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DevDiaries #68: Stormtroopers


link Hi, friends. The last few months we are preparing Soldiers: Arena to show to the people. There is still much to be done, but as far as it is goes, we’re more or less done with the gameplay and optimization, and now we can work some more on cosmetic improvements. We get rid of temporary solutions, modify interfaces, configure controls, hotkeys, repair uncritical bugs, which usually did not get our attention beforehand. So we polish, decorate, simplify. And in today's diary, we'll talk about some changes in the management and gameplay of infantry, about specialized squads and their differences. We added the possibility to spread the units on the move. Moving the mouse up and down while pressing the RMB, you can specify the distance that the units will keep when moving.
Dispersal in the area not only allows you to quickly capture the territory but not to lose the entire detachment from a single shell or machine-gun fire. And you can also control how close to each other the units will take place in the cover.
We changed the mechanics of an artillery strike. Scouts, saboteurs and elite snipers now have signal grenades that, when exploding, spawn a pillar of smoke. Ten seconds later, in the smoke-marked area, the artillery gives a volley of three 105-mm shells. Since the shot making the artillery "outside the map," no additional cooperation with the allies is required. Only time for observation tower to see your signal and for artillery to aim. Ten seconds is quite a lot in game time, so an attentive player has a chance to react and retreat. Saboteurs, scouts, and snipers do not affect the front line and are visible by other units whey are half-way down the view range. Due to this they can not only get close enough to throw grenades but to also reach the weak points in the enemy’s rear and destroy howitzers, mortars, machine guns, fortifications, and some inattentive tanks.
In Soldiers: Arena, having opened a new unit in the development tree, you do not obtain discounts on the previous one. And we spare no effort to make them realistic, unique and relevant throughout the game. One of the tools to achieve this goal is the fine-tuning of each unit and weapon. Let’s take a close look, for example, to the heavy assault infantry of different nations and how their weapons and tasks differ. Storm Troopers of the USSR, the Rangers of the United States and the German Panzergrenadiers are inhomogeneous squads, with fighters with different equipment. This is an infantry elite that has been in lots of battles, with better survival characteristics, and a bonus to capturing and strengthening buildings.
link Stormtroopers:

  • 3 stormtroopers with a submachine gun (PPS-43, grenades (AP, AT, smoke), dynamite, bulletproof vest)
  • 1 stormtrooper with a flamethrower (Flamethrower, grenades (AP, AT, smoke), bulletproof vest)
  • 1 stormtrooper with a machine gun (BAR, grenades (AP, AT, smoke), bulletproof vest)
In reality, such squads were used as anti-bunker infantry, therefore there is no infantry in the game, which could compete with them during the storming of buildings. Thanks to bulletproof vests, they are less afraid of small arms, and thanks to the flamethrower, they are much more scary to any other infantry. As one of our designers likes to say - "Flamethrower does everything better". Unlike most infantry with assault rifles, they are armed not with PPSh, but with PPS-43, which is characterized by better accuracy, but smaller cartridge. And dynamite with a remote fuse. Just imagine how many unforgettable moments you can give to the enemy!
link Rangers:
  • 2 rangers with submachine gun (Thompson, Bazooka, grenades (AP, HE, smoke), bulletproof vest)
  • 2 rangers with a shotgun (Winchester 1912, grenades (AP, HE, smoke), sandbags, bulletproof vest)
  • 1 ranger with a machine gun (BAR, grenades (AP, HE, smoke), sandbags, body armor)
Body armor, a set of grenades, bazookas and a machine gun make them multifunctional and dangerous for any opponent. The ability to install barricades from bags helps to strengthen on the ground. But the main feature of the rangers is shotguns. In Soldiers: Arena, they are extremely honest and harsh. In close combat (and only in it) one shot from a shotgun can quite kill several enemy infantrymen. So, when it comes to storming trenches, fortifications or close combat, the rangers are unparalleled.
link Panzergrenadiers:
  • APC Sdkfz 251 Ausf C
  • 1 grenadier driver (MP-40, grenades (AP, AT, smoke))
  • 2 grenadiers with a rifle (G43, grenades (AP, AT, smoke))
  • 2 grenadiers with Assault rifle StG 44 (Panzerfaust, grenades (AP, AT, smoke))
  • 2 grenadiers with submachine gun MP-40 (Panzerfaust (x2), grenades (AP, AT, smoke))
  • 1 grenadier with a machine gun (MG-42, grenades (AP, AT, smoke))
Panzergrenadiers are armed somewhat worse than similar detachments of the USSR and the United States and do not have bulletproof vests, but have much greater mobility. Panzerfausts and cumulative grenades will help you cope with any vehicles. Sdkfz 251 Ausf C makes it possible to reduce the distance to an enemy tank, heavy machine gun or fortifications without guaranteed death in the process. And thanks to more infantry in the unit and a wide roster of small arms - this is the strongest unit in the game in sense of the density of anti-personnel fire. As you can see, each of these units has its own characteristics and strengths, despite the fact that their main task is the same - an assault. In our opinion, there should be as few as possible unremarkable units in the game. So we will continue to customize and emphasize the features of them, and you can write down what strengthenings for the infantry you would like to see. Wish you all the best.


