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Soldiers: Arena
Best Way Developer
Best Way Soft Publisher
To be announced Release
Game News Posts: 122
🎹🖱️Keyboard + Mouse
( reviews)
The Game includes VR Support
DevDiaries #42: The Ultimate Question of Life, the Universe, and Everything

Time is an illusion. Release time doubly so.


© Douglas Adams about Soldiers:Arena Hi, friends. Today's diary is quite important one. I bet that you will not need 10 million years to understand what kind of question we are talking about. We will also talk about how and when playtests are going, about holy wars and memes of the Alpha and how they help us to find the right solution amongst a lot of wrong ones. Here's a working version of the portrait of an infantry commander to stretch your eyes before reading.

Played, understood nothing, but I will play again


Twice a week we gather alpha testers for playtests to get feedback from them about the innovations in the game. Further down we’ll include the best quotes from these reviews. These are our first critics and we appreciate their help immensely. Among them there are both seasoned players and baby seals. There are those who without regret cast their lives on the altar of the game-god, and there are those who play for a couple of hours a week. To someone, the game seems too fast, to someone else, on the contrary, too slow. Often this opinion is the result of the player's temperament multiplied by the chosen commander. ’He plays the slowest commander. A fast combat in this case is possible only if you misclicked and accidentally picked up something lighter than IS-3’ - about one fan of heavy tanks. Artillery for fans of infantry combat: ’Played this stuff, too calm for me. Lazy clicking all the game’. Someone hates the building assaults, because ’Have you seen how the buildings are being stormed? Crushing with tanks! TANKS, Carl!’. For others, storming is not a problem in the presence of high-explosive AT-grenades, flamethrowers, or simply ’take ten to fifteen submachine gunners and arrange an exterminatus for the whole area.’ Someone tries to avoid the fights in the field, while someone with tears in his eyes remembers the infantrymen who were thrown into the meat grinder of city battles ’I remember one fight where 50 people were killed in one f***ing house".’ One thinks that the infantry is too strong, the other that ’if the enemy gives you the opportunity to kick his ass with infantry only- it's his own fault’, and only one thing is important for the third one - ’artillerymen must suffer!’.
While artillerymen suffer for themselves, someone suffers from suppression, trenches, storming buildings, slow-moving guns or too mobile tanks. Some suffer from health bars, but they no longer sharpen their pitchforks, cause ’health bars aren’t so terrible as they look like’. We collect user reviews in special albums, decorate them with stickers and reread them in rare moments of rest. ‘I like that the game gives a big set of roles: an anti-tankman, an artilleryman, an infantryman, a heavy-tankman, a defensive guy and attacking guy, and at the same time is aimed precisely at the teamplay’. ‘Well, I ran into the house with 15 submachine gunners - but f***ing calliope rolled out from the corner and blew up everyone. That’s how cooperation works’. ‘I like: bots, that fight better than the personal guard of Ivan the Terrible; lot’s of units already at the stage of closed alpha; the artillerymen sufferings. I dislike: healthbars of the tanks and cannons, artillerymen as a class’.
Feel free to speak in defense (or vice versa) of artillerymen and share your pics on our facebook page.

...it has the words Don’t Panic inscribed in large friendly letters on its cover


© Douglas Adams again The described disputes and contradictions are the essence of the development process. Do not think that the alpha test is an opportunity to play before everyone else. No, friends, this is work, and quite nervous work in fact. But this is an opportunity also to participate in the development of the game and to influence the final result. Many features have been changed under the pressure of the alpha testers, and some of them appeared only thanks to them. Now we see that the main gameplay is formed and the game gives different opportunities to different players within the same session. Everyone can find his place and his tempo in the game. The same combat mission can be performed in a variety of ways, depending on the nature of the player, his preferences in units, the chosen commander, team-mates, etc. And most importantly, it requires cooperation. This means that the game becomes that which we envisaged in our dreams. Earlier, we said that as soon as we determine the date of early access - you will know it first. Our spouses and children are still unaware waiting with the hope of the release date, as a happy time when their loved ones will be freed from night hours and festive bail-outs. Do not tell them that after the release even more work will appear... Please. We plan to enter early access in the first quarter of 2018. If someone seems to think that the development of the game has been going on for a very long time and the key to it should have been at your email yesterday or even earlier - here's a small thesis on why unicorns do not exist:
  • We are a small team working without a publisher.
  • It takes a lot of time and effort to create a game in which the user will spend a lot of time with pleasure and enthusiasm, instead of simply plunging into his pillow and pray to Apollo to have his eyes mercifully shed with divine arrows after the first game to never see such a sickness ever again.
  • We burn ourselves on games with early access and believe that at this stage the game should give joy from something more than finding a bug.
The exact date of early access start, we can say 2-3 months before its release. Do not get lost, everything will only become more interesting. Wish you all the best!


