TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
DevDiaries #58: special infantry


4k link Hi, friends. Did you pay attention to the cover? Did you find the link for original 4K resolution? Take it pls, have no doubts. Let Soldiers: Arena be not only in your hearts and wishlists, but also on your desktop :) And in this diary we'll talk about the role, tasks and pain that the special infantry can inflict.
link

A wise man prefers a parachute to climbing boots.


As you already know from the early diaries, infantry in the game is divided into: basic, support, heavy and special categories. Independant infantry units stand separately by themselves. In Soldiers: Arena, the same task can be performed in different ways, depending on the specialization of the infantry commander. For example, our target is an enemy tank, reinforced by an infantry detachment.
  • The motorized battalion will focus on speed, maneuverability and numerical superiority. He will rush with several armored vehicles in hope that in the midst of battle, the enemy will not spot the grenade wielding soldiers rushing amongst the rest of the turmoil.
  • The sapper battalion will reinforce the defenses and simply wait until the enemy comes forth and blow him up with mines.
  • The assault battalion will cover enemy infantry with shelling from regimental guns and mortars so that grenade launcher infantry can come up close and personal to take the shot.
  • The sabotage-reconnaissance one will prefer to remove the infantry silently using snipers. After that he will crawl silently to the tank with saboteurs and deliver a dynamite parcel.

link You can say that that heavy infantry is a hammer, and a special one is a scalpel. In our case it is an armor-piercing and flame-throwing hammer and an airborne sniper scalpel, but the comparison stays true. Special infantry is good for those who do not like to get caught, since the main advantage of it are stealth and good field of view. The main disadvantage is the inability of all units, except the paratroopers, to seize the territory. However, these guys are created for another job. To maximize the potential of special infantry, you need to choose the right moment, the right location and not get carried away into brutal combat. Maybe you will be able to clean up the trench and storm the fortified building, using scouts. But is it necessary? SMG infantry recruits are equally effective in the assault, and cost half the price. And you’ll be better off cutting enemy reinforcements from arriving and marking artillery positions with your scouts. The gameplay of special infantry should please those who remember with nostalgia the singleplayer campaigns of Soldiers: HoWW2. Those ones where a lone saboteur could neutralize an infantry regiment, blow up a couple of tanks, help the locals with the harvesting, and then set fire to the hay and come back driving the tractor stolen from them (cause the saboteur is an unpredictable chap).
link

Oh, how do these snipers suits your deck!


Predisposition to reconnaissance and sabotage activities unites special infantry units so it is logical that sabotage-reconnaissance battalion has a lot of slots for them. However, other commanders also have to think about them. Special forces are able to emphasize with intelligence the protective nature of your deck or shade the sly squint of your eyes with saboteurs. Scouts and jaegers will help in defending positions and stopping enemy paratroopers, detecting firing points and controlling the map. Snipers will decorate any conservative-play deck, adding trouble to the enemy and frags for you, killing the machine gun’s crew, infantry in the field and in trenches. Saboteurs, paratroopers and special forces will give you a rare opportunity not to get into the fight for the front line, because their goals are behind it. Deep in the enemy's rear, careless artillerymen stare with surprise overhead. They are not aware it’s not khaki-colored snow, but in fact your paratroopers landing on their heads. Empty buildings are waiting to be seized by guys with parachutes, to arrange a party at the doorstep with firecrackers and flappers. And the more forces the enemy send to your holiday resort, the less that will remain on the front line. Weakly protected areas of the map are waiting to become a fully-fledged diversionary highway, along which saboteurs and special forces will move through. Risk, trophies and glory are waiting for special forces.
link And we are waiting for your activity. In the development tree there are still a couple of empty places, so suggest in the comments the sabotage units and formations with unique history and the nature of the fighting that must fill these gaps. By the way, we are thinking about adding individual features for top special infantry of each faction. For example, to make NKVD special forces a heavy version of watchmen with better weapons and grenades, so that they could fight with saboteurs of any level. The Devil's Brigade could become an airborne unit, and the Brandenburgers would have the invisibility. And we continue to work on portraits of commanders, so help in finding references will be very useful. Now we are looking for a photo with the form of German artillery, engineering, sanitary and sapper officers. It is desirable with characteristic elements that distinguish them from other kinds of troops. Send your references to PR@bestway.com.ua. In order to cheer you, just below we attach a small video with the stages of work on the art from the cover. In the future, we plan to create another 15-20 arts to fill the loading screens and interface pages. We will share them with you ofc in future. Wish you the best - let’s rush into comments. https://www.youtube.com/watch?v=Ssi4jUiUv40&feature=youtu.be


[ 2018-03-15 20:05:54 CET ] [ Original post ]

Soldiers: Arena
Best Way Developer
Best Way Soft Publisher
To be announced Release
Game News Posts: 122
🎹🖱️Keyboard + Mouse
( reviews)
The Game includes VR Support
Soldiers: Arena will take you to the battlefields driven by the largest and bloodiest conflict of all time - World War II. This is the height of war, this is the time for real heroes.

Both new and already battle-proven multiplayer gamemodes to the original tactical gameplay are waiting for you. Interactive destructible environments and the ability to direct-control any combat unit. Steam support: matchmaking, workshop, steamcloud. Redesigned graphics, models and special effects. Conceptual new interface and convenient control, new battlefields and new opportunities.

