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Hello everyone!
Today we will talk about the "Front Line" gamemode and how it differs fundamentally from the old ones. We wrote about the new map for it here . "We want our game to be hardcore and action-based at the same time. Ok, then our basic gamemode should reflect all of these"- it is the first thing we thought, before picking up the tools (keyboard and mouse, basically, but calling it “The tools” sound more like a term to be reckoned with).
First we abandoned the very idea of predetermined control points (as it was previously in "Battle Zones") since they significantly restrict the tactics you can select. We decided that all the map must be a battlefield, not just individual areas of interest. In the new iteration we decided to create a real front line dividing the warring parties. So now every successful attack drives the enemy back, and the front line will reflect your progress by how much it has moved.
For those, who like to carry out sabotage operations behind enemy lines, or simply don’t like to going anywhere without the scouting - we have special. types of infantry, which do not affect the front line. Such units cross it without notice.
Each object on the map, which you think you can use to your advantage SHOULD be used to harm the enemy. If you are sure that that a ruined barn deep behind enemy lines will be the great place to capture and strengthen your position, creating a constant crossfire for the enemy - just do it (but remember, being surrounded and split away from your forces means will not be able to replenish ammunition and medical supplies, or evacuate injured troops).
If you think that a quick rush on a less fortified flank will give more advantages than disadvantages from the potential loss of units, - go for it!
Did you focus on support infantry like miners, engineers and spotters while creating the preset for your infantry commander (assigned set of units to use in the battle)? Oh, we got it! You have an artilleryman-friend and wanna be he who stops a horde of enemies, as the Greeks at Thermopylae - ok, sounds like a great plan! Especially if your team successfully attacked the other flank, and the naive enemy continues to spit the manpower in it’s divergent fronts, trying in to beat you in vain.
The most important thing is to create an opportunity to fight multiple times on the same area without getting tired of it. And now, every fight is truly unique, because the team will always be different in composition and set of units. Now you would be able to prove the enemy over and over again that there is no ground for him! By using more and more new ways to achieve the same goal - to show everyone that the entire battlefield is yours, and the front line should be close to the enemy spawn.
Even now "Front Line" is much more diverse and dynamic than the earlier gamemodes of the series, and in fact some of the innovations are just in test phase (and several new gamemodes based on the "Front line". Don’t you think think that the new regime will be the only one, don’t you? ). But do not worry, as soon as they are ready - we’ll remove the curtain :)
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