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Hi, friends.
Our Easter and May Day greetings to you all! Hope your holidays were the same as ours - passed in work and joy. And you are cheerful, in a good mood and ready for a new diary about the results of recent months of work. The main priority of these months was the metagame, and we talked about it a lot lately. So much that we even fed up. Therefore, today we will pause and talk about the rest of the stuff: new features, units, models, speech lines, AI improvements, usability, and a variety of snipers.
Every strategy fan knows that harvesters have their own work, and devastators have their own. And they are not interchangeable. The same for the game development. While some are engaged in the metagame, others - in other things.
- Return and improvement of the inventory. Dont say later that developers cant hear the grumbling in the community - we can. Inventory definitely will be reworked but we have a head start. And after that, maybe, well find some way to bring back the ammunition.
- Convenience of use. Made a simple launch of singleplayer, PVE and PVP sessions, tips on the metagame interface (this is the last time about the meta, we swear).
- Repair of repair mechanics. Now tankmen are able to repair several broken components at once if there are enough working hands. Progress is displayed on the repair icon.
- AI. Vehicles can shoot from all guns now. So while you are using direct control and trying to aim the thinnest armor plate, machine guns wont be treacherously silent towards enemy infantry. Rejoice all!
- Rebalance of battalions. Also we added a new one. Panzergrenadier tank regiment is now available only for Germany. It comes with its Inability to take the regular infantry, air defense units, and 6th lvl tanks, but it compensates with slots for top motorized infantry which is otherwise inaccessible to other commanders. The sight to behold: Armored personnel carriers with infantry, Panzergrenadiers and Brandenburgers in combination with tanks If you want to implement a blitzkrieg within the game session - Panzergrenadier tank regiment is just for you!
- Training days for units. All special infantry has learned how to disguise. Saboteurs and other stealth infantry also can see areas of view of other units. So it has become a bit more profitable to cross the front line, to spoil the blood in the enemy's rear, to be brave and bold.
- Improved fortifications. The ability to strengthen the position no longer works instantly, and some tanks have received this feature. Why only some? Because we are testing how useful it will be. Do you think tanks need additional protection like that?
- Voice lines. The first three hundred are already voiced and added to the game. Units become angry, desperate, and pleased with the player. They live, in a word. Unfortunately only in Russian for now.
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And we pursued on to set up the balance as usual. At this time, we take the example of not the balance of units, battalions or factions relative to each other, but the balance of effort and resource of the players attention to the advantage gained. It is no secret that snipers have always been quite dangerous in GEM games and this, undoubtedly, corresponds to reality. But you must admit, this is not fair when there are units, which just need to be spawned to be successful. At the same time, to destroy these units you need to conduct an entire search and neutralization operation. In reality, the life of a sniper isn't that easy. While he is looking for a target, he can be the target for another sniper. Therefore, in Soldiers: Arena, we want to reflect two more important things: the priority of target selection and the possibility of a snipers duel. And over the past few months, snipers have experienced many ups and downs. We increased the noise level of the shot and the time of aiming depending on the distance to the target. But at the same time gave them camouflage bushes and target priorities so that snipers would destroy not the easiest, but the most dangerous infantry targets (machine gunners, snipers, AT-riflemen, etc.). In the future, we plan to add special rules for visibility zones for this group of units, so that snipers can detect each other and create the possibility of the sniper duel at its best.
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By the way, you asked many times how regular snipers differ from elite ones. We should start with the fact that this is not the only types of snipers in Soldiers: Arena.
- The sniper (regular) has basic shooting skills, the usual viewport and Mauser 98k (Germany) or the Mosin Rifle (USSR) and they need a lot of time to reload after each shot.
- The sniper from the saboteurs squad - has the same weapon as the regular one, but proficient shooting and stealth skills, and therefore is not visible throughout the entire line of sight of the enemy viewport.
- The sniper from the Brandenburg squad is very similar to a saboteur, but arrives on an armored car along with other Brandenburgers.
- The sniper from the NKVD squad is the Soviet analog of the Brandenburger, but walks on foot. The main advantage is that he can detect stealth infantry.
- Jaeger Sniper (Germany's collectors unit) - can detect hidden infantry and have an additional weapon - a machine gun.
- Elite snipers - have stealth skill, grenades, several AP-mines and, most importantly, semi-automatic sniper rifle Gewehr 43 (Germany) or SVT-40 (USSR), thanks to which they shoot more often. They are available only in the sabotage and reconnaissance battalion.
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There should have been a regular section about funny bugs (and it was already written), but doubts arose as to its usefulness. What do you think, is it worth returning? Or we have place only for the informative stuff in the diaries, but not for the bloopers? Leave a comment + if you need to return it or - if you need to bury it. That's all for today. We wish you all the best as usual!
[ 2019-05-04 01:41:29 CET ] [ Original post ]