DevDiaries #72: What to expect from Early Access
In the past diary it was said that the release slightly delayed by the work on the interface and improving the stability of the network code. We did our best to avoid it, but another small delay is inevitable. As always, we know exactly how to use the extra time to benefit a project. Now it is possible to complete a number of works that wed like to see ... completed ... already at the start of the Early Access (EA). Well, you know, all those little things from which the new day will become a little more encouraging.
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According to preliminary, but rather confident forecasts, Soldiers: Arena will be available at the end of January 2019. The cost of the game is still under discussion, but we will try to name it in the next month. Pros that youll get for your hard-earned money:
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Link Cons that will come with Early Access:
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Friends, we remind you that it makes sense to skip the Early Access stage, when the game will be paid, for those who are not ready for the cons listed above. The game will not be polished to a shining condition. Therefore, we would like to see among the early adopters those who understand the essence of the EA and are ready to look beyond some things. For those who are not ready - in fact, it is better to wait until the game becomes free to play. You will save both money and nerves. Buying the game in Early Access makes sense to those who want to see everything earlier than others, support the development and participate in it. This is an option for those who feel that they always wanted to give a shoulder and lend a helping hand to BW, but did not know how to do it. Well, even for those who are interested to see how Soldiers: Arena is changing and to be able to condescendingly tell beginners that one stormed Best Way office even BEFORE vanilla and the time that seems to be good ol days for today's youth is actually a modern tale compared to what happened back in the day.
Anyone who wants to take advantage of this opportunity is welcome to the development front. And at the front, as you know, its hot and hard, one day is considered for two. Wish you all the best, have a good evening and ... good morning.
[ 2018-11-23 20:47:29 CET ] [ Original post ]
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Hi, friends.
Despite the fact that we now are at an evening, its a new days dawn in the development of Soldiers: Arena. The day, in which Releasedate? will henceforth be turned into the request to Patchdate?. The day, in which there will be more certainty and fewer secrets. The day in which the cocoons of the diaries will turn into butterflies of the patches. And today, at the dawn of this day, let's talk about the nearest plans and some very important developments, about what to expect and what not to expect from the Early Access version.
It's a new dawn it's a new day it's a new life for me. Nina Simone Feeling good
In the past diary it was said that the release slightly delayed by the work on the interface and improving the stability of the network code. We did our best to avoid it, but another small delay is inevitable. As always, we know exactly how to use the extra time to benefit a project. Now it is possible to complete a number of works that wed like to see ... completed ... already at the start of the Early Access (EA). Well, you know, all those little things from which the new day will become a little more encouraging.
Link
- Control. Make interactive hints on gameplay, session and metagame interfaces. Add a classic RTS mouse mode (LMB for movement, RMB for attack), the ability to drag icons onto the hotbar from the general menu and make controls more intuitive.
- Metagame. Create battalion autofill templates for those who want to fight as quick as possible. Adjust the price and balance of the ingame currencies: silver and gold. By the way, we are just starting work on the balance of the economic component. And if we assume that the final version is Sunday, then the EA ones will be Wednesday at best. Considering that at first the game will be paid, now the priority is to fill it with content.
- Statistics. Refine windows with statistics on utility units, session results, game history. There is a small chance that we will have time to finish the replay structure. All this will help analyze the errors and understand where your team lost and which of your units turned out to be the most effective.
- Commands. Add the ability to create and enter the game teams of real bros, proven over the years, victories and defeats. And of course, adjust the balance of autofit opponents.
- Campaign! From morning till night we worked so that the campaign for the USSR devoted to the first weeks of the Great Patriotic War was ready for the Early Access. It shall depict the bloody summer of 1941 with all the consequences: the blitzkrieg and audacity of the German attacks, durability, and counterattacks of the Soviet army, pain and hardcore, typical for MoW.
