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Name change and other important news
A couple of months ago, negotiations with 1C were completed. They ended with the signing of a publishing agreement. We were an indie studio long enough to fully enjoy unlimited freedom and limited resources. Now the development is at the stage when the core gameplay is ready, all possible foundations have been laid, and it is the right time to move on to public tests and promoting the game. And for this particular stage, we really needed a partner, preferably time-tested one. Therefore, to unite with 1C again to release the next part of Men of War - is a logical and exciting step for both companies. Now that our cooperation has resumed, we will be able to increase staff, speed up development, add some more beautiful things to the game, do promotion, spend more money at the casino ...
... and use the Men of War family name. We had previously discussed the possibility of changing the name before the release and only partly so as not to receive news in Google Alerts on the life of New Brunswick and the Soldiers Arena hockey stadium. Men of War is without a doubt a more recognizable, popular and unequivocal title than Soldiers (there are still many more games with soldiers in the title). Now we can not only return to work on the MoW series, but also continue it. The number 2 in the name is not without reason after all. Arena turned out to be a really new game. She retained the main game mechanics, received many new ones, and lost some of the old problems of the series. Men of War II: Arena has both a recognizable MoW gameplay and a new gaming experience ...
... which you will soon be able to test. Over the past few months, we have not only signed contracts and changed names, but also prepared for the beta test. It will begin in the near future and will take place in three stages. For the first and most cozy one we will recruit a couple of hundred players. Over time, we shall move to a larger-scale CBT, and only then to OBT, when anyone can play. We will be able to collect more feedback in conditions close to in the field ones, and you will be able to try the game before release. What is needed for this?
[ 2019-09-24 16:15:07 CET ] [ Original post ]
Hi, friends.
Didnt we promise important news this Fall? So the change of name is one of them. Hopefully, we didnt hold any weird make tattoo with our brand name contests, otherwise, it would be kinda awkward now.
Publisher.
A couple of months ago, negotiations with 1C were completed. They ended with the signing of a publishing agreement. We were an indie studio long enough to fully enjoy unlimited freedom and limited resources. Now the development is at the stage when the core gameplay is ready, all possible foundations have been laid, and it is the right time to move on to public tests and promoting the game. And for this particular stage, we really needed a partner, preferably time-tested one. Therefore, to unite with 1C again to release the next part of Men of War - is a logical and exciting step for both companies. Now that our cooperation has resumed, we will be able to increase staff, speed up development, add some more beautiful things to the game, do promotion, spend more money at the casino ...
Name.
... and use the Men of War family name. We had previously discussed the possibility of changing the name before the release and only partly so as not to receive news in Google Alerts on the life of New Brunswick and the Soldiers Arena hockey stadium. Men of War is without a doubt a more recognizable, popular and unequivocal title than Soldiers (there are still many more games with soldiers in the title). Now we can not only return to work on the MoW series, but also continue it. The number 2 in the name is not without reason after all. Arena turned out to be a really new game. She retained the main game mechanics, received many new ones, and lost some of the old problems of the series. Men of War II: Arena has both a recognizable MoW gameplay and a new gaming experience ...
Public tests.
... which you will soon be able to test. Over the past few months, we have not only signed contracts and changed names, but also prepared for the beta test. It will begin in the near future and will take place in three stages. For the first and most cozy one we will recruit a couple of hundred players. Over time, we shall move to a larger-scale CBT, and only then to OBT, when anyone can play. We will be able to collect more feedback in conditions close to in the field ones, and you will be able to try the game before release. What is needed for this?
- Register on the publishers website.
- Send an e-mail with your data to pr@bestway.com.ua: the email address for which you registered your account on the 1C website, a link to your account in Steam, full name.
- Periodically check mail and news. We will write about the end of recruitment and the beginning of the test.
[ 2019-09-24 16:15:07 CET ] [ Original post ]
Soldiers: Arena
Best Way
Developer
Best Way Soft
Publisher
To be announced
Release
Game News Posts:
122
🎹🖱️Keyboard + Mouse
( reviews)
The Game includes VR Support
Soldiers: Arena will take you to the battlefields driven by the largest and bloodiest conflict of all time - World War II. This is the height of war, this is the time for real heroes.
Both new and already battle-proven multiplayer gamemodes to the original tactical gameplay are waiting for you. Interactive destructible environments and the ability to direct-control any combat unit. Steam support: matchmaking, workshop, steamcloud. Redesigned graphics, models and special effects. Conceptual new interface and convenient control, new battlefields and new opportunities.
Both new and already battle-proven multiplayer gamemodes to the original tactical gameplay are waiting for you. Interactive destructible environments and the ability to direct-control any combat unit. Steam support: matchmaking, workshop, steamcloud. Redesigned graphics, models and special effects. Conceptual new interface and convenient control, new battlefields and new opportunities.
Features:
- Revival of the “Men of War/Soldiers” game series. This multiplayer tactical RTS absorbed the best of the original series, favourite of players all over the world.
- Huge roster of units. Within a single game session, players will have access to a large number of unique units for every nation: tanks, vehicles, infantry and artillery of various types.
- The “Direct Control” mode. This mode provides the ability to play from the third person for any unit in the player’s army. The movement of the unit, firing the various guns, control of ammunition types, etc. all relying and directly controlled by player and thus the game conveys tactical action in it’s very essence.
- Destructible interactive environments. During the battle almost any object of the game can be destroyed or set on fire. Furthermore, all objects, including craters from explosions, may be used as cover.
- Atmosphere and realism. Even in large-scale game battles, it is necessary to take into account factors such as the supply of fuel and ammunition of each single unit. The precense of inventories for each unit limits the number and size of transported objects. Guns’ accuracy and penetration decreases with distance. Tired soldiers reduce the movement speed during long crossings. The influence of these and many other factors makes possible to reproduce the battles of World War II with a adequate degree of realism, most involving the player into the atmosphere of heated battles of the past.
- Modular realistic damage system. Any vehicle, regardless of its type, is composed of a set of modules that can be broken or destroyed. Types of ammunition, characteristics of guns, shooting distance, angle of armor, armor plate thickness and the threshold of material fatigue are taken into account, when calculating the piercing capability and damage caused to each of the component. Additionally, there are calculations of the probability of detonation of ammunition, engine fires, damage to wheels or tracks (which leads to immobilization of combat units). If a component is not destroyed, it can be repaired.
- Wide range of opportunities for infantry. Intelligence, combat, capture and repair of equipment, installation of anti-personnel and anti-tank obstacules of different types, construction of protective structures, health treatment, cover usage, ability to change through primary and secondary weapons, capture of buildings and territories.
- Great number of different types of weapons and ammunition. Pistols, submachine guns, machine guns, rifles and carbines, various types of grenades, dynamite, mines, knives and other items of equipment that are unique to each nation.
- Advanced Artificial Intelligence (Advanced AI). Infantry’s behaviour based on the feedback information from their own sensors (vision and acoustics), as well as allies’ signals. This allows the use of diversionary tactics, sending scouts into the enemy's rear, as well as to open the visibility with the help of special devices - observation towers, binoculars, telescopic tubes and sniper scopes. The morale of the infantry depends on the balance of forces on the battlefield - the soldiers may decide to advance or to withdraw from the fight.
- Conceptual new interface for convenient control.
- Enhanced game engine Gem2. Reworking of the game engine allows to provide a new level of graphics, the implementation of new and improvement already familiar to users game mechanics.
- OSX, Mac. Linux support.
- Full Steam support. Matchmaking, workshop, steamcloud, tradecards, achievments, steamstats, inventoryitems.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: 2 GHz Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3D Hardware Accelerator Card Required - OpenGL 3.0 compatibleNetwork: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu 15.04
- Processor: Intel Core i5-2.5GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or betterNetwork: Broadband Internet connection
- Storage: 5 GB available space
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