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Hi, friends.
The time has come for the next Feedback diary. The one who reads could know some about settings, balance, AI, interfaces and matchmaking. There will be a regular rubric about funny bugs too. And we'll show the technology tree of the USSR, because you asked, and we dont mind.
In the previous diary we already wrote that now there is the possibility of reconnection to the session, but this is only one of the obvious advantages of the infrastructure changes that Soldiers: Arena has undergone in the past six months. The opportunity to enter the game as a spectator, player rating, matchmaking and optimization are also included. These are those works for which we had to delay the Early Access release. Obviously, nowadays, no one will be surprised by matchmaking systems or reconnect to the games, but in order to implement them on GEM2, we had to work hard. And the time for the execution of these works was very difficult to calculate. Therefore, we had to keep this information secret and hide it behind the words optimization and network code, although we incredibly wanted to share it.
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Such large-scale changes always bring new bugs and a lot of work on reconfiguring the game, but it was definitely worth it. Time is relative, and the fact that you had to wait for Early access a little longer paid off when creating the session. In 2019 it would be strange if one couldnt plunge himself into battle with the infrastructure not working. Soldiers: Arena should be not just a good game, but also the most responsive and convenient game on the GEM and some of these changes are ready. Now we are already using the matchmaker, but the number of players in the test is not enough for it to work at full strength, so it will definitely be refined after the release. At least now we can answer your questions about how the commanders will be balanced and the opponents can be chosen. Three basic parameters are taken into account:
- The maximum level of units in players army. It is bad to play with 53-K against Tigers!
- Battalion specialization. It is bad to play with other four tankmen against five infantrymen! By the way, it is hard to say bad for who.
- Personal player ratings. It is bad to play bad! The magic of numbers and raw statistics. The better you play, the stronger the opponents.
Link Work in other areas also did not halt in these months.
- Interface. Did you notice the new icons and the technology tree? Also we added a second row of hotbar for those who need more than one.
- Responsiveness of the game. Added in-game hints not only on the gameplay, but also on the interface elements. Making the rules of the game more understandable. Now, if, for example, you shoot with 88-mm at a light tank engine, it will be broken in 100% cases. Breaking the gun barrel is no longer a random event upon hit. You shoot into the barrel - you break the barrel.
- AI. Units become smarter and annoying moments appears less often. For example, before there were unpleasant interruptions, when units began to run into each other because of the intersection of paths, even when they were far away from each other. Now the traffic rules has been mastered. At your requests (numerous, it is worth saying) tankmen stopped taking their place on the machine gun even before the previous gunner let out his last breath. Now they wait a few seconds, before leaning out of the hatch. This is in addition to being able to order them not to lean out at all.
- Rules of the game. Significantly accelerated the set of points in the case of capture of 75% of the map. Now, if you have been forced to stay near the respawn, you will not endure shame for too long. The coefficients of the influence of players on the size of the map were changed so that the battle would become a bit more spacious. We configured the storming of buildings. Skill and weapons of a fighter have even more weight. One stormtrooper, for example, may win in a confrontation against an entire detachment of riflemen recruits.
- Playtests. We tested the game at low levels, since it is from them that new players will start, and it is their balance that must now be given special attention During the last few months the most powerful tanks were Pz.Kpfw.III and T-28. We are glad that at low levels the game does not lose intensity and does not seem boring, but on the contrary has its own charm. Cheaper units make it possible to think less about saving and play more carelessly. On the screenshots of the USSR technology tree, all units of levels 1-3 are open, so that you can understand what we are talking about.
