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Hi, friends.
There will be no walls of text today. So you can just start with admiring the beauty of Polesie. Last week's playtests run there already. Although the map is not yet ready 100%, the Ukrainian huts and swampy terrain added a variety to the testing process. All these rivulets, islets of greenery, this particular boat, you know ... pleases the eye. By the way, be careful with this screenshot. It causes a strange desire to get a fishing rod, to grab bloodworms and go fishing, even for those who despise the sunshine and are sure that the best place in the world is in the comfort of his own home with air conditioning. If you did not succumb to the temptation to go into the night in a raincoat, then in this diary you can find some info about the metagame interface.
Earlier we wrote about the interface in Soldiers: Arena, but mostly about the part of it that the player sees inside the session. The interface of the metagame remained off-screen, partly because it just began to fill up with artwork. In our case, the meta is what happens outside the game session - commanders’ creation, the recruitment of your army, the opening of new units, etc. In the screenshot below you can see the main interface page in its working form. Of course, this is not the final state and it will change again and again, but we promised to keep you informed of the development. We must apologize to our english-speaking community cause there is no english localization in it now.
Any good interface should be adaptive to various screen resolutions, pleasant to look at, as convenient and intuitive as possible, and only after that contain the permissible number of kittens. The player should feel himself comfortable in the meta-game, because he will spend a lot of time there. Depending on how much your deck matches your style and the role you choose will determine on which team will win. In Soldiers: Arena there are no useless units, but not all of them are equally useful for any commander. It takes time to experiment and find your top units. And all this time the player should not be puzzled with where he can find the developers rich inner world for the "OK" button. So we did not overdo it in this aspect, and the interface will be familiar for most players.
In some places, of course, you have to break your head in search of a balance between informativeness, functionality and beauty. For example, with the location of the unit on the icon. Which, in your opinion, is optimal?
We continue to draw icons, arts (one of which decorated the interface page a little earlier) and portraits. This is how the portrait of the German commander changed from the first iteration to the last.
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We would not like to end the diary with his stern gaze, so below is another screenshot from Polesie. Wish you all the best and let’s go back to the old ways and rampage to ask about the release date in the comments below :)
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