[ 2017-06-29 18:26:26 CET ] [ Original post ]

Soldiers: Arena will take you to the battlefields driven by the largest and bloodiest conflict of all time - World War II. This is the height of war, this is the time for real heroes.

Both new and already battle-proven multiplayer gamemodes to the original tactical gameplay are waiting for you. Interactive destructible environments and the ability to direct-control any combat unit. Steam support: matchmaking, workshop, steamcloud. Redesigned graphics, models and special effects. Conceptual new interface and convenient control, new battlefields and new opportunities.

Features:

  • Revival of the “Men of War/Soldiers” game series. This multiplayer tactical RTS absorbed the best of the original series, favourite of players all over the world.
  • Huge roster of units. Within a single game session, players will have access to a large number of unique units for every nation: tanks, vehicles, infantry and artillery of various types.
  • The “Direct Control” mode. This mode provides the ability to play from the third person for any unit in the player’s army. The movement of the unit, firing the various guns, control of ammunition types, etc. all relying and directly controlled by player and thus the game conveys tactical action in it’s very essence.
  • Destructible interactive environments. During the battle almost any object of the game can be destroyed or set on fire. Furthermore, all objects, including craters from explosions, may be used as cover.
  • Atmosphere and realism. Even in large-scale game battles, it is necessary to take into account factors such as the supply of fuel and ammunition of each single unit. The precense of inventories for each unit limits the number and size of transported objects. Guns’ accuracy and penetration decreases with distance. Tired soldiers reduce the movement speed during long crossings. The influence of these and many other factors makes possible to reproduce the battles of World War II with a adequate degree of realism, most involving the player into the atmosphere of heated battles of the past.
  • Modular realistic damage system. Any vehicle, regardless of its type, is composed of a set of modules that can be broken or destroyed. Types of ammunition, characteristics of guns, shooting distance, angle of armor, armor plate thickness and the threshold of material fatigue are taken into account, when calculating the piercing capability and damage caused to each of the component. Additionally, there are calculations of the probability of detonation of ammunition, engine fires, damage to wheels or tracks (which leads to immobilization of combat units). If a component is not destroyed, it can be repaired.
  • Wide range of opportunities for infantry. Intelligence, combat, capture and repair of equipment, installation of anti-personnel and anti-tank obstacules of different types, construction of protective structures, health treatment, cover usage, ability to change through primary and secondary weapons, capture of buildings and territories.
  • Great number of different types of weapons and ammunition. Pistols, submachine guns, machine guns, rifles and carbines, various types of grenades, dynamite, mines, knives and other items of equipment that are unique to each nation.
  • Advanced Artificial Intelligence (Advanced AI). Infantry’s behaviour based on the feedback information from their own sensors (vision and acoustics), as well as allies’ signals. This allows the use of diversionary tactics, sending scouts into the enemy's rear, as well as to open the visibility with the help of special devices - observation towers, binoculars, telescopic tubes and sniper scopes. The morale of the infantry depends on the balance of forces on the battlefield - the soldiers may decide to advance or to withdraw from the fight.
  • Conceptual new interface for convenient control.
  • Enhanced game engine Gem2. Reworking of the game engine allows to provide a new level of graphics, the implementation of new and improvement already familiar to users game mechanics.
  • OSX, Mac. Linux support.
  • Full Steam support. Matchmaking, workshop, steamcloud, tradecards, achievments, steamstats, inventoryitems.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: 2 GHz Intel Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 3D Hardware Accelerator Card Required - OpenGL 3.0 compatibleNetwork: Broadband Internet connection
  • Storage: 5 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 15.04
  • Processor: Intel Core i5-2.5GHzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
  • Storage: 5 GB available space

GAMEBILLET

[ 5417 ]

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8.54$ (79%)
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25.19$ (16%)
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24.87$ (17%)
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20.72$ (17%)
3.64$ (76%)
8.46$ (72%)
GAMERSGATE

[ 1294 ]

3.06$ (74%)
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1.58$ (77%)
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1.58$ (77%)
2.21$ (83%)
MacGamestore

[ 4061 ]

1.49$ (85%)
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4.99$ (75%)
3.99$ (90%)
1.29$ (91%)
21.99$ (27%)
9.99$ (75%)
3.55$ (88%)
4.99$ (50%)

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