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DevDiaries #76: Extinguishing and igniting
Here and after all quotes from Fahrenheit 451 As Ray Bradbury reasonably remarked, it was very hot in the discussions and comments under the previous diary. This is partly our guilt, because of the delay ... and yet here comes another one. But you made it worth your while too, right? Youve decided not to balance evil with good this time. Okay, let's count the draw and move on. In this diary we explained in detail the reasons for all the delays and hoped that now we would be on the same wavelength as the community. Obviously, we still understand the phrase approximate dates in different ways. And its a time to do something about this.
When the moles of Releasedates?! reaches a critical mass, it is difficult to restrain and not to announce the approximate one. And we did not restrain. When we knew that we couldnt keep up with the schedule, we changed the date. You were burning out from delays, and we were equally burnt out of comments and hurries. Now the temperature has risen to supercritical values and it needs to be brought down. Therefore, today we will provide the hot tea and a gameplay video, and in return it would be jolly handy if you were to provide a dose of kindness, how about that?
Link The release is still scheduled for the near future, but in order to reduce the amount of sadness from the postponements, let's set it To be announced for now. We dont really want (again) to walk down the Internet under constant Shame! screams through the path of atonement, simply because we are making the game better. Next time, we shall change the date to a specific one. The same applies to the price. At least two weeks before the release, they will be listed on the store page.
Despite the fact that the new icons just appeared in the game last week, we, as promised, we shall publish the first gameplay video of Soldiers: Arena now in January. It comes without edits, exclusively showing the rough, angry and loud howitzer battalion gameplay. So well add another Check! on the board of fulfilled promises and will continue to work on the full version of the video. We remind you that the pace and style of gameplay differs greatly for different battalions, and animation bugs and old models are still present. More will be to come. You can watch the video now. By the way, do tell in the comments if you were eager enough to watch the video before reading the text :) https://www.youtube.com/watch?v=Mp2srn9B-pw&feature=youtu.be Thanks again to everyone who believed in us all this time and continues to support us so far. You are the best. Soon!
[ 2019-01-29 18:26:36 CET ] [ Original post ]
Link
Hi, friends.
Today well talk ... a little. And, perhaps, discuss in the comments ... a lot. The concept of approximate numbers, the melting point and preview gameplay video of Soldiers: Arena.
The world was full of burning of all types and sizes. Now the guild of the asbestos-weaver must open shop very soon.
Here and after all quotes from Fahrenheit 451 As Ray Bradbury reasonably remarked, it was very hot in the discussions and comments under the previous diary. This is partly our guilt, because of the delay ... and yet here comes another one. But you made it worth your while too, right? Youve decided not to balance evil with good this time. Okay, let's count the draw and move on. In this diary we explained in detail the reasons for all the delays and hoped that now we would be on the same wavelength as the community. Obviously, we still understand the phrase approximate dates in different ways. And its a time to do something about this.
At least you were a fool about the right things
When the moles of Releasedates?! reaches a critical mass, it is difficult to restrain and not to announce the approximate one. And we did not restrain. When we knew that we couldnt keep up with the schedule, we changed the date. You were burning out from delays, and we were equally burnt out of comments and hurries. Now the temperature has risen to supercritical values and it needs to be brought down. Therefore, today we will provide the hot tea and a gameplay video, and in return it would be jolly handy if you were to provide a dose of kindness, how about that?
Link The release is still scheduled for the near future, but in order to reduce the amount of sadness from the postponements, let's set it To be announced for now. We dont really want (again) to walk down the Internet under constant Shame! screams through the path of atonement, simply because we are making the game better. Next time, we shall change the date to a specific one. The same applies to the price. At least two weeks before the release, they will be listed on the store page.
And I thought about books. And for the first time I realized that a man was behind each one of the books. A man had to think them up. A man had to take a long time to put them down on paper. And Id never even thought that thought before.
Despite the fact that the new icons just appeared in the game last week, we, as promised, we shall publish the first gameplay video of Soldiers: Arena now in January. It comes without edits, exclusively showing the rough, angry and loud howitzer battalion gameplay. So well add another Check! on the board of fulfilled promises and will continue to work on the full version of the video. We remind you that the pace and style of gameplay differs greatly for different battalions, and animation bugs and old models are still present. More will be to come. You can watch the video now. By the way, do tell in the comments if you were eager enough to watch the video before reading the text :) https://www.youtube.com/watch?v=Mp2srn9B-pw&feature=youtu.be Thanks again to everyone who believed in us all this time and continues to support us so far. You are the best. Soon!
