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Hi, friends.
Did you pay attention to the cover? Did you find the link for original 4K resolution? Take it pls, have no doubts. Let Soldiers: Arena be not only in your hearts and wishlists, but also on your desktop :) And in this diary we'll talk about the role, tasks and pain that the special infantry can inflict.

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A wise man prefers a parachute to climbing boots.
As you already know from the early
diaries, infantry in the game is divided into: basic, support, heavy and special categories.
Independant infantry units stand separately by themselves. In Soldiers: Arena, the same task can be performed in different ways, depending on the specialization of the infantry commander. For example, our target is an enemy tank, reinforced by an infantry detachment.
- The motorized battalion will focus on speed, maneuverability and numerical superiority. He will rush with several armored vehicles in hope that in the midst of battle, the enemy will not spot the grenade wielding soldiers rushing amongst the rest of the turmoil.
- The sapper battalion will reinforce the defenses and simply wait until the enemy comes forth and blow him up with mines.
- The assault battalion will cover enemy infantry with shelling from regimental guns and mortars so that grenade launcher infantry can come up close and personal to take the shot.
- The sabotage-reconnaissance one will prefer to remove the infantry silently using snipers. After that he will crawl silently to the tank with saboteurs and deliver a dynamite parcel.
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You can say that that heavy infantry is a hammer, and a special one is a scalpel. In our case it is an armor-piercing and flame-throwing hammer and an airborne sniper scalpel, but the comparison stays true. Special infantry is good for those who do not like to get caught, since the main advantage of it are stealth and good field of view. The main disadvantage is the inability of all units, except the paratroopers, to seize the territory. However, these guys are created for another job. To maximize the potential of special infantry, you need to choose the right moment, the right location and not get carried away into brutal combat. Maybe you will be able to clean up the trench and storm the fortified building, using scouts. But is it necessary? SMG infantry recruits are equally effective in the assault, and cost half the price. And you’ll be better off cutting enemy reinforcements from arriving and marking artillery positions with your scouts. The gameplay of special infantry should please those who remember with nostalgia the singleplayer campaigns of Soldiers: HoWW2. Those ones where a lone saboteur could neutralize an infantry regiment, blow up a couple of tanks, help the locals with the harvesting, and then set fire to the hay and come back driving the tractor stolen from them (cause the saboteur is an unpredictable chap).
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Oh, how do these snipers suits your deck!
Predisposition to reconnaissance and sabotage activities unites special infantry units so it is logical that sabotage-reconnaissance battalion has a lot of slots for them. However, other commanders also have to think about them. Special forces are able to emphasize with intelligence the protective nature of your deck or shade the sly squint of your eyes with saboteurs. Scouts and jaegers will help in defending positions and stopping enemy paratroopers, detecting firing points and controlling the map. Snipers will decorate any conservative-play deck, adding trouble to the enemy and frags for you, killing the machine gun’s crew, infantry in the field and in trenches. Saboteurs, paratroopers and special forces will give you a rare opportunity not to get into the fight for the front line, because their goals are behind it. Deep in the enemy's rear, careless artillerymen stare with surprise overhead. They are not aware it’s not khaki-colored snow, but in fact your paratroopers landing on their heads. Empty buildings are waiting to be seized by guys with parachutes, to arrange a party at the doorstep with firecrackers and flappers. And the more forces the enemy send to your holiday resort, the less that will remain on the front line. Weakly protected areas of the map are waiting to become a fully-fledged diversionary highway, along which saboteurs and special forces will move through. Risk, trophies and glory are waiting for special forces.
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And we are waiting for your activity. In the development tree there are still a couple of empty places, so suggest in the comments the sabotage units and formations with unique history and the nature of the fighting that must fill these gaps. By the way, we are thinking about adding individual features for top special infantry of each faction. For example, to make NKVD special forces a heavy version of watchmen with better weapons and grenades, so that they could fight with saboteurs of any level. The Devil's Brigade could become an airborne unit, and the Brandenburgers would have the invisibility.
And we continue to work on portraits of commanders, so help in finding references will be very useful. Now we are looking for a photo with the form of German artillery, engineering, sanitary and sapper officers. It is desirable with characteristic elements that distinguish them from other kinds of troops. Send your references to PR@bestway.com.ua. In order to cheer you, just below we attach a small video with the stages of work on the art from the cover. In the future, we plan to create another 15-20 arts to fill the loading screens and interface pages. We will share them with you ofc in future. Wish you the best - let’s rush into comments.
https://www.youtube.com/watch?v=Ssi4jUiUv40&feature=youtu.be
[ 2018-03-15 20:05:54 CET ] [ Original post ]