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DevDiaries #32: Infantryman


I'm convinced that the infantry is the group in the army which gives more and gets less than anybody else.


© Bill Mauldin G'evening, sir Look how arrogant those nincompoops are! Those “elites” have been hanging medals on themselves like they all know what it takes. Like it ain’t war, but a damn circus. Hidden behind their armor, or all hiding behind the rear about to send a shell over past the fence. Making a tea-party there, while we take all the paddlin’! Oh, sir, they just wanna know who is stronger and better. Ha, no answers needed! It's no secret to anyone that without our brothers, they are all lame, and they could not see a barn door if they stood in front of it. And with us, as the saying goes, the sheep stay intact and the wolves are sitting calm and silent. Cause afraid to catch a grenade. They even remembered the ol’ man Fuller: "Artillery conquers and infantry occupies." indeed so, but all your conquests are worthless when there is no one ready to do the occupying part. It’s us, brothers, who free the cities and villages, and without too much chaos by the way. It’s our main sense and value. However, that’s what we good at but ain’t the only thing. Right, for example, the tank - mighty, large and fearsome. But let me sneak to him with a grenade, and it is a lying duck. The same thing goes with those puny cannons. While it’s shooting - just beware and hide, but, ya know, it does not shoot often, and if it’s not crewed, let me put it like we like to say “a boat in a river of excrement with no means of propulsion”. Go around it and the job is done - cannon ain’t just a cannon, but a trophy! We have a tool for every task here in the infantry battalion. And, we’re fighters attached to handy tools, who are ready to fight the enemy while standing on his feet, and slow down enemy movements, when they no longer have the strength to stand. We also have machine guns, mortars, sappers, engineers and antitank platoons, as well as medics’ office. We have everything that is needed, although, in limited quantities at first.

When in doubt empty the magazine


So, as you gain experience and look around here, I advise you to think about “career guidance”, so to speak. Every subordinate commander of yours has its own specialization. But it takes time to provide them according to the latest military "fashion". The deficit on the front is a common thing, so we shall fiercely limit ourselves at first. But the more successful will be our actions, the more wins will be on the account, so the headquarters will be more “responsive” to us, believe me. And we’ll have better ammunition, equipment and vehicles. And then we’ll roll! Now a few words about our prospects. Motorized infantry battalion, for example, is better than others equipped with armored vehicles, and thus more maneuverable and faster. With proper commander it is great at suppressing enemy infantry, neutralization of machine-gun teams, and sometimes armoured vehicles even can destroy cannons. Only with a skilled driver, of course. The infantryman is always a brother to another infantryman. But, you know, always older brothers exist, to whom we have more honor and respect. Stormtrooper is the elder brother of ours. These guys are one of those that you can’t hurt easily. The assault battalion has more stormtrooper platoons. In addition, they are better equipped: mortars, infantry regimental guns, machine guns, bazookas and captured panzerfausts, bulletproof vests and so on. They are armed to the teeth, and as you might guess from the name, all their sense is in the assault. Whether it's fortifications, living quarters or whatever - even the devil is not a threat to them. If you want to hit the enemy in the weakspot - choose the sabotage-reconnaissance battalion. Those fellows can make a lot of noise without exchanging losses in the process. The enemy artillery fear them like death, cause they are death indeed. Besides sabotaging and destroying firing positions they can provide intelligence and help our gunners with guidance. Engineeringing battalion - is our main support. You know, like Ovid said, Gutta cavat lapidem. What? Where did i pick up this? We’re rather dull but not stupid. So, the guys from the engineering battalion are those who always lend a shoulder. Dig trenches, place the hedgehogs, stretch the barbwire, find mines (and place ours), build fortifications, pillboxes - any work is familiar for them. And most importantly, that they will do it better than others. And they have a medical service more experienced and numerous. Thus can save not only their own, but also allied guys.

The easy way is always mined


There are other specializations, but you still have time to get acquainted with them. It is sad, but we have only a number of battles in our lifetime. Don’t chose the easy way to brawl with your allies while the combat goes - stay calm. Fight for them like for yourself, even he is the artilleryman. Combat law is simple enough - win or else or no man’s. And, ya know, it’s more handy to find out who hits stronger or nicely goes down on parades after the victory of the combat.


