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DevDiaries #23: Trench is your best friend, soldier!
Hello everybody. Our today's diary, as you may have guessed, is dedicated to the trenches, as one of the possible ways to prolong life and increase the efficiency of your infantry. The possibility of digging them suggested itself for a long time, and was repeatedly asked by you. We want Soldiers: Arena to be as diverse as possible, and infantry that can be used beyond transporting AT-grenades to the enemy vehicles, exploration and capturing buildings. Construction of simple fortifications would allow infantry commander to be equally dangerous both in attack and defense.
Digging a trench under enemy fire. In war, soldier began to dig in, without waiting for the commander’s order, because he knew, that soldier that deliberates is lost. In Soldiers: Arena you too, try not to linger, if you want to keep the captured area. First of all infantryman digs a trench for shooting in a lying position, which gives him a little protection, and could be created quite quickly.
After that he can strengthen position and create a trench for shooting prone, that provides medium protection, but also takes longer to dig.
Entrenching further can provide a trench in standing position, which is a great asset to prepare a surprise for the attacking enemy.
When creating some of these positions you can combine them with trenches, creating your own underground fortress :)
Remember, that you can kill the entrenched infantry only with the help of plunging fire weapons and when you hit directly in the trench or in the immediate neighbourhood. It will be a little sense in guns with direct fire and small arms in such situation. And yeah, try not to rush with tanks on full speed, since it is unknown how many AT-grenades the enemy has lying around. As we said earlier, we believe the balance is king in Soldiers: Arena. And with the ability to entrench, we want to give a chance to infantry against enemy howitzers and heavy mortars that are simply humiliating infantry in the mid and late game. You know, we could simply reduce the damage of the shells or increase the inaccuracy for the vehicles’ fire. Or in an absolutely primitive way we could raise the infantrymen life, but that would make them almost immune to the machine guns, so attacking tanks in the midst of battle would be a walk around the park for an enemy AT infantry. Digging trenches is a cool solution, in addition to the fact that it's fun :), makes the gameplay more varied and active. Now, your goal is to knock out the enemy before he can strengthen itself.
But do not think, that an entrenched infantryman becomes invulnerable. These trenches have drawbacks. Entrenched fighter can fire in a strictly specified sector, so you couldn’t capture the half of the map with a single squad. And he is easy target for the attacks from the rear. Best Way wants to thank all the fans for their patience and participation. We read all your wishes, evaluate ways to meet them and some of them, even implement. One, but not the only one, of these features is the ability to dig trenches. Due to the large amount of works planned by us at the moment we can’t release the early access in the third quarter of 2016. The next milestone, which we have set to ourselves - is a closed beta test, which we will start until the end of the fourth quarter. We are almost ready for it, but want to take some reserve time. Of course after the closed beta would be the open one. As for the game release date - we can’t say it now. We have high hopes for Soldiers: Arena, we can’t release it raw, or be in the early access for a long time. Follow the Diaries and you won’t miss anything important.
[ 2016-09-29 17:35:22 CET ] [ Original post ]
Ah, you can easily retrench me!.. I’m happy to retrench myself! (с) :)
Hello everybody. Our today's diary, as you may have guessed, is dedicated to the trenches, as one of the possible ways to prolong life and increase the efficiency of your infantry. The possibility of digging them suggested itself for a long time, and was repeatedly asked by you. We want Soldiers: Arena to be as diverse as possible, and infantry that can be used beyond transporting AT-grenades to the enemy vehicles, exploration and capturing buildings. Construction of simple fortifications would allow infantry commander to be equally dangerous both in attack and defense.
Digging a trench under enemy fire. In war, soldier began to dig in, without waiting for the commander’s order, because he knew, that soldier that deliberates is lost. In Soldiers: Arena you too, try not to linger, if you want to keep the captured area. First of all infantryman digs a trench for shooting in a lying position, which gives him a little protection, and could be created quite quickly.
After that he can strengthen position and create a trench for shooting prone, that provides medium protection, but also takes longer to dig.
Entrenching further can provide a trench in standing position, which is a great asset to prepare a surprise for the attacking enemy.
When creating some of these positions you can combine them with trenches, creating your own underground fortress :)
Remember, that you can kill the entrenched infantry only with the help of plunging fire weapons and when you hit directly in the trench or in the immediate neighbourhood. It will be a little sense in guns with direct fire and small arms in such situation. And yeah, try not to rush with tanks on full speed, since it is unknown how many AT-grenades the enemy has lying around. As we said earlier, we believe the balance is king in Soldiers: Arena. And with the ability to entrench, we want to give a chance to infantry against enemy howitzers and heavy mortars that are simply humiliating infantry in the mid and late game. You know, we could simply reduce the damage of the shells or increase the inaccuracy for the vehicles’ fire. Or in an absolutely primitive way we could raise the infantrymen life, but that would make them almost immune to the machine guns, so attacking tanks in the midst of battle would be a walk around the park for an enemy AT infantry. Digging trenches is a cool solution, in addition to the fact that it's fun :), makes the gameplay more varied and active. Now, your goal is to knock out the enemy before he can strengthen itself.