Page 1 Page 2 Page 3 As always, we fought against bugs. More changes - more bugs, you know. There were damn a lot of changes in the last six months, which meant there were quite a lot of bugs ... At first, it was easier to say what works, than what does not work. Now the situation has stabilized, but memories of ringing silence, which fell on select players during the games causing utterly terrible experiences, are still alive in the memory of many. Or for example the smoke screens, because of which the game began to eat twice the resources as usual. Or how about the barrels of guns which broke down even with the slightest contact with the allied vehicles, which gave you the feeling that you were watching a professional football match. And certainly one can never forget if they were unfortunate enough to see at least once how fighters shot in the direction opposite to which they were staring at ... and turned their weapons accordingly. Creepy stuff to see and it feels good knowing that you will never see it. In the next diary we will write in detail about the process of recruiting an army and forming your battalion. We will try to remove all the misunderstandings and clear our understatements so that we have to explain less when showing the gameplay video. We really dont want to do it with an unfinished interface, but it may be necessary. Not to show the gameplay before the start of sales is not an option. In the meantime, wish you all the best, guys!
[ 2018-12-08 18:47:35 CET ] [ Original post ]
Both new and already battle-proven multiplayer gamemodes to the original tactical gameplay are waiting for you. Interactive destructible environments and the ability to direct-control any combat unit. Steam support: matchmaking, workshop, steamcloud. Redesigned graphics, models and special effects. Conceptual new interface and convenient control, new battlefields and new opportunities.
Features:
- Revival of the “Men of War/Soldiers” game series. This multiplayer tactical RTS absorbed the best of the original series, favourite of players all over the world.
- Huge roster of units. Within a single game session, players will have access to a large number of unique units for every nation: tanks, vehicles, infantry and artillery of various types.
- The “Direct Control” mode. This mode provides the ability to play from the third person for any unit in the player’s army. The movement of the unit, firing the various guns, control of ammunition types, etc. all relying and directly controlled by player and thus the game conveys tactical action in it’s very essence.
- Destructible interactive environments. During the battle almost any object of the game can be destroyed or set on fire. Furthermore, all objects, including craters from explosions, may be used as cover.
- Atmosphere and realism. Even in large-scale game battles, it is necessary to take into account factors such as the supply of fuel and ammunition of each single unit. The precense of inventories for each unit limits the number and size of transported objects. Guns’ accuracy and penetration decreases with distance. Tired soldiers reduce the movement speed during long crossings. The influence of these and many other factors makes possible to reproduce the battles of World War II with a adequate degree of realism, most involving the player into the atmosphere of heated battles of the past.
- Modular realistic damage system. Any vehicle, regardless of its type, is composed of a set of modules that can be broken or destroyed. Types of ammunition, characteristics of guns, shooting distance, angle of armor, armor plate thickness and the threshold of material fatigue are taken into account, when calculating the piercing capability and damage caused to each of the component. Additionally, there are calculations of the probability of detonation of ammunition, engine fires, damage to wheels or tracks (which leads to immobilization of combat units). If a component is not destroyed, it can be repaired.
- Wide range of opportunities for infantry. Intelligence, combat, capture and repair of equipment, installation of anti-personnel and anti-tank obstacules of different types, construction of protective structures, health treatment, cover usage, ability to change through primary and secondary weapons, capture of buildings and territories.
- Great number of different types of weapons and ammunition. Pistols, submachine guns, machine guns, rifles and carbines, various types of grenades, dynamite, mines, knives and other items of equipment that are unique to each nation.
- Advanced Artificial Intelligence (Advanced AI). Infantry’s behaviour based on the feedback information from their own sensors (vision and acoustics), as well as allies’ signals. This allows the use of diversionary tactics, sending scouts into the enemy's rear, as well as to open the visibility with the help of special devices - observation towers, binoculars, telescopic tubes and sniper scopes. The morale of the infantry depends on the balance of forces on the battlefield - the soldiers may decide to advance or to withdraw from the fight.
- Conceptual new interface for convenient control.
- Enhanced game engine Gem2. Reworking of the game engine allows to provide a new level of graphics, the implementation of new and improvement already familiar to users game mechanics.
- OSX, Mac. Linux support.
- Full Steam support. Matchmaking, workshop, steamcloud, tradecards, achievments, steamstats, inventoryitems.
- OS: Ubuntu 12.04
- Processor: 2 GHz Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3D Hardware Accelerator Card Required - OpenGL 3.0 compatibleNetwork: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu 15.04
- Processor: Intel Core i5-2.5GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
- Storage: 5 GB available space
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