[ 2017-02-10 11:13:30 CET ] [ Original post ]

Soldiers: Arena
Best Way Developer
Best Way Soft Publisher
To be announced Release
Game News Posts: 122
🎹🖱️Keyboard + Mouse
( reviews)
The Game includes VR Support
Soldiers: Arena will take you to the battlefields driven by the largest and bloodiest conflict of all time - World War II. This is the height of war, this is the time for real heroes.

Both new and already battle-proven multiplayer gamemodes to the original tactical gameplay are waiting for you. Interactive destructible environments and the ability to direct-control any combat unit. Steam support: matchmaking, workshop, steamcloud. Redesigned graphics, models and special effects. Conceptual new interface and convenient control, new battlefields and new opportunities.

Features:

  • Revival of the “Men of War/Soldiers” game series. This multiplayer tactical RTS absorbed the best of the original series, favourite of players all over the world.
  • Huge roster of units. Within a single game session, players will have access to a large number of unique units for every nation: tanks, vehicles, infantry and artillery of various types.
  • The “Direct Control” mode. This mode provides the ability to play from the third person for any unit in the player’s army. The movement of the unit, firing the various guns, control of ammunition types, etc. all relying and directly controlled by player and thus the game conveys tactical action in it’s very essence.
  • Destructible interactive environments. During the battle almost any object of the game can be destroyed or set on fire. Furthermore, all objects, including craters from explosions, may be used as cover.
  • Atmosphere and realism. Even in large-scale game battles, it is necessary to take into account factors such as the supply of fuel and ammunition of each single unit. The precense of inventories for each unit limits the number and size of transported objects. Guns’ accuracy and penetration decreases with distance. Tired soldiers reduce the movement speed during long crossings. The influence of these and many other factors makes possible to reproduce the battles of World War II with a adequate degree of realism, most involving the player into the atmosphere of heated battles of the past.
  • Modular realistic damage system. Any vehicle, regardless of its type, is composed of a set of modules that can be broken or destroyed. Types of ammunition, characteristics of guns, shooting distance, angle of armor, armor plate thickness and the threshold of material fatigue are taken into account, when calculating the piercing capability and damage caused to each of the component. Additionally, there are calculations of the probability of detonation of ammunition, engine fires, damage to wheels or tracks (which leads to immobilization of combat units). If a component is not destroyed, it can be repaired.
  • Wide range of opportunities for infantry. Intelligence, combat, capture and repair of equipment, installation of anti-personnel and anti-tank obstacules of different types, construction of protective structures, health treatment, cover usage, ability to change through primary and secondary weapons, capture of buildings and territories.
  • Great number of different types of weapons and ammunition. Pistols, submachine guns, machine guns, rifles and carbines, various types of grenades, dynamite, mines, knives and other items of equipment that are unique to each nation.
  • Advanced Artificial Intelligence (Advanced AI). Infantry’s behaviour based on the feedback information from their own sensors (vision and acoustics), as well as allies’ signals. This allows the use of diversionary tactics, sending scouts into the enemy's rear, as well as to open the visibility with the help of special devices - observation towers, binoculars, telescopic tubes and sniper scopes. The morale of the infantry depends on the balance of forces on the battlefield - the soldiers may decide to advance or to withdraw from the fight.
  • Conceptual new interface for convenient control.
  • Enhanced game engine Gem2. Reworking of the game engine allows to provide a new level of graphics, the implementation of new and improvement already familiar to users game mechanics.
  • OSX, Mac. Linux support.
  • Full Steam support. Matchmaking, workshop, steamcloud, tradecards, achievments, steamstats, inventoryitems.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: 2 GHz Intel Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 3D Hardware Accelerator Card Required - OpenGL 3.0 compatibleNetwork: Broadband Internet connection
  • Storage: 5 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 15.04
  • Processor: Intel Core i5-2.5GHzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
  • Storage: 5 GB available space
GAMEBILLET

[ 6138 ]

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GAMERSGATE

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9.74$ (35%)
1.35$ (91%)
0.51$ (83%)
0.68$ (83%)
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10.79$ (46%)

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