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DevDiaries #86: Arts and hints


Link Hi, friends. Summer is over and with it our short parting. Let this art with sunflowers, tankmen with a dog and T-34 brighten up the beginning of autumn for all of you. We went to work straight outta stealth mode and prepared a short diary about arts, getting rid of placeholders, game responsiveness, and interface. To make the metagame more attractive, we began work on the art for battalions. Started quite a while ago, but did not add them to the game until each one was ready. We finished this work by the end of August, so now the metagame interface has significantly fewer placeholders and notably more beauty. In the last post, before we went into the fog of [strike]war[/strike] vacation, we already showed the art of the German subversive and reconnaissance battalion, and today's one is, obviously, the Soviet medium tank battalion. In the future, we will show the rest in good resolution.
Link There are much fewer placeholders and question marks in the development tree too. The work has not yet been completed, so the icons from different periods look a bit heterogeneous. And may change one or more times before release.
Link We also added a lot of hints on the metagame interface. It probably doesn't sound like an epic and very interesting task to read about. And its unlikely to give rise to fantasies about how you and your friends are going to open hints until the early hours of the morning, and interrupting each other excitedly talk about unit levels, or re-reading over and over again, for which you need a Play button. Being a rather boring part of the learning process (which is not Disneyland itself), the tips do not cease to be extremely important and necessary. Soldiers: Arena is a hardcore, as we all love, so there are a lot of mechanics, features, groups of units, types of slots and all kinds of characteristics in it, which you doubtfully understand without a peep. Now you will have a reliable assistant in the metagame. Not Clippy though.
Link Most importantly, tips for units and battalions have started to do their job and can explain to beginners how the T-34-85 differs from the T-34-85M, or rookie rifleman from a veteran. And that means the decision to take it to the deck or not will be more conscious. Of course, you can always just put the most expensive units ... But if you, like us, like to dig into the settings and assemble the most efficient, interesting and surprising battalion, these tips will come in handy. They, as you see, contain a lot of information: basic characteristics, a list of strengths and weaknesses, a description of the unit. Ok, they WILL contain when we finish filling in all the data.
Link We are doing our best to make the game as attractive as possible before the release, to remove the maximum number of placeholders and temporary solutions. We would like to make the OBT stage as short and quick as possible to give everyone a chance to play. While we have the opportunity to devote all our efforts to development, rather than support, we intend to use it. Wish you all the best, and feel free to suggest a topic for the next diary.


[ 2019-09-07 17:49:03 CET ] [ Original post ]

Soldiers: Arena
Best Way Developer
Best Way Soft Publisher
To be announced Release
Game News Posts: 122
🎹🖱️Keyboard + Mouse
( reviews)
The Game includes VR Support
Soldiers: Arena will take you to the battlefields driven by the largest and bloodiest conflict of all time - World War II. This is the height of war, this is the time for real heroes.

Both new and already battle-proven multiplayer gamemodes to the original tactical gameplay are waiting for you. Interactive destructible environments and the ability to direct-control any combat unit. Steam support: matchmaking, workshop, steamcloud. Redesigned graphics, models and special effects. Conceptual new interface and convenient control, new battlefields and new opportunities.

Features:

