which would underline the new gameplay. Our designers use accepted international practices when developing new levels. Initially, we build the location plan and some areas in draft form. Then we make the skeleton with the common features, based on the main game metrics, Create blank models, maintaining the proportions and using carefully selected references. Next, we move a sketch to the game and test to be sure that everything worked as it should.
Creating the map for this mode, we have to take into account the characteristics of the planned gameplay. The map design must underline and deepen gameplay. Each hill is important, every square meter can be the One, each building can decide the outcome of the fight, so we have to carefully analyze the location of the buildings, hills and other objects on the map. We strive for balance, which will give you the same chance to win regardless of the side on which you start the fight. At the same time area should look natural.
In addition to attacks on the enemy positions, players will need to be strengthened the captured ones, complicating the enemy counterattack by all means. The map must provide the player with so much different tactics for holding the important points as possible, without obscuring the view, and without cluttering up the game field at the same time.
And, among other things, it should be nice and memorable)


[ 2016-08-18 18:04:44 CET ] [ Original post ]

Soldiers: Arena
Best Way Developer
Best Way Soft Publisher
To be announced Release
Game News Posts: 122
🎹🖱️Keyboard + Mouse
( reviews)
The Game includes VR Support
Soldiers: Arena will take you to the battlefields driven by the largest and bloodiest conflict of all time - World War II. This is the height of war, this is the time for real heroes.

Both new and already battle-proven multiplayer gamemodes to the original tactical gameplay are waiting for you. Interactive destructible environments and the ability to direct-control any combat unit. Steam support: matchmaking, workshop, steamcloud. Redesigned graphics, models and special effects. Conceptual new interface and convenient control, new battlefields and new opportunities.

Features:

  • Revival of the “Men of War/Soldiers” game series. This multiplayer tactical RTS absorbed the best of the original series, favourite of players all over the world.
  • Huge roster of units. Within a single game session, players will have access to a large number of unique units for every nation: tanks, vehicles, infantry and artillery of various types.
  • The “Direct Control” mode. This mode provides the ability to play from the third person for any unit in the player’s army. The movement of the unit, firing the various guns, control of ammunition types, etc. all relying and directly controlled by player and thus the game conveys tactical action in it’s very essence.
  • Destructible interactive environments. During the battle almost any object of the game can be destroyed or set on fire. Furthermore, all objects, including craters from explosions, may be used as cover.
  • Atmosphere and realism. Even in large-scale game battles, it is necessary to take into account factors such as the supply of fuel and ammunition of each single unit. The precense of inventories for each unit limits the number and size of transported objects. Guns’ accuracy and penetration decreases with distance. Tired soldiers reduce the movement speed during long crossings. The influence of these and many other factors makes possible to reproduce the battles of World War II with a adequate degree of realism, most involving the player into the atmosphere of heated battles of the past.
  • Modular realistic damage system. Any vehicle, regardless of its type, is composed of a set of modules that can be broken or destroyed. Types of ammunition, characteristics of guns, shooting distance, angle of armor, armor plate thickness and the threshold of material fatigue are taken into account, when calculating the piercing capability and damage caused to each of the component. Additionally, there are calculations of the probability of detonation of ammunition, engine fires, damage to wheels or tracks (which leads to immobilization of combat units). If a component is not destroyed, it can be repaired.
  • Wide range of opportunities for infantry. Intelligence, combat, capture and repair of equipment, installation of anti-personnel and anti-tank obstacules of different types, construction of protective structures, health treatment, cover usage, ability to change through primary and secondary weapons, capture of buildings and territories.
  • Great number of different types of weapons and ammunition. Pistols, submachine guns, machine guns, rifles and carbines, various types of grenades, dynamite, mines, knives and other items of equipment that are unique to each nation.
  • Advanced Artificial Intelligence (Advanced AI). Infantry’s behaviour based on the feedback information from their own sensors (vision and acoustics), as well as allies’ signals. This allows the use of diversionary tactics, sending scouts into the enemy's rear, as well as to open the visibility with the help of special devices - observation towers, binoculars, telescopic tubes and sniper scopes. The morale of the infantry depends on the balance of forces on the battlefield - the soldiers may decide to advance or to withdraw from the fight.
  • Conceptual new interface for convenient control.
  • Enhanced game engine Gem2. Reworking of the game engine allows to provide a new level of graphics, the implementation of new and improvement already familiar to users game mechanics.
  • OSX, Mac. Linux support.
  • Full Steam support. Matchmaking, workshop, steamcloud, tradecards, achievments, steamstats, inventoryitems.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: 2 GHz Intel Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 3D Hardware Accelerator Card Required - OpenGL 3.0 compatibleNetwork: Broadband Internet connection
  • Storage: 5 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 15.04
  • Processor: Intel Core i5-2.5GHzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
  • Storage: 5 GB available space
GAMEBILLET

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GAMERSGATE

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0.9$ (92%)
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0.85$ (83%)
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17.49$ (30%)
0.45$ (85%)
5.4$ (73%)
1.0$ (90%)
31.49$ (30%)
0.58$ (92%)
3.38$ (77%)
8.99$ (40%)
3.92$ (74%)
6.39$ (20%)
3.0$ (90%)
3.0$ (85%)
3.6$ (82%)
7.92$ (74%)
12.5$ (75%)
0.9$ (92%)
4.19$ (30%)

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