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Say you just can't live that negative way, If you know what I mean; Make way for the positive day, 'Cause it's news (new day) news and days. Bob Marley Positive Vibration
According to preliminary, but rather confident forecasts, Soldiers: Arena will be available at the end of January 2019. The cost of the game is still under discussion, but we will try to name it in the next month. Pros that youll get for your hard-earned money:
- Ability to play earlier than others and support the development with word and deed.
- New gaming experience. Soldiers: Arena is really very different from other games in the series. To the already familiar and favorite mechanics we added a large list of new ones.
- Two game nations, more than two hundred units and three dozen commanders with a unique gameplay.
- Singleplayer/co-op campaign. One at the start of Early Access and another at readiness. We create each mission in such a way that it can be played in cooperative mode with friends, and so that each player can choose which units to call and what to do, cause leftovers from the hosts table isnt enough for true coop experience.
- Skirmishes and battles against advanced AI, which in most cases will be better than your teammates.
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- Multiplayer game. Weve made the game for this part after all! Meaty 5 VS 5 fights at a pace at which sitting in the bushes will not work. A huge selection of tools and tactics in order to arrange a holiday for you, and a gray hopeless weekday for your opponent. Detailed statistics for each unit to understand which part of your battalion screwed it up. Matchmaking to find rivals and teammates of your level. A balancer who won't throw you in a team against four filthy artillerymen.
- Support and quick patches. We kept in touch with the community for all three years from the creation of the page and are only going to gain momentum. Your tears, battle roar and the joy of victory will be heard and taken into account. Bugs will die, and features will be added. Early access is just the beginning.
- First echelon kit. Those who first come to the front must receive well-earned reinforcements. This shall include a premium account for three months, gold for the purchase of several premium units (2-5). The balance of gold is still not definite, so exact figures are hard to say at this point. And most importantly, two exclusive units that cannot be obtained in other ways: Pz.III Ausf.N and T-28E with a L-11 gun.
Link Cons that will come with Early Access:
- Possible changes and reworking of interfaces.
- FPS drawdowns and bugs. New patches for the new day. And they will surely come with the occasional and unpleasant bug-surprises.
- Crashes. Speaking of surprises. We have a lot of enjoyable ones. Crashes in Soldiers: Arena even in the test version are not a common sight and regardless not a critical one. Now, if you are thrown out of the game at the end of the session or at the end of the fourth hour of the mission, you dont need to tear your hair out and sprinkle ashes on the keyboard. Just click reconnect and continue the day of anger.
- Old models that we will change after the start of the EA. Many new animations and sounds are also in the plans for this period. You should be prepared for such situations.
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And a new day will dawn for those who stand long. Led Zeppelin Stairway to Heaven
Friends, we remind you that it makes sense to skip the Early Access stage, when the game will be paid, for those who are not ready for the cons listed above. The game will not be polished to a shining condition. Therefore, we would like to see among the early adopters those who understand the essence of the EA and are ready to look beyond some things. For those who are not ready - in fact, it is better to wait until the game becomes free to play. You will save both money and nerves. Buying the game in Early Access makes sense to those who want to see everything earlier than others, support the development and participate in it. This is an option for those who feel that they always wanted to give a shoulder and lend a helping hand to BW, but did not know how to do it. Well, even for those who are interested to see how Soldiers: Arena is changing and to be able to condescendingly tell beginners that one stormed Best Way office even BEFORE vanilla and the time that seems to be good ol days for today's youth is actually a modern tale compared to what happened back in the day.
Anyone who wants to take advantage of this opportunity is welcome to the development front. And at the front, as you know, its hot and hard, one day is considered for two. Wish you all the best, have a good evening and ... good morning.
Soldiers: Arena
Best Way
Best Way Soft
To be announced
Action Strategy Coop EA
Game News Posts 122
🎹🖱️Keyboard + Mouse
( reviews)
http://eng.bestway.com.ua/index.php/projects/soldiers-arena
https://store.steampowered.com/app/421010 
The Game includes VR Support
Soldiers: Arena will take you to the battlefields driven by the largest and bloodiest conflict of all time - World War II. This is the height of war, this is the time for real heroes.
