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Hi, friends.
Last time this year we gave feedback about the job done until that time. And this is the last diary, the same for this year. And some last screenshots. The year is coming to an end, you know. But the next one is coming, in which there will be new diaries, videos, occasions to flame and the release of Early Access. 2018 promises to be important and interesting in the life of our modest game company and its friendly community. (firecrackers)
Within the battle, besides the explosion of landmines, the cries of the wounded and machine-gun bursts, the roar of aircraft engines are a new arrival to the not-so-philharmonic battle orchestra. Still relying on old models and in several basic support functions, but the struggle for air superiority has already begun! How did it all start? We decided that once again we should listen to the requests of the community and make sure that the paratroopers did not fall out of of nowhere in the sky. Now after your spawn them, there will be a plane aspiring from your edge of the map to the place where brave paratroopers will hit the silk, armed to the teeth to grant delightful gifts to the enemy. But, the reconnaissance is not slumbering and at the same time the flying plane is displayed on the map, and the chat starts grumbling: ‘Beware. The enemy aircraft is approaching’. As soon as the first birds appeared in the sky, we had to give the appropriate slingshots to the units. So we gave anti-aircraft guns the air-defense mode, when enabled, the gun get a bonus to the range of aircraft detection and perceives them as priority targets. We still had to adjust the healthbars of aircraft and set some damage dependencies. So some of the paratroopers can die if the plane is fired upon and the number of the paratroopers will depend directly on the hp of the aircraft at the time of the airdrop. The battlefield with broken planes gives one hundred points on the epic scale to the usual battlefield. In general, it worth to add them, at least for the sake of entertainment. Entertainment and airdrops, yes .... and reconnaissance! No doubt, reconnaissance aircraft would be useful to you, my friend. So we added them. So they fly, they recon. They show enemy artillery, destroy the clever attack plans, and point the caches of the Third Reich with treasures. Useful, you know.
The work on the commanders continues and we added a few new ones: the commander of a heavy assault tank regiment (available only for the USSR), specializing in artillery tanks such as BT-7a and KV-2, and one commander of each class without any obvious specialization. This latter ones will be useful to those players that do not like to limit themselves in the choice of means and believe that it is better to have a modest SPG, a quiet AT-gun and a small howitzer instead of all sorts of big and loud howitzers. Almost all units within the class are available to these commanders, except top specialization units. We also added a separate slot for supportive units to artillery commanders, where only miners, engineers, doctors, etc. can be placed. Now they do not need to compete with anyone for the right to be in the pack to save and strengthen. In addition, commanders have acquired modifiers that affect the cost of units of their specialization and when creating a roster, the profile units look even more attractive now.
And here's another things we worked on:
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