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DevDiaries #30: Some like it heavy


I’ll take the category “Tanks over 30t”


Hi, friends. In the first diary of this year, we will talk about the role of the heavy tanks on the battlefields of Soldiers: Arena. How, where, and why you can use them. Do you think that size matters? Do you like when the enemy is separated from you by the biggest distances and by thicker armor? Would you like to have a guarantee, that you’ll have enough time to shoot after the enemy noticed you? My friend, this evening is my gift to you! In the capable hands heavy tanks take a place of honor at the top of the hierarchy of combat vehicles. In incapable hands - useless knocks with gunfire on the bottom of the cesspool of life, a magical place where all unrealized opportunities find their rest.

Try to joke about Freud NOW!


As we said earlier, the units in Soldiers: Arena performed on the battlefield roles as close as possible to the real ones. The basic tasks of the heavy tank in the Second World War, as well as in the game are: breakthrough the fortified defensive positions of the enemy, fire support of medium tanks, fight the enemy tank forces at long range. In other words, these heavy guys can annihilate everything in their path both movable and stationary. Heavy Tank, as a Swiss army knife - has a tool for every situation. A pair of machine guns to stack the enemy infantry in sheaves. The main weapon of serious caliber to open enemy tin cans from a safe distance. Perfect armor to hide, when laughing at the enemy. Heavy tanks are available near the end the fighting. They are, though similar to each other in the game style, not the same. They have different speed, weight, caliber, armor, and methods of use. For example, a Tiger is more convenient to place it as a rhombus so to ricochet projectiles, because of its “square” armor. In addition, it is one of the few heavy tanks available in the middle of the game, and when used properly, it could destroy half of the enemy forces before they could understand what is happening. Heavy tank has armor so it is perfectly suited for the role, even if it sounds punning, of the "tank" on the battlefield. As long as you distract the enemy with your tracked monster, destroying along the way the entrenchments and squashing with caterpillars their resistance and pride, your comrades could capture another part of the map or destroy the enemy, while hiding behind your armor. They are simply more tenacious and give you a chance to catch a couple of shells and not die. But...

We have the Red Flower for this tiger too!


Hey Hey! Soldiers: Arena is not only about tanks! - you might say. And you're damn right. There are quite enough games about tanks. You will always have something to counter any units in the game. So purchased KV-2 or Pershing couldn’t guarantee the victory. And heavy tanks have enough minuses. They are less maneuverable and more visible than lighter tanks. They are extremely expensive to manufacture and appear in the late game mostly. And purchasing T-29 or so, you need to be more careful than usual. If it is destroyed - you probably can’t compensate the loss. Even worse, if the tank crew will be killed and the tank will be stolen - such an advantage may turn the tide of battle. And, you know… the women with the bell shouting “SHAME!” and so on. Those who focuses on heavy tanks should not forget that when it comes to their turn - the game can already be played. Heavy, as well as other tanks are vulnerable against the artillery. The only difference is that you need one hell of a cannon to correctly ‘scratch the paint’ off the Tiger. Howitzers, minefields and other heavy tanks ( and even some medium ones with the proper game style ) can leave you in tears over the broken toy. And we should not forget about the infantry. A couple of at-grenades, bazooka shots or a casual Panzerfaust squad will argue that they are not invulnerable.

Action? Give me two!


By the way. We have added a first-person mode for some units ( so far only for tanks and self-propelled guns ) and the level of enjoyment from the tank gameplay has increased enormously.
Smoke, soot, and the sailors with grenades running out of the corner became even livelier. Of course standard direct control mode has remained. We will not write a lot about this. You’d better look at our cool super-serious graph with the results of the research on this topic. Everything is very clearly described there.
And in the end a couple of interesting facts about Tiger, render a new model which you can see just above.
  • The 56-calibre long 8.8 cm KwK 36 was one of the most successful models of tank guns of its time. In British wartime firing trials, five successive hits were scored on a 410 by 460 mm (16 by 18 in) target at a range of 1,100 metres (3,600 ft).
  • In terms of money "Tiger-I” tank cost was more than 800,000 Reichsmarks ( a monthly salary of about 7,000 workers ). Labor intensity of the production of one tank was near 300 000 working hours, which is equivalent to a week's work of 6000 workers. These figures were known by the tank crew because they were carefully placed in the manual.
  • The manual for Pz.VI was a bit unusual. To interest the tank team to read the it ( in fact no one likes to read boring tutorials, huh? ), Guderian gave the green light to the creation of Tigerfibel. This manual contains in addition to the boring diagrams funny diagrams too, interleaved by erotic illustrations and jokes. It is good soulful guide, as we think! You can see the full Tigerfibel here . Have a nice day and happy reading!