Both new and already battle-proven multiplayer gamemodes to the original tactical gameplay are waiting for you. Interactive destructible environments and the ability to direct-control any combat unit. Steam support: matchmaking, workshop, steamcloud. Redesigned graphics, models and special effects. Conceptual new interface and convenient control, new battlefields and new opportunities.
Both new and already battle-proven multiplayer gamemodes to the original tactical gameplay are waiting for you. Interactive destructible environments and the ability to direct-control any combat unit. Steam support: matchmaking, workshop, steamcloud. Redesigned graphics, models and special effects. Conceptual new interface and convenient control, new battlefields and new opportunities.
Features:
- Revival of the “Men of War/Soldiers” game series. This multiplayer tactical RTS absorbed the best of the original series, favourite of players all over the world.
- Huge roster of units. Within a single game session, players will have access to a large number of unique units for every nation: tanks, vehicles, infantry and artillery of various types.
- The “Direct Control” mode. This mode provides the ability to play from the third person for any unit in the player’s army. The movement of the unit, firing the various guns, control of ammunition types, etc. all relying and directly controlled by player and thus the game conveys tactical action in it’s very essence.
- Destructible interactive environments. During the battle almost any object of the game can be destroyed or set on fire. Furthermore, all objects, including craters from explosions, may be used as cover.
- Atmosphere and realism. Even in large-scale game battles, it is necessary to take into account factors such as the supply of fuel and ammunition of each single unit. The precense of inventories for each unit limits the number and size of transported objects. Guns’ accuracy and penetration decreases with distance. Tired soldiers reduce the movement speed during long crossings. The influence of these and many other factors makes possible to reproduce the battles of World War II with a adequate degree of realism, most involving the player into the atmosphere of heated battles of the past.
- Modular realistic damage system. Any vehicle, regardless of its type, is composed of a set of modules that can be broken or destroyed. Types of ammunition, characteristics of guns, shooting distance, angle of armor, armor plate thickness and the threshold of material fatigue are taken into account, when calculating the piercing capability and damage caused to each of the component. Additionally, there are calculations of the probability of detonation of ammunition, engine fires, damage to wheels or tracks (which leads to immobilization of combat units). If a component is not destroyed, it can be repaired.
- Wide range of opportunities for infantry. Intelligence, combat, capture and repair of equipment, installation of anti-personnel and anti-tank obstacules of different types, construction of protective structures, health treatment, cover usage, ability to change through primary and secondary weapons, capture of buildings and territories.
- Great number of different types of weapons and ammunition. Pistols, submachine guns, machine guns, rifles and carbines, various types of grenades, dynamite, mines, knives and other items of equipment that are unique to each nation.
- Advanced Artificial Intelligence (Advanced AI). Infantry’s behaviour based on the feedback information from their own sensors (vision and acoustics), as well as allies’ signals. This allows the use of diversionary tactics, sending scouts into the enemy's rear, as well as to open the visibility with the help of special devices - observation towers, binoculars, telescopic tubes and sniper scopes. The morale of the infantry depends on the balance of forces on the battlefield - the soldiers may decide to advance or to withdraw from the fight.
- Conceptual new interface for convenient control.
- Enhanced game engine Gem2. Reworking of the game engine allows to provide a new level of graphics, the implementation of new and improvement already familiar to users game mechanics.
- OSX, Mac. Linux support.
- Full Steam support. Matchmaking, workshop, steamcloud, tradecards, achievments, steamstats, inventoryitems.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: 2 GHz Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3D Hardware Accelerator Card Required - OpenGL 3.0 compatibleNetwork: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu 15.04
- Processor: Intel Core i5-2.5GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
- Storage: 5 GB available space
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