  • Revival of the “Men of War/Soldiers” game series. This multiplayer tactical RTS absorbed the best of the original series, favourite of players all over the world.
  • Huge roster of units. Within a single game session, players will have access to a large number of unique units for every nation: tanks, vehicles, infantry and artillery of various types.
  • The “Direct Control” mode. This mode provides the ability to play from the third person for any unit in the player’s army. The movement of the unit, firing the various guns, control of ammunition types, etc. all relying and directly controlled by player and thus the game conveys tactical action in it’s very essence.
  • Destructible interactive environments. During the battle almost any object of the game can be destroyed or set on fire. Furthermore, all objects, including craters from explosions, may be used as cover.
  • Atmosphere and realism. Even in large-scale game battles, it is necessary to take into account factors such as the supply of fuel and ammunition of each single unit. The precense of inventories for each unit limits the number and size of transported objects. Guns’ accuracy and penetration decreases with distance. Tired soldiers reduce the movement speed during long crossings. The influence of these and many other factors makes possible to reproduce the battles of World War II with a adequate degree of realism, most involving the player into the atmosphere of heated battles of the past.
  • Modular realistic damage system. Any vehicle, regardless of its type, is composed of a set of modules that can be broken or destroyed. Types of ammunition, characteristics of guns, shooting distance, angle of armor, armor plate thickness and the threshold of material fatigue are taken into account, when calculating the piercing capability and damage caused to each of the component. Additionally, there are calculations of the probability of detonation of ammunition, engine fires, damage to wheels or tracks (which leads to immobilization of combat units). If a component is not destroyed, it can be repaired.
  • Wide range of opportunities for infantry. Intelligence, combat, capture and repair of equipment, installation of anti-personnel and anti-tank obstacules of different types, construction of protective structures, health treatment, cover usage, ability to change through primary and secondary weapons, capture of buildings and territories.
  • Great number of different types of weapons and ammunition. Pistols, submachine guns, machine guns, rifles and carbines, various types of grenades, dynamite, mines, knives and other items of equipment that are unique to each nation.
  • Advanced Artificial Intelligence (Advanced AI). Infantry’s behaviour based on the feedback information from their own sensors (vision and acoustics), as well as allies’ signals. This allows the use of diversionary tactics, sending scouts into the enemy's rear, as well as to open the visibility with the help of special devices - observation towers, binoculars, telescopic tubes and sniper scopes. The morale of the infantry depends on the balance of forces on the battlefield - the soldiers may decide to advance or to withdraw from the fight.
  • Conceptual new interface for convenient control.
  • Enhanced game engine Gem2. Reworking of the game engine allows to provide a new level of graphics, the implementation of new and improvement already familiar to users game mechanics.
  • OSX, Mac. Linux support.
  • Full Steam support. Matchmaking, workshop, steamcloud, tradecards, achievments, steamstats, inventoryitems.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: 2 GHz Intel Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 3D Hardware Accelerator Card Required - OpenGL 3.0 compatibleNetwork: Broadband Internet connection
  • Storage: 5 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 15.04
  • Processor: Intel Core i5-2.5GHzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
  • Storage: 5 GB available space
GAMEBILLET

[ 6138 ]

18.74$ (25%)
12.38$ (17%)
6.00$ (70%)
12.99$ (48%)
16.87$ (52%)
9.95$ (17%)
4.12$ (17%)
16.79$ (16%)
4.59$ (8%)
7.50$ (70%)
2.67$ (79%)
0.90$ (91%)
27.59$ (8%)
33.99$ (15%)
13.79$ (8%)
13.26$ (34%)
13.99$ (30%)
9.74$ (25%)
16.57$ (17%)
12.42$ (17%)
3.33$ (83%)
14.85$ (58%)
1.20$ (92%)
20.62$ (17%)
7.99$ (68%)
11.99$ (20%)
2.07$ (79%)
13.04$ (13%)
15.45$ (48%)
16.97$ (15%)
GAMERSGATE

[ 3395 ]

4.5$ (77%)
12.1$ (36%)
4.95$ (67%)
5.0$ (50%)
0.6$ (92%)
0.75$ (92%)
3.5$ (95%)
25.0$ (50%)
3.99$ (20%)
20.82$ (40%)
30.0$ (50%)
2.0$ (90%)
4.25$ (79%)
3.04$ (70%)
10.4$ (60%)
1.0$ (90%)
3.0$ (75%)
6.25$ (75%)
4.0$ (80%)
0.58$ (92%)
1.5$ (85%)
10.04$ (50%)
30.0$ (50%)
1.0$ (90%)
11.99$ (40%)
2.5$ (50%)
18.74$ (25%)
6.0$ (80%)
2.25$ (85%)
18.0$ (55%)

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