Ah, you can easily retrench me!..
I’m happy to retrench myself! (с) :)
Hello everybody.
Our today's diary, as you may have guessed, is dedicated to the trenches, as one of the possible ways to prolong life and increase the efficiency of your infantry. The possibility of digging them suggested itself for a long time, and was repeatedly asked by you. We want Soldiers: Arena to be as diverse as possible, and infantry that can be used beyond transporting AT-grenades to the enemy vehicles, exploration and capturing buildings. Construction of simple fortifications would allow infantry commander to be equally dangerous both in attack and defense.

Digging a trench under enemy fire.
In war, soldier began to dig in, without waiting for the commander’s order, because he knew, that soldier that deliberates is lost. In Soldiers: Arena you too, try not to linger, if you want to keep the captured area.
First of all infantryman digs a trench for shooting in a lying position, which gives him a little protection, and could be created quite quickly.

After that he can strengthen position and create a trench for shooting prone, that provides medium protection, but also takes longer to dig.

Entrenching further can provide a trench in standing position, which is a great asset to prepare a surprise for the attacking enemy.

When creating some of these positions you can combine them with trenches, creating your own underground fortress :)

Remember, that you can kill the entrenched infantry only with the help of plunging fire weapons and when you hit directly in the trench or in the immediate neighbourhood. It will be a little sense in guns with direct fire and small arms in such situation. And yeah, try not to rush with tanks on full speed, since it is unknown how many AT-grenades the enemy has lying around.
As we said earlier, we believe the balance is king in Soldiers: Arena. And with the ability to entrench, we want to give a chance to infantry against enemy howitzers and heavy mortars that are simply humiliating infantry in the mid and late game. You know, we could simply reduce the damage of the shells or increase the inaccuracy for the vehicles’ fire. Or in an absolutely primitive way we could raise the infantrymen life, but that would make them almost immune to the machine guns, so attacking tanks in the midst of battle would be a walk around the park for an enemy AT infantry. Digging trenches is a cool solution, in addition to the fact that it's fun :), makes the gameplay more varied and active. Now, your goal is to knock out the enemy before he can strengthen itself.

But do not think, that an entrenched infantryman becomes invulnerable. These trenches have drawbacks. Entrenched fighter can fire in a strictly specified sector, so you couldn’t capture the half of the map with a single squad. And he is easy target for the attacks from the rear.
Best Way wants to thank all the fans for their patience and participation. We read all your wishes, evaluate ways to meet them and some of them, even implement. One, but not the only one, of these features is the ability to dig trenches. Due to the large amount of works planned by us at the moment we can’t release the early access in the third quarter of 2016. The next milestone, which we have set to ourselves - is a closed beta test, which we will start until the end of the fourth quarter. We are almost ready for it, but want to take some reserve time. Of course after the closed beta would be the open one. As for the game release date - we can’t say it now. We have high hopes for Soldiers: Arena, we can’t release it raw, or be in the early access for a long time. Follow the Diaries and you won’t miss anything important.
[ 2016-09-29 17:35:22 CET ] [ Original post ]