4K link
Hi, friends.
Today, we'll talk about the underprivileged, undervalued, complex-in-use and often "single-use” units - cars and motorcycles. You often compare Soldiers: Arena with other games of the series (sometimes even with those we did not make), talking about useful and not so useful units. This is the wrong way to do it, since Soldiers: Arena is very different from GEM games: the organization of combat, the system of managing and spawning units, the constant fight for territory, and so on. Why, for example, take the Kübelwagen VW82, if clearly, an armored car would be a sharper tool in the shed, and more so any light tank of some description? A car has no armor, a weak gun, and will get pummeled from rifle caliber rounds... Sounds like a rather useless piece of equipment.
4K link
He is not skinny, but slim.
From the point of destroying the enemy units, the things said above make sense, but the battle in Soldiers: Arena is not limited to destroying enemy units. The priority task in the game is capturing the territory and ensuring the bridgehead, and in this sense: speed, maneuverability, good line of sight and a low price can be much more important than armor and a large caliber. When you need to capture and begin to strengthen the buildings before the enemy, a Kübelwagen or BMW R75 is preferable to any other unit. While enemy tanks and infantry will be approaching, you will already have placed the machine-gun nests and brew tea, waiting for reinforcements and providing a bonus on the territory and improved visibility from the captured building.
4K link The cheapness of jeeps and motorcycles allows them to be used as a one-way ticket for the aforementioned maneuvers without a large expense on your pocket. And it makes them a less attractive target for fraghunters, after all, they give a very little amount of points when killed. Often the enemy won’t see something too menacing in a racing Willys and will continue on with the chit-chat. And that could be one’s famous last words: A Willys MB with a machine gun may well crush the infantry in the field, regardless of its elitism, and a Willys AT with two bazookas will very quickly reduce both the distance between itself and the tank and between the tank and Valhalla. A Pz. IV will not be able to traverse the turret in time - and the Valkyrie warrior wielding panzegrau will now acquire a dark tone of carbonated metal a hue of burning flesh. Improved view ranges and a bonus to the detection of stealth units make motorcycles especially useful for reconnaissance and spotting the enemy. If the loss of a M72 will make it possible to destroy enemy howitzers or snipers who are feasting on your allies’ blood - who will not rate that as worthy? A good viewport in combination with excellent mobility not only is a great asset for the capture of territory - but also to defend one's own. If the enemy infantry in large strengths run to seize the land and burn the cornfields - surprise them with a sudden appearance of GAZ 67B and their plans will swiftly be no more.
4K link The separation into battalions with their specialties implies some limitations. A pair of cheap jeeps will perfectly complement your infantry deck with mobility. And the artillerymen will be given an excellent budget protection from an airborne landing force. The economic aspect of war has not been canceled, and every exchange of a cheap jeep or motorcycle for an infantry squad or some dashing paratroopers brings you closer to victory.
4K link
Slim with an anti-aircraft gun!
A machine gun mounted on a jeep or a motorcycle cannot be reinforced and sandbagged, but it can escape from dangerous spots or quickly shorten the distance to the enemy. And if a conventional machine gun mounted on a mobile and high-speed chassis has a chance to harm the enemy, then what about a large-caliber machine gun? You, no doubt, paid attention to the triple DShK on the screenshots. This geeser is not just dangerous for infantry, but for aviation, careless artillerymen, & light and medium tanks. A 29K with a 76 mm anti-aircraft gun is his fearsome brother, combining power, rate of fire and mobility. But closing in, comes one of the main disadvantages of artillery - a low movement speed, plus they have a number of other shortcomings. These units can no longer be called cheap and their loss responds with a decent pain down in one’s heart. In addition, to defeat ground targets you need to turn the vehicle, since shooting through the cabin is rather detrimental to the health of the crew. The triple DShK is good basically at close distances, so you will need to shorten the distance, get to the target alive and somehow pull out of the attack run. Due to their rate of fire and high silhouette, they quickly become detected, and unlike light cars, they will be an interesting target for your opponent’s guns. As a consequence, they need to be played very carefully, wait for the right moment, and not shoot constantly in the hope of intimidating the opponent.
