DevDiaries #28: O nurseman, where art thou?
Hello friends. Despite the the New Year is still far away, gift cannon is already firing. Today's Diary is about the embodied desires and implemented requests. Who ordered the medics? Here the are. You can take these guys to the team, while playing for any of the commanders. The hospital is needed by everybody, right? Defeated infantrymen have a chance to stay alive with them. In the case of being knocked unconscious by wounds this icon will appear above it. Well ... perhaps not. Icons and models are "work in progress" ;)
By clicking on it medic, assistance will be on it’s way. Icon will change.
If all goes well, and doctor won’t get shot, he will deliver the casualty to the hospital.
With the medics in your team you have a chance to return a valuable unit to fight another day (eg. bazooka-guy or sniper). Medical detachments do not need to be controlled separately. Just give the order to evacuate the wounded. Medics know what to do. But there are some restrictions on the use of the physicians so as conditional as well as unconditional.
[ 2016-12-08 18:27:23 CET ] [ Original post ]
A wise physician, skill’d our wounds to heal, is more than armies to the public weal. - Homer
Hello friends. Despite the the New Year is still far away, gift cannon is already firing. Today's Diary is about the embodied desires and implemented requests. Who ordered the medics? Here the are. You can take these guys to the team, while playing for any of the commanders. The hospital is needed by everybody, right? Defeated infantrymen have a chance to stay alive with them. In the case of being knocked unconscious by wounds this icon will appear above it. Well ... perhaps not. Icons and models are "work in progress" ;)
By clicking on it medic, assistance will be on it’s way. Icon will change.
If all goes well, and doctor won’t get shot, he will deliver the casualty to the hospital.
With the medics in your team you have a chance to return a valuable unit to fight another day (eg. bazooka-guy or sniper). Medical detachments do not need to be controlled separately. Just give the order to evacuate the wounded. Medics know what to do. But there are some restrictions on the use of the physicians so as conditional as well as unconditional.
- Over time, the injured unit will die and could be resurrected only by the most skilled clerics ... uh ... wait ... Actually. The dead don’t need medics.
- Medics can only be called on your territory. If your soldiers died in the enemy field you firstly need to capture it.
- You can save only your own units. Not the allied or enemy soldiers. We haven’t got enough medications even for our own guys!
- Everyone is mortal! Even the most valuable units are not worth saving, if that means throwing medics into the meat grinder. You’ll lose both.
- Before the unit can return to the front to avenge his wounds, some time has to pass. Our medics are great, but not miracle workers.
- You can redeploy units from one flank to the other, bypassing the hearths of especially fierce fightings, without worrying that your squad will rest in a minefield or meet the enemy squad (unless you have the enemy squad in the rear ... but you know, that’s a different story).
- Do you have the holes the size of a fist in your tank armour? Full-back and you could return after repairing, jolly good.
- Did you shoot all the missiles, threw all grenades or installed all the mines? Retreat and replenish ammo.
- And the most cheerful part: you can retreat not only with your units, but also with captured ones ;) Trophy tanks? Gimme some more!
Soldiers: Arena
Best Way
Best Way Soft
To be announced
Action Strategy Coop EA
Game News Posts 122
🎹🖱️Keyboard + Mouse
( reviews)
http://eng.bestway.com.ua/index.php/projects/soldiers-arena
https://store.steampowered.com/app/421010 
The Game includes VR Support
Soldiers: Arena will take you to the battlefields driven by the largest and bloodiest conflict of all time - World War II. This is the height of war, this is the time for real heroes.
Both new and already battle-proven multiplayer gamemodes to the original tactical gameplay are waiting for you. Interactive destructible environments and the ability to direct-control any combat unit. Steam support: matchmaking, workshop, steamcloud. Redesigned graphics, models and special effects. Conceptual new interface and convenient control, new battlefields and new opportunities.
Both new and already battle-proven multiplayer gamemodes to the original tactical gameplay are waiting for you. Interactive destructible environments and the ability to direct-control any combat unit. Steam support: matchmaking, workshop, steamcloud. Redesigned graphics, models and special effects. Conceptual new interface and convenient control, new battlefields and new opportunities.
Features:
- Revival of the “Men of War/Soldiers” game series. This multiplayer tactical RTS absorbed the best of the original series, favourite of players all over the world.
- Huge roster of units. Within a single game session, players will have access to a large number of unique units for every nation: tanks, vehicles, infantry and artillery of various types.
- The “Direct Control” mode. This mode provides the ability to play from the third person for any unit in the player’s army. The movement of the unit, firing the various guns, control of ammunition types, etc. all relying and directly controlled by player and thus the game conveys tactical action in it’s very essence.
- Destructible interactive environments. During the battle almost any object of the game can be destroyed or set on fire. Furthermore, all objects, including craters from explosions, may be used as cover.
- Atmosphere and realism. Even in large-scale game battles, it is necessary to take into account factors such as the supply of fuel and ammunition of each single unit. The precense of inventories for each unit limits the number and size of transported objects. Guns’ accuracy and penetration decreases with distance. Tired soldiers reduce the movement speed during long crossings. The influence of these and many other factors makes possible to reproduce the battles of World War II with a adequate degree of realism, most involving the player into the atmosphere of heated battles of the past.
- Modular realistic damage system. Any vehicle, regardless of its type, is composed of a set of modules that can be broken or destroyed. Types of ammunition, characteristics of guns, shooting distance, angle of armor, armor plate thickness and the threshold of material fatigue are taken into account, when calculating the piercing capability and damage caused to each of the component. Additionally, there are calculations of the probability of detonation of ammunition, engine fires, damage to wheels or tracks (which leads to immobilization of combat units). If a component is not destroyed, it can be repaired.
- Wide range of opportunities for infantry. Intelligence, combat, capture and repair of equipment, installation of anti-personnel and anti-tank obstacules of different types, construction of protective structures, health treatment, cover usage, ability to change through primary and secondary weapons, capture of buildings and territories.
- Great number of different types of weapons and ammunition. Pistols, submachine guns, machine guns, rifles and carbines, various types of grenades, dynamite, mines, knives and other items of equipment that are unique to each nation.
- Advanced Artificial Intelligence (Advanced AI). Infantry’s behaviour based on the feedback information from their own sensors (vision and acoustics), as well as allies’ signals. This allows the use of diversionary tactics, sending scouts into the enemy's rear, as well as to open the visibility with the help of special devices - observation towers, binoculars, telescopic tubes and sniper scopes. The morale of the infantry depends on the balance of forces on the battlefield - the soldiers may decide to advance or to withdraw from the fight.
- Conceptual new interface for convenient control.
- Enhanced game engine Gem2. Reworking of the game engine allows to provide a new level of graphics, the implementation of new and improvement already familiar to users game mechanics.
- OSX, Mac. Linux support.
- Full Steam support. Matchmaking, workshop, steamcloud, tradecards, achievments, steamstats, inventoryitems.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: 2 GHz Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3D Hardware Accelerator Card Required - OpenGL 3.0 compatibleNetwork: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu 15.04
- Processor: Intel Core i5-2.5GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
- Storage: 5 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB