Greetings Gamers! Good news everyone; We have a new release with the newest version of VRTK and SteamVR! This has been a long time coming, and we would like to apologize for the time it has taken to get this release out the door. It was expected to take a bit longer than our usual timeframe, but we were not prepared for the level of rework that was required when updating our internal frameworks. The good news, moving forward, we should be able to offer many more options for puzzles, interaction, movement styles, and supported VR hardware. As always, please let us know of any bugs or glitches that you find via our Steam forum and happy gaming!
Updates and Fixes in this Release:
Reworked all interactable objects to work with the new VRTK3 system. Reworked all puzzle interactions and movements to work with the new VRTK3 system. New highlighting system is now in use. Rather than tinting the material, we now create an outline on the object mesh. Highlighting also applies to objects you can use on other objects. This should simplify finding which objects can work on different elements. Light bulbs now correctly handle emissions for on/off. Brand new in-game menu, accessible at any time via the 'Menu' button on the controller. Player options now include: - Hold to pickup: Enable/Disable - Audio - SFX, Ambient Sound, Music, and Voiceover volume as well as enable/disable controls - Locomotion: Teleport and Trackpad Walking - more to come! Migrated all existing snap points into the new VRTK snap point script, which now includes highlighting of location Fixed: If you manage to touch two snap points with the same supported object, it can confuse the system and attempt to snap to both locations simultaneously. Fixed: Attaching a sticky note to a corkboard can have unintended consequences for the sticky note. Updated teleportation pointer to straight line for compatibility with new menu system Reworked fuse puzzle in room 2. Fuses now snap to any location. Button should be easier to access as well. Reworked fuse puzzle in room 3, fuses are no longer colored to indicate that they can be used in any slot.
A few things to note about KB/M support:
In order to handle the new VRTK subsystem we have had to put a hold on our development for the KB/M version of the game. This specific release (the executable) does not support KB/M at this time. We have left the older version 1.00 executable in place and now list it as an exclusive option when launching the game.
Known Issues:
You can trigger two menus (one from each controller) Height on the menu's are fixed, thus if you are 'above' the standard plane, the menu will be in the ground (or fruther below) Collision events on some objects can loop indefinitely under some circumstances. Floor height Calibration does not take effect in this release (we have attempted to increase the height slightly to compensate for extreme cases) Ability to change hand models for controller models does not work in this release Currently, the player has the ability to interact with objects inside closed/locked objects using other objects Some object highlighting is hard to see (doors in apartment)
Development Roadmap:
These are things we want to see implemented at some point. Some are also refinements of existing mechanics. If you have made a suggestion via our discussion board, it will probably end up here! These ideas and features are in no particular order and we'll be adding and removing them from the list as time goes on, but we'll post the most current items with our release notes. - Room editor mode for users (workshop compatible) - Save state in case you have to bail in the middle of a room - Reset button for the current room in case you destroy or lose something important - A library of puzzles to use interchangeably in the rooms to support some of our other features - Procedurally generated rooms and/or puzzles - Multiple endings based on room solve rate/time - Puzzle randomizations and mutations - Continued improvement on the hands and movement models - More Puzzles! - Additional and deeper storyline content - User Options: 1. Button Assignments for both VR and KB/M 2. Pick your voiceover - Male, Female, other? 3. More Robust Floor Adjustment - VR floor adjustment as we all know not all rooms calibrate the same 4. VO Subtitles
The Unwelcomed
The Unwelcomed Studios
The Unwelcomed Studios
2018-01-30
Indie Simulation Singleplayer
Game News Posts 46
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(32 reviews)
http://www.theunwelcomed.com
https://store.steampowered.com/app/504560 
The Game includes VR Support
Oculus
 1 
SteamVR
 1 
Room width requirement
 2 
Room depth requirement
 1.5 
360-degree sensors required
 1 
Standing
 1 
The Unwelcomed Depot - LINUX [1.38 G]
The Unwelcomed is an escape the room (EtR) type game created for VR and was inspired by such classics as Crimson Room. The Unwelcomed starts by inviting you to come to your late uncle's mansion to claim it as your own. Once you arrive, however, it's going to be hard to leave...
- OS: Ubuntu 14.04.2 64-bit or Steam OS
- Processor: Intel i3-3225 3.3ghzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA 650 (1GB)
- Storage: 3 GB available spaceAdditional Notes: Keyboard and Mouse Only
- OS: Ubuntu 14.04.2 64-bit or Steam OS
- Processor: Intel i7 seriesMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA 960 (2GB)
- Storage: 3 GB available spaceAdditional Notes: Keyboard and Mouse Only
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