[ 2017-01-12 18:35:07 CET ] [ Original post ]

Soldiers: Arena
Best Way Developer
Best Way Soft Publisher
To be announced Release
Game News Posts: 122
🎹🖱️Keyboard + Mouse
( reviews)
The Game includes VR Support
Soldiers: Arena will take you to the battlefields driven by the largest and bloodiest conflict of all time - World War II. This is the height of war, this is the time for real heroes.

Both new and already battle-proven multiplayer gamemodes to the original tactical gameplay are waiting for you. Interactive destructible environments and the ability to direct-control any combat unit. Steam support: matchmaking, workshop, steamcloud. Redesigned graphics, models and special effects. Conceptual new interface and convenient control, new battlefields and new opportunities.

Features:

  • Revival of the “Men of War/Soldiers” game series. This multiplayer tactical RTS absorbed the best of the original series, favourite of players all over the world.
  • Huge roster of units. Within a single game session, players will have access to a large number of unique units for every nation: tanks, vehicles, infantry and artillery of various types.
  • The “Direct Control” mode. This mode provides the ability to play from the third person for any unit in the player’s army. The movement of the unit, firing the various guns, control of ammunition types, etc. all relying and directly controlled by player and thus the game conveys tactical action in it’s very essence.
  • Destructible interactive environments. During the battle almost any object of the game can be destroyed or set on fire. Furthermore, all objects, including craters from explosions, may be used as cover.
  • Atmosphere and realism. Even in large-scale game battles, it is necessary to take into account factors such as the supply of fuel and ammunition of each single unit. The precense of inventories for each unit limits the number and size of transported objects. Guns’ accuracy and penetration decreases with distance. Tired soldiers reduce the movement speed during long crossings. The influence of these and many other factors makes possible to reproduce the battles of World War II with a adequate degree of realism, most involving the player into the atmosphere of heated battles of the past.
  • Modular realistic damage system. Any vehicle, regardless of its type, is composed of a set of modules that can be broken or destroyed. Types of ammunition, characteristics of guns, shooting distance, angle of armor, armor plate thickness and the threshold of material fatigue are taken into account, when calculating the piercing capability and damage caused to each of the component. Additionally, there are calculations of the probability of detonation of ammunition, engine fires, damage to wheels or tracks (which leads to immobilization of combat units). If a component is not destroyed, it can be repaired.
  • Wide range of opportunities for infantry. Intelligence, combat, capture and repair of equipment, installation of anti-personnel and anti-tank obstacules of different types, construction of protective structures, health treatment, cover usage, ability to change through primary and secondary weapons, capture of buildings and territories.
  • Great number of different types of weapons and ammunition. Pistols, submachine guns, machine guns, rifles and carbines, various types of grenades, dynamite, mines, knives and other items of equipment that are unique to each nation.
  • Advanced Artificial Intelligence (Advanced AI). Infantry’s behaviour based on the feedback information from their own sensors (vision and acoustics), as well as allies’ signals. This allows the use of diversionary tactics, sending scouts into the enemy's rear, as well as to open the visibility with the help of special devices - observation towers, binoculars, telescopic tubes and sniper scopes. The morale of the infantry depends on the balance of forces on the battlefield - the soldiers may decide to advance or to withdraw from the fight.
  • Conceptual new interface for convenient control.
  • Enhanced game engine Gem2. Reworking of the game engine allows to provide a new level of graphics, the implementation of new and improvement already familiar to users game mechanics.
  • OSX, Mac. Linux support.
  • Full Steam support. Matchmaking, workshop, steamcloud, tradecards, achievments, steamstats, inventoryitems.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: 2 GHz Intel Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 3D Hardware Accelerator Card Required - OpenGL 3.0 compatibleNetwork: Broadband Internet connection
  • Storage: 5 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 15.04
  • Processor: Intel Core i5-2.5GHzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
  • Storage: 5 GB available space
GAMEBILLET

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