[ 2019-01-29 18:26:36 CET ] [ Original post ]
Soldiers: Arena
Best Way
Developer
Best Way Soft
Publisher
To be announced
Release
Game News Posts:
122
🎹🖱️Keyboard + Mouse
( reviews)
The Game includes VR Support
Soldiers: Arena will take you to the battlefields driven by the largest and bloodiest conflict of all time - World War II. This is the height of war, this is the time for real heroes.
Both new and already battle-proven multiplayer gamemodes to the original tactical gameplay are waiting for you. Interactive destructible environments and the ability to direct-control any combat unit. Steam support: matchmaking, workshop, steamcloud. Redesigned graphics, models and special effects. Conceptual new interface and convenient control, new battlefields and new opportunities.
Both new and already battle-proven multiplayer gamemodes to the original tactical gameplay are waiting for you. Interactive destructible environments and the ability to direct-control any combat unit. Steam support: matchmaking, workshop, steamcloud. Redesigned graphics, models and special effects. Conceptual new interface and convenient control, new battlefields and new opportunities.
Features:
- Revival of the “Men of War/Soldiers” game series. This multiplayer tactical RTS absorbed the best of the original series, favourite of players all over the world.
- Huge roster of units. Within a single game session, players will have access to a large number of unique units for every nation: tanks, vehicles, infantry and artillery of various types.
- The “Direct Control” mode. This mode provides the ability to play from the third person for any unit in the player’s army. The movement of the unit, firing the various guns, control of ammunition types, etc. all relying and directly controlled by player and thus the game conveys tactical action in it’s very essence.
- Destructible interactive environments. During the battle almost any object of the game can be destroyed or set on fire. Furthermore, all objects, including craters from explosions, may be used as cover.
- Atmosphere and realism. Even in large-scale game battles, it is necessary to take into account factors such as the supply of fuel and ammunition of each single unit. The precense of inventories for each unit limits the number and size of transported objects. Guns’ accuracy and penetration decreases with distance. Tired soldiers reduce the movement speed during long crossings. The influence of these and many other factors makes possible to reproduce the battles of World War II with a adequate degree of realism, most involving the player into the atmosphere of heated battles of the past.
- Modular realistic damage system. Any vehicle, regardless of its type, is composed of a set of modules that can be broken or destroyed. Types of ammunition, characteristics of guns, shooting distance, angle of armor, armor plate thickness and the threshold of material fatigue are taken into account, when calculating the piercing capability and damage caused to each of the component. Additionally, there are calculations of the probability of detonation of ammunition, engine fires, damage to wheels or tracks (which leads to immobilization of combat units). If a component is not destroyed, it can be repaired.
- Wide range of opportunities for infantry. Intelligence, combat, capture and repair of equipment, installation of anti-personnel and anti-tank obstacules of different types, construction of protective structures, health treatment, cover usage, ability to change through primary and secondary weapons, capture of buildings and territories.
- Great number of different types of weapons and ammunition. Pistols, submachine guns, machine guns, rifles and carbines, various types of grenades, dynamite, mines, knives and other items of equipment that are unique to each nation.
- Advanced Artificial Intelligence (Advanced AI). Infantry’s behaviour based on the feedback information from their own sensors (vision and acoustics), as well as allies’ signals. This allows the use of diversionary tactics, sending scouts into the enemy's rear, as well as to open the visibility with the help of special devices - observation towers, binoculars, telescopic tubes and sniper scopes. The morale of the infantry depends on the balance of forces on the battlefield - the soldiers may decide to advance or to withdraw from the fight.
- Conceptual new interface for convenient control.
- Enhanced game engine Gem2. Reworking of the game engine allows to provide a new level of graphics, the implementation of new and improvement already familiar to users game mechanics.
- OSX, Mac. Linux support.
- Full Steam support. Matchmaking, workshop, steamcloud, tradecards, achievments, steamstats, inventoryitems.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: 2 GHz Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3D Hardware Accelerator Card Required - OpenGL 3.0 compatibleNetwork: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu 15.04
- Processor: Intel Core i5-2.5GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
- Storage: 5 GB available space
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