But do not think, that an entrenched infantryman becomes invulnerable. These trenches have drawbacks. Entrenched fighter can fire in a strictly specified sector, so you couldn’t capture the half of the map with a single squad. And he is easy target for the attacks from the rear. Best Way wants to thank all the fans for their patience and participation. We read all your wishes, evaluate ways to meet them and some of them, even implement. One, but not the only one, of these features is the ability to dig trenches. Due to the large amount of works planned by us at the moment we can’t release the early access in the third quarter of 2016. The next milestone, which we have set to ourselves - is a closed beta test, which we will start until the end of the fourth quarter. We are almost ready for it, but want to take some reserve time. Of course after the closed beta would be the open one. As for the game release date - we can’t say it now. We have high hopes for Soldiers: Arena, we can’t release it raw, or be in the early access for a long time. Follow the Diaries and you won’t miss anything important.
[ 2016-09-29 17:35:22 CET ] [ Original post ]
Soldiers: Arena
Best Way
Developer
Best Way Soft
Publisher
To be announced
Release
Game News Posts:
122
🎹🖱️Keyboard + Mouse
( reviews)
The Game includes VR Support
Soldiers: Arena will take you to the battlefields driven by the largest and bloodiest conflict of all time - World War II. This is the height of war, this is the time for real heroes.
Both new and already battle-proven multiplayer gamemodes to the original tactical gameplay are waiting for you. Interactive destructible environments and the ability to direct-control any combat unit. Steam support: matchmaking, workshop, steamcloud. Redesigned graphics, models and special effects. Conceptual new interface and convenient control, new battlefields and new opportunities.
Both new and already battle-proven multiplayer gamemodes to the original tactical gameplay are waiting for you. Interactive destructible environments and the ability to direct-control any combat unit. Steam support: matchmaking, workshop, steamcloud. Redesigned graphics, models and special effects. Conceptual new interface and convenient control, new battlefields and new opportunities.
Features:
- Revival of the “Men of War/Soldiers” game series. This multiplayer tactical RTS absorbed the best of the original series, favourite of players all over the world.
- Huge roster of units. Within a single game session, players will have access to a large number of unique units for every nation: tanks, vehicles, infantry and artillery of various types.
- The “Direct Control” mode. This mode provides the ability to play from the third person for any unit in the player’s army. The movement of the unit, firing the various guns, control of ammunition types, etc. all relying and directly controlled by player and thus the game conveys tactical action in it’s very essence.
- Destructible interactive environments. During the battle almost any object of the game can be destroyed or set on fire. Furthermore, all objects, including craters from explosions, may be used as cover.
- Atmosphere and realism. Even in large-scale game battles, it is necessary to take into account factors such as the supply of fuel and ammunition of each single unit. The precense of inventories for each unit limits the number and size of transported objects. Guns’ accuracy and penetration decreases with distance. Tired soldiers reduce the movement speed during long crossings. The influence of these and many other factors makes possible to reproduce the battles of World War II with a adequate degree of realism, most involving the player into the atmosphere of heated battles of the past.
- Modular realistic damage system. Any vehicle, regardless of its type, is composed of a set of modules that can be broken or destroyed. Types of ammunition, characteristics of guns, shooting distance, angle of armor, armor plate thickness and the threshold of material fatigue are taken into account, when calculating the piercing capability and damage caused to each of the component. Additionally, there are calculations of the probability of detonation of ammunition, engine fires, damage to wheels or tracks (which leads to immobilization of combat units). If a component is not destroyed, it can be repaired.
- Wide range of opportunities for infantry. Intelligence, combat, capture and repair of equipment, installation of anti-personnel and anti-tank obstacules of different types, construction of protective structures, health treatment, cover usage, ability to change through primary and secondary weapons, capture of buildings and territories.
- Great number of different types of weapons and ammunition. Pistols, submachine guns, machine guns, rifles and carbines, various types of grenades, dynamite, mines, knives and other items of equipment that are unique to each nation.
- Advanced Artificial Intelligence (Advanced AI). Infantry’s behaviour based on the feedback information from their own sensors (vision and acoustics), as well as allies’ signals. This allows the use of diversionary tactics, sending scouts into the enemy's rear, as well as to open the visibility with the help of special devices - observation towers, binoculars, telescopic tubes and sniper scopes. The morale of the infantry depends on the balance of forces on the battlefield - the soldiers may decide to advance or to withdraw from the fight.
- Conceptual new interface for convenient control.
- Enhanced game engine Gem2. Reworking of the game engine allows to provide a new level of graphics, the implementation of new and improvement already familiar to users game mechanics.
- OSX, Mac. Linux support.
- Full Steam support. Matchmaking, workshop, steamcloud, tradecards, achievments, steamstats, inventoryitems.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: 2 GHz Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3D Hardware Accelerator Card Required - OpenGL 3.0 compatibleNetwork: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu 15.04
- Processor: Intel Core i5-2.5GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
- Storage: 5 GB available space
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