4K link We already wrote in the comments that we are forced to move the release. Now we are focusing on autumn 2018. We realize that it's hard for you to wait and sometimes it seems that the development goes unnecessarily long. At such moments, it is important to remember that we are waiting for a release no less than you, guys, but for us Soldiers: Arena is not just another game which we can simply leave to collect dust in the Steam library. This is more than two years of our team’s work and the quintessence of the GEM multiplayer game. So, and we wrote about this earlier, it will be released only when it is ready and will be able to both to give a new gaming experience (in this sense it has long been ready) and to comply with the standards that dictate the Free to Play games market and be stable and optimized. Best Way is not an accidental name. Doing everything the best way possible is a priority for every day. When it is obvious that an unplanned new functionality or work to optimize the engine is necessary - we make them. Yes, and create something new, and not just use the franchise, adding a couple of new models and a single-campaign - the task is not one that is easy to measure. Postpones are born from the desire to make the game better, so we hope for your patience and your fireproof chairs. And we know, you are the best! By the way, what interesting units on the basis of car chassis you would like to see in the game? See you in the comments.
[ 2018-06-14 18:32:52 CET ] [ Original post ]
Both new and already battle-proven multiplayer gamemodes to the original tactical gameplay are waiting for you. Interactive destructible environments and the ability to direct-control any combat unit. Steam support: matchmaking, workshop, steamcloud. Redesigned graphics, models and special effects. Conceptual new interface and convenient control, new battlefields and new opportunities.
Features:
- Revival of the “Men of War/Soldiers” game series. This multiplayer tactical RTS absorbed the best of the original series, favourite of players all over the world.
- Huge roster of units. Within a single game session, players will have access to a large number of unique units for every nation: tanks, vehicles, infantry and artillery of various types.
- The “Direct Control” mode. This mode provides the ability to play from the third person for any unit in the player’s army. The movement of the unit, firing the various guns, control of ammunition types, etc. all relying and directly controlled by player and thus the game conveys tactical action in it’s very essence.
- Destructible interactive environments. During the battle almost any object of the game can be destroyed or set on fire. Furthermore, all objects, including craters from explosions, may be used as cover.
- Atmosphere and realism. Even in large-scale game battles, it is necessary to take into account factors such as the supply of fuel and ammunition of each single unit. The precense of inventories for each unit limits the number and size of transported objects. Guns’ accuracy and penetration decreases with distance. Tired soldiers reduce the movement speed during long crossings. The influence of these and many other factors makes possible to reproduce the battles of World War II with a adequate degree of realism, most involving the player into the atmosphere of heated battles of the past.
- Modular realistic damage system. Any vehicle, regardless of its type, is composed of a set of modules that can be broken or destroyed. Types of ammunition, characteristics of guns, shooting distance, angle of armor, armor plate thickness and the threshold of material fatigue are taken into account, when calculating the piercing capability and damage caused to each of the component. Additionally, there are calculations of the probability of detonation of ammunition, engine fires, damage to wheels or tracks (which leads to immobilization of combat units). If a component is not destroyed, it can be repaired.
- Wide range of opportunities for infantry. Intelligence, combat, capture and repair of equipment, installation of anti-personnel and anti-tank obstacules of different types, construction of protective structures, health treatment, cover usage, ability to change through primary and secondary weapons, capture of buildings and territories.
- Great number of different types of weapons and ammunition. Pistols, submachine guns, machine guns, rifles and carbines, various types of grenades, dynamite, mines, knives and other items of equipment that are unique to each nation.
- Advanced Artificial Intelligence (Advanced AI). Infantry’s behaviour based on the feedback information from their own sensors (vision and acoustics), as well as allies’ signals. This allows the use of diversionary tactics, sending scouts into the enemy's rear, as well as to open the visibility with the help of special devices - observation towers, binoculars, telescopic tubes and sniper scopes. The morale of the infantry depends on the balance of forces on the battlefield - the soldiers may decide to advance or to withdraw from the fight.
- Conceptual new interface for convenient control.
- Enhanced game engine Gem2. Reworking of the game engine allows to provide a new level of graphics, the implementation of new and improvement already familiar to users game mechanics.
- OSX, Mac. Linux support.
- Full Steam support. Matchmaking, workshop, steamcloud, tradecards, achievments, steamstats, inventoryitems.
- OS: Ubuntu 12.04
- Processor: 2 GHz Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3D Hardware Accelerator Card Required - OpenGL 3.0 compatibleNetwork: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu 15.04
- Processor: Intel Core i5-2.5GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
- Storage: 5 GB available space
[ 6138 ]
[ 3395 ]