[ 2018-09-14 01:37:20 CET ] [ Original post ]

Soldiers: Arena
Best Way Developer
Best Way Soft Publisher
To be announced Release
Game News Posts: 122
🎹🖱️Keyboard + Mouse
( reviews)
The Game includes VR Support
Soldiers: Arena will take you to the battlefields driven by the largest and bloodiest conflict of all time - World War II. This is the height of war, this is the time for real heroes.

Both new and already battle-proven multiplayer gamemodes to the original tactical gameplay are waiting for you. Interactive destructible environments and the ability to direct-control any combat unit. Steam support: matchmaking, workshop, steamcloud. Redesigned graphics, models and special effects. Conceptual new interface and convenient control, new battlefields and new opportunities.

Features:

  • Revival of the “Men of War/Soldiers” game series. This multiplayer tactical RTS absorbed the best of the original series, favourite of players all over the world.
  • Huge roster of units. Within a single game session, players will have access to a large number of unique units for every nation: tanks, vehicles, infantry and artillery of various types.
  • The “Direct Control” mode. This mode provides the ability to play from the third person for any unit in the player’s army. The movement of the unit, firing the various guns, control of ammunition types, etc. all relying and directly controlled by player and thus the game conveys tactical action in it’s very essence.
  • Destructible interactive environments. During the battle almost any object of the game can be destroyed or set on fire. Furthermore, all objects, including craters from explosions, may be used as cover.
  • Atmosphere and realism. Even in large-scale game battles, it is necessary to take into account factors such as the supply of fuel and ammunition of each single unit. The precense of inventories for each unit limits the number and size of transported objects. Guns’ accuracy and penetration decreases with distance. Tired soldiers reduce the movement speed during long crossings. The influence of these and many other factors makes possible to reproduce the battles of World War II with a adequate degree of realism, most involving the player into the atmosphere of heated battles of the past.
  • Modular realistic damage system. Any vehicle, regardless of its type, is composed of a set of modules that can be broken or destroyed. Types of ammunition, characteristics of guns, shooting distance, angle of armor, armor plate thickness and the threshold of material fatigue are taken into account, when calculating the piercing capability and damage caused to each of the component. Additionally, there are calculations of the probability of detonation of ammunition, engine fires, damage to wheels or tracks (which leads to immobilization of combat units). If a component is not destroyed, it can be repaired.
  • Wide range of opportunities for infantry. Intelligence, combat, capture and repair of equipment, installation of anti-personnel and anti-tank obstacules of different types, construction of protective structures, health treatment, cover usage, ability to change through primary and secondary weapons, capture of buildings and territories.
  • Great number of different types of weapons and ammunition. Pistols, submachine guns, machine guns, rifles and carbines, various types of grenades, dynamite, mines, knives and other items of equipment that are unique to each nation.
  • Advanced Artificial Intelligence (Advanced AI). Infantry’s behaviour based on the feedback information from their own sensors (vision and acoustics), as well as allies’ signals. This allows the use of diversionary tactics, sending scouts into the enemy's rear, as well as to open the visibility with the help of special devices - observation towers, binoculars, telescopic tubes and sniper scopes. The morale of the infantry depends on the balance of forces on the battlefield - the soldiers may decide to advance or to withdraw from the fight.
  • Conceptual new interface for convenient control.
  • Enhanced game engine Gem2. Reworking of the game engine allows to provide a new level of graphics, the implementation of new and improvement already familiar to users game mechanics.
  • OSX, Mac. Linux support.
  • Full Steam support. Matchmaking, workshop, steamcloud, tradecards, achievments, steamstats, inventoryitems.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: 2 GHz Intel Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 3D Hardware Accelerator Card Required - OpenGL 3.0 compatibleNetwork: Broadband Internet connection
  • Storage: 5 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 15.04
  • Processor: Intel Core i5-2.5GHzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
  • Storage: 5 GB available space
GAMEBILLET

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33.19$ (17%)
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14.99$ (25%)
10.78$ (17%)
GAMERSGATE

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4.25$ (79%)
0.64$ (87%)
0.9$ (91%)
8.49$ (58%)
13.04$ (48%)
5.0$ (75%)
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1.35$ (89%)
4.95$ (67%)
2.0$ (80%)
8.0$ (60%)
8.7$ (65%)
1.5$ (90%)
1.05$ (85%)
1.5$ (90%)
15.99$ (20%)
10.2$ (66%)
11.04$ (45%)
0.45$ (85%)
6.0$ (80%)
1.53$ (83%)
28.0$ (60%)
3.6$ (82%)
29.99$ (25%)
8.0$ (60%)
20.99$ (40%)
4.35$ (78%)
2.0$ (75%)

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