Features:

  • Revival of the “Men of War/Soldiers” game series. This multiplayer tactical RTS absorbed the best of the original series, favourite of players all over the world.
  • Huge roster of units. Within a single game session, players will have access to a large number of unique units for every nation: tanks, vehicles, infantry and artillery of various types.
  • The “Direct Control” mode. This mode provides the ability to play from the third person for any unit in the player’s army. The movement of the unit, firing the various guns, control of ammunition types, etc. all relying and directly controlled by player and thus the game conveys tactical action in it’s very essence.
  • Destructible interactive environments. During the battle almost any object of the game can be destroyed or set on fire. Furthermore, all objects, including craters from explosions, may be used as cover.
  • Atmosphere and realism. Even in large-scale game battles, it is necessary to take into account factors such as the supply of fuel and ammunition of each single unit. The precense of inventories for each unit limits the number and size of transported objects. Guns’ accuracy and penetration decreases with distance. Tired soldiers reduce the movement speed during long crossings. The influence of these and many other factors makes possible to reproduce the battles of World War II with a adequate degree of realism, most involving the player into the atmosphere of heated battles of the past.
  • Modular realistic damage system. Any vehicle, regardless of its type, is composed of a set of modules that can be broken or destroyed. Types of ammunition, characteristics of guns, shooting distance, angle of armor, armor plate thickness and the threshold of material fatigue are taken into account, when calculating the piercing capability and damage caused to each of the component. Additionally, there are calculations of the probability of detonation of ammunition, engine fires, damage to wheels or tracks (which leads to immobilization of combat units). If a component is not destroyed, it can be repaired.
  • Wide range of opportunities for infantry. Intelligence, combat, capture and repair of equipment, installation of anti-personnel and anti-tank obstacules of different types, construction of protective structures, health treatment, cover usage, ability to change through primary and secondary weapons, capture of buildings and territories.
  • Great number of different types of weapons and ammunition. Pistols, submachine guns, machine guns, rifles and carbines, various types of grenades, dynamite, mines, knives and other items of equipment that are unique to each nation.
  • Advanced Artificial Intelligence (Advanced AI). Infantry’s behaviour based on the feedback information from their own sensors (vision and acoustics), as well as allies’ signals. This allows the use of diversionary tactics, sending scouts into the enemy's rear, as well as to open the visibility with the help of special devices - observation towers, binoculars, telescopic tubes and sniper scopes. The morale of the infantry depends on the balance of forces on the battlefield - the soldiers may decide to advance or to withdraw from the fight.
  • Conceptual new interface for convenient control.
  • Enhanced game engine Gem2. Reworking of the game engine allows to provide a new level of graphics, the implementation of new and improvement already familiar to users game mechanics.
  • OSX, Mac. Linux support.
  • Full Steam support. Matchmaking, workshop, steamcloud, tradecards, achievments, steamstats, inventoryitems.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: 2 GHz Intel Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 3D Hardware Accelerator Card Required - OpenGL 3.0 compatibleNetwork: Broadband Internet connection
  • Storage: 5 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 15.04
  • Processor: Intel Core i5-2.5GHzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
  • Storage: 5 GB available space
GAMEBILLET

[ 6138 ]

5.94$ (34%)
24.89$ (64%)
2.50$ (75%)
16.79$ (16%)
5.11$ (66%)
16.24$ (35%)
12.59$ (16%)
10.69$ (47%)
16.79$ (16%)
3.47$ (83%)
3.80$ (87%)
4.50$ (90%)
8.37$ (72%)
11.99$ (70%)
24.89$ (17%)
0.30$ (90%)
10.19$ (54%)
16.98$ (51%)
15.29$ (15%)
1.26$ (87%)
8.47$ (15%)
15.29$ (15%)
14.27$ (16%)
13.99$ (30%)
16.99$ (15%)
33.19$ (17%)
21.24$ (15%)
3.75$ (85%)
2.30$ (92%)
5.94$ (15%)
GAMERSGATE

[ 3395 ]

5.0$ (75%)
0.58$ (92%)
1.0$ (80%)
14.99$ (50%)
18.0$ (55%)
11.99$ (40%)
6.5$ (50%)
5.0$ (50%)
14.99$ (50%)
3.0$ (90%)
3.26$ (78%)
1.69$ (79%)
5.0$ (75%)
5.84$ (55%)
30.0$ (50%)
9.99$ (50%)
5.31$ (79%)
1.5$ (90%)
1.35$ (77%)
14.0$ (65%)
0.45$ (85%)
2.0$ (80%)
5.63$ (62%)
3.0$ (85%)
20.24$ (33%)
1.5$ (70%)
4.0$ (60%)
4.25$ (79%)
10.2$ (66%)
14.99$ (25%)

FANATICAL BUNDLES

Time left:

7 days, 6 hours, 14 minutes


Time left:

13 days, 6 hours, 14 minutes


Time left:

10 days, 6 hours, 14 minutes


Time left:

10 days, 6 hours, 14 minutes


Time left:

10 days, 6 hours, 14 minutes


Time left:

10 days, 6 hours, 14 minutes


Time left:

10 days, 6 hours, 14 minutes


Time left:

10 days, 6 hours, 14 minutes


Time left:

10 days, 6 hours, 14 minutes


Time left:

10 days, 6 hours, 14 minutes


Time left:

10 days, 6 hours, 14 minutes


Time left:

10 days, 6 hours, 14 minutes


Time left:

10 days, 6 hours, 14 minutes


Time left:

10 days, 6 hours, 14 minutes


Time left:

10 days, 6 hours, 14 minutes


Time left:

35 days, 6 hours, 14 minutes


Time left:

15 days, 6 hours, 14 minutes


Time left:

7 days, 6 hours, 14 minutes


Time left:

42 days, 6 hours, 14 minutes


Time left:

31 days, 6 hours, 14 minutes


Time left:

28 days, 6 hours, 14 minutes


Time left:

36 days, 6 hours, 14 minutes


Time left:

38 days, 6 hours, 14 minutes


HUMBLE BUNDLES

Time left:

2 days, 0 hours, 14 minutes


Time left:

16 days, 0 hours, 14 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE