The Unwelcomed v0.9 Release Notes
Added Second Puzzle Room! Added rudimentary option in start room - Select from Hold to grab or Grab Toggle. Removed Start Button from start room - Start room now has portraits to take you to the apartment (tutorial) or directly to the Foyer Updated book textures in room 1 to provide clarity on the puzzle. Added intractable doors on shelving units in foyer. Added key for room 2 to foyer. Added additional animations and sounds to random puzzles. (KB/M) Increased minimum distance you can 'zoom' an object toward your player in order to stop it from colliding while walking. (KB/M) Increased interaction distance to allow for pickup of objects on floor and out of reach areas easier.
There is currently no 'save' system. So there is no way to detail how far you have gotten - We hope to have this in place in the next major update. Steam Achievements appear to not be registering correctly at this time. Collision events can loop indefinitely under some circumstances. (KB/M) There is no 'crouch' key. We are working on adding it to help non-VR users access areas of the game easier. (KB/M) There is no current way to 'zoom' the view to read or inspect objects that are out of reach (a sticky note in room1 is an example). (KB/M) Attempting to open locked objects can still be a pain. The best advice we can offer is pick up the key, touch it to the door handle, but keep the door from going green. This ensures that you aren't accidently trying to activate the door instead of the key. (KB/M) There is no menu system for keyboard/mouse users (or for VR for that matter). To exit the game, ALT+F4 if you are in fullscreen or simply click the X in the upper right corner if you are in windowed mode. (VR) If you are holding an object, there is a chance the teleporter will 'land' on the object you are holding. This can cause you to teleport a very short distance. Current workaround is to use your other hand, or, re-align the object you have picked up. (VR) Objects in drawers may or may not stay in place as the drawer moves. Additionally, objects that were once in a drawer, may move with the drawer on use, even if the object not in contact with the drawer. Currently, the player has the ability to interact with objects inside closed/locked objects using other objects (mostly for KB/M) but i could seen VM having an issue with this as well.
For Keyboard and Mouse users, the key mapping options do not currently work. Keyboard binds are as follows: E – Use/Interact: Any object that can open, such as doors, drawers, or lids are openable by targeting them with the crosshairs and pressing this button. Additionally, some objects require another object to work, such as grabbing the keys from the hanger and 'using' them while in contact with the door handle in the apartment. Right Click – Pick Up Object: Any object that can be picked up, target with the crosshairs and hold the right click button to grab it. Mouse Wheel +/- While holding an object, scroll the mouse wheel to move it closer or further away from the player. Alt – Rotate object with mouse: While holding an object, hold ALT and move the mouse to rotate the object in space in front of you in order to inspect it F – Flashlight Toggle: Once you have picked up a flashlight in a room, it will be available to you. You can turn it on/off by pressing this key.
These are things we want to see implemented at some point. If you have made a suggestion via our discussion board, it will probably end up here! These ideas and features are in no particular order and we'll be adding and removing them as time goes on, but we'll post the most current list with our patch notes. - Room editor mode for users (workshop compatible) - Save state in case you have to bail in the middle of a room - A library of puzzles to use interchangeably in the rooms to support some of our other features - Procedurally generated Rooms - Multiple endings based on room solve rate/time - Reset button for the room (for those of you who like to tear stuff apart) - Custom controller movement when picking up objects and interacting for more precision (animated hand models) - User Options: 1. Movement style - trackpad walk or teleport 2. Button Assignments for both VR and KB/M 3. Pick your voiceover - Male, Female, other? 4. Floor Adjustment - VR floor adjustment as we all know not all rooms calibrate the same
[ 2016-10-19 08:26:50 CET ] [ Original post ]
Greetings Gamers! Thank you all for your support thus far. We've taken your suggestions and comments into account and we've attempted to integrate as many of them as possible while still working on our existing development roadmap. This release marks the availability of the second puzzle room. Please let us know what you think in our forum!
Updates and Fixes in this Release:
Added Second Puzzle Room! Added rudimentary option in start room - Select from Hold to grab or Grab Toggle. Removed Start Button from start room - Start room now has portraits to take you to the apartment (tutorial) or directly to the Foyer Updated book textures in room 1 to provide clarity on the puzzle. Added intractable doors on shelving units in foyer. Added key for room 2 to foyer. Added additional animations and sounds to random puzzles. (KB/M) Increased minimum distance you can 'zoom' an object toward your player in order to stop it from colliding while walking. (KB/M) Increased interaction distance to allow for pickup of objects on floor and out of reach areas easier.
Known Issues:
There is currently no 'save' system. So there is no way to detail how far you have gotten - We hope to have this in place in the next major update. Steam Achievements appear to not be registering correctly at this time. Collision events can loop indefinitely under some circumstances. (KB/M) There is no 'crouch' key. We are working on adding it to help non-VR users access areas of the game easier. (KB/M) There is no current way to 'zoom' the view to read or inspect objects that are out of reach (a sticky note in room1 is an example). (KB/M) Attempting to open locked objects can still be a pain. The best advice we can offer is pick up the key, touch it to the door handle, but keep the door from going green. This ensures that you aren't accidently trying to activate the door instead of the key. (KB/M) There is no menu system for keyboard/mouse users (or for VR for that matter). To exit the game, ALT+F4 if you are in fullscreen or simply click the X in the upper right corner if you are in windowed mode. (VR) If you are holding an object, there is a chance the teleporter will 'land' on the object you are holding. This can cause you to teleport a very short distance. Current workaround is to use your other hand, or, re-align the object you have picked up. (VR) Objects in drawers may or may not stay in place as the drawer moves. Additionally, objects that were once in a drawer, may move with the drawer on use, even if the object not in contact with the drawer. Currently, the player has the ability to interact with objects inside closed/locked objects using other objects (mostly for KB/M) but i could seen VM having an issue with this as well.
What you need to know about this release (KB/M Users):
For Keyboard and Mouse users, the key mapping options do not currently work. Keyboard binds are as follows: E – Use/Interact: Any object that can open, such as doors, drawers, or lids are openable by targeting them with the crosshairs and pressing this button. Additionally, some objects require another object to work, such as grabbing the keys from the hanger and 'using' them while in contact with the door handle in the apartment. Right Click – Pick Up Object: Any object that can be picked up, target with the crosshairs and hold the right click button to grab it. Mouse Wheel +/- While holding an object, scroll the mouse wheel to move it closer or further away from the player. Alt – Rotate object with mouse: While holding an object, hold ALT and move the mouse to rotate the object in space in front of you in order to inspect it F – Flashlight Toggle: Once you have picked up a flashlight in a room, it will be available to you. You can turn it on/off by pressing this key.
Development Roadmap:
These are things we want to see implemented at some point. If you have made a suggestion via our discussion board, it will probably end up here! These ideas and features are in no particular order and we'll be adding and removing them as time goes on, but we'll post the most current list with our patch notes. - Room editor mode for users (workshop compatible) - Save state in case you have to bail in the middle of a room - A library of puzzles to use interchangeably in the rooms to support some of our other features - Procedurally generated Rooms - Multiple endings based on room solve rate/time - Reset button for the room (for those of you who like to tear stuff apart) - Custom controller movement when picking up objects and interacting for more precision (animated hand models) - User Options: 1. Movement style - trackpad walk or teleport 2. Button Assignments for both VR and KB/M 3. Pick your voiceover - Male, Female, other? 4. Floor Adjustment - VR floor adjustment as we all know not all rooms calibrate the same
The Unwelcomed
The Unwelcomed Studios
The Unwelcomed Studios
2018-01-30
Indie Simulation Singleplayer
Game News Posts 46
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(32 reviews)
http://www.theunwelcomed.com
https://store.steampowered.com/app/504560 
The Game includes VR Support
Oculus
 1 
SteamVR
 1 
Room width requirement
 2 
Room depth requirement
 1.5 
360-degree sensors required
 1 
Standing
 1 
The Unwelcomed Depot - LINUX [1.38 G]
You've spent the day lounging about your apartment, contemplating what else to watch on TV. As you gaze around the room, you remember that there was an official looking letter that came in the mail - perhaps you should open it and see what it is...
The Unwelcomed is an escape the room (EtR) type game created for VR and was inspired by such classics as Crimson Room. The Unwelcomed starts by inviting you to come to your late uncle's mansion to claim it as your own. Once you arrive, however, it's going to be hard to leave...
The Unwelcomed is an escape the room (EtR) type game created for VR and was inspired by such classics as Crimson Room. The Unwelcomed starts by inviting you to come to your late uncle's mansion to claim it as your own. Once you arrive, however, it's going to be hard to leave...
MINIMAL SETUP
- OS: Ubuntu 14.04.2 64-bit or Steam OS
- Processor: Intel i3-3225 3.3ghzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA 650 (1GB)
- Storage: 3 GB available spaceAdditional Notes: Keyboard and Mouse Only
- OS: Ubuntu 14.04.2 64-bit or Steam OS
- Processor: Intel i7 seriesMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA 960 (2GB)
- Storage: 3 GB available spaceAdditional Notes: Keyboard and Mouse Only
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