A wise physician, skill’d our wounds to heal, is more than armies to the public weal. - Homer
Hello friends. Despite the the New Year is still far away, gift cannon is already firing. Today's Diary is about the embodied desires and implemented requests. Who ordered the medics? Here the are.
You can take these guys to the team, while playing for any of the commanders. The hospital is needed by everybody, right? Defeated infantrymen have a chance to stay alive with them. In the case of being knocked unconscious by wounds this icon will appear above it. Well ... perhaps not. Icons and models are "work in progress" ;)

By clicking on it medic, assistance will be on it’s way. Icon will change.

If all goes well, and doctor won’t get shot, he will deliver the casualty to the hospital.

With the medics in your team you have a chance to return a valuable unit to fight another day (eg. bazooka-guy or sniper). Medical detachments do not need to be controlled separately. Just give the order to evacuate the wounded. Medics know what to do.
But there are some restrictions on the use of the physicians so as conditional as well as unconditional.
- Over time, the injured unit will die and could be resurrected only by the most skilled clerics ... uh ... wait ... Actually. The dead don’t need medics.
- Medics can only be called on your territory. If your soldiers died in the enemy field you firstly need to capture it.
- You can save only your own units. Not the allied or enemy soldiers. We haven’t got enough medications even for our own guys!
- Everyone is mortal! Even the most valuable units are not worth saving, if that means throwing medics into the meat grinder. You’ll lose both.
- Before the unit can return to the front to avenge his wounds, some time has to pass. Our medics are great, but not miracle workers.
When we implemented the opportunity to pull units to the rear with the ability to recall them again, we decided not to stop and develop the idea further. So now units in Soldiers: Arena can at any time during the battle you can order your units to retreat. And if they can move, they’ll do so. Unit (no matter tank, infantry or artillery) will leave the war zone and go to the rear. After a while, he will be available again.
This gameplay mechanic offers a number of opportunities.
- You can redeploy units from one flank to the other, bypassing the hearths of especially fierce fightings, without worrying that your squad will rest in a minefield or meet the enemy squad (unless you have the enemy squad in the rear ... but you know, that’s a different story).
- Do you have the holes the size of a fist in your tank armour? Full-back and you could return after repairing, jolly good.
- Did you shoot all the missiles, threw all grenades or installed all the mines? Retreat and replenish ammo.
- And the most cheerful part: you can retreat not only with your units, but also with captured ones ;) Trophy tanks? Gimme some more!
[ 2016-12-08 18:27:23 CET ] [ Original post ]