The Unwelcomed v1.20 Release Notes
- Order of rooms has changed. - Oculus Rift Support - 2 New rooms - Breakable objects, Cuttable Objects - Dynamic Puzzle Answers (keypads and papers randomized) - Height Adjust Menu Option Works - Spiders! - Some crashes have been reported, we're tracking down the issue.
- Oculus Rift Support! - Revamped Room Puzzles. Objects may be shifted around and new items may work in the place of old items. - Updated several of the old notes left in the rooms to provide better clarity on puzzle clues. - Revamped Room order by difficulty - The Bedroom (previously room 1) is now room 4. Room 1 is now the kitchen; Bon appetite! - New Room: Kitchen - Come try your hand at a little cooking and maybe make a friend along the way. (Room 1) - New Room: Kids Room - What's horrifying to most people? Children! Come play with us... in the new Kids Room (Room 5) - Room 4 Bedroom: Updated clock to only be accessible after the bookshelf has been triggered to provide more insight into why. - New Breakable Objects - Glasses, Bottles, Crates, Barrel Lids, Small Stools, and other items can now be destroyed by smashing them on a hard surface or by finding a large item to crush them with. - New Cuttable Objects - Some objects like ropes and produce and be sliced with sharp objects. - Updated doors in foyer to handle our new layout. We now have a total of 8 room entrances on the first floor. - Change in Behavior: Candles will now light when touched to any flame. - Revamped LightSwitches to handle multiple LightBulb objects correctly. - Added new Steam Achievements: Tutorial (Complete the Apartment), Room 4 Completion, Room 5 Completion - Fixed: New drawer script now keeps items in place while drawers are moving without distorting scale on the objects. - Fixed: Minor typo in Room 3 where one of the plates details 'first' instead of 'First' - Added dynamic text capabilies to notes and diaries. - Added puzzle info randimization. Sorry folks - Keypad values are now dynamic and will be different for each playthrough. Additionally, notes and plates may also provide different information on each playthrough. - Fixed: Players are no longer able to open two menu's - Fixed: Menu no longer appears 'below' the player in room that have elevation changes. - Menu now removes room around player to ensure visibility. - Options menu has been updated: * Reset button for the current room in case you destroy or lose something important. This will restart the current room from the beginning. Hover for 5 seconds to reset. * Height adjust now works as expected with all teleporter types. * Ability to remove Spiders! * Ability to unlock all doors to wander around and enjoy the rooms ++Disables achievements until the next run of the game++ - Many, many other minor fixes, updates, and additional polish to various mechanics and objects.
Currently, the player has the ability to interact with objects inside closed/locked objects using other objects or grab them directly. If you attach a paper to the corkboard in room 2, you can attach random objects to the paper as if it were a corkboard. When players grab the candle and turn it, the flame stays upright (correct), but the start point of the flame drops below the wick. Due to the complexity of the new systems, we've also managed to introduce some instability, there are a few random scenarios that may crash the game. If this happens, please send the log files over to support@theunwelcomed.com We have now updated the KB/M version to be parallel with the VR release. This does have a few bugs however: KB/M: Highlighting on objects is 'fuzzy' or 'broken lines'. KB/M: Getting too close to the barrels in room 1 causes the player to 'Sink'
These are things we want to see implemented at some point. Some are also refinements of existing mechanics. If you have made a suggestion via our discussion board, it will probably end up here! As we get closer to the actual release of our game, we have started to remove some items from the roadmap as they are either too time consuming, or not something that we feel we can implement well enough to release. We realized much too late that some of the previous items required much more time and ability than our small team has available, and so we've had to omit some of our favorite ideas in lieu of actually creating a completed product. These ideas and features are in no particular order and we'll be adding and removing them from the list as time goes on, but we'll post the most current items with our release notes. - Save state in case you have to bail in the middle of a room - Multiple endings based on room solve rate/time - Additional puzzle randomizations and mutations - Continued improvement on the hands and movement models - More Puzzles! - Additional ambient sounds to keep players on their toes - Additional achievements for exploring the rooms - Steam Trading cards
[ 2017-06-22 09:23:09 CET ] [ Original post ]
Greetings Gamers! Just in time for the Summer Sale! This release details our 4th and 5th rooms, along with a new game mechanic, breakable objects, as well as Oculus Rift support! As a note, the Summer Sale will be the best price we've had on the game since launch, and will be the last time we offer this deep of a discount until we fully release the game later this year. Get it now while it's cheap!
TL;DR - For those who just want the short list :-D
- Order of rooms has changed. - Oculus Rift Support - 2 New rooms - Breakable objects, Cuttable Objects - Dynamic Puzzle Answers (keypads and papers randomized) - Height Adjust Menu Option Works - Spiders! - Some crashes have been reported, we're tracking down the issue.
Updates and Fixes in this Release:
- Oculus Rift Support! - Revamped Room Puzzles. Objects may be shifted around and new items may work in the place of old items. - Updated several of the old notes left in the rooms to provide better clarity on puzzle clues. - Revamped Room order by difficulty - The Bedroom (previously room 1) is now room 4. Room 1 is now the kitchen; Bon appetite! - New Room: Kitchen - Come try your hand at a little cooking and maybe make a friend along the way. (Room 1) - New Room: Kids Room - What's horrifying to most people? Children! Come play with us... in the new Kids Room (Room 5) - Room 4 Bedroom: Updated clock to only be accessible after the bookshelf has been triggered to provide more insight into why. - New Breakable Objects - Glasses, Bottles, Crates, Barrel Lids, Small Stools, and other items can now be destroyed by smashing them on a hard surface or by finding a large item to crush them with. - New Cuttable Objects - Some objects like ropes and produce and be sliced with sharp objects. - Updated doors in foyer to handle our new layout. We now have a total of 8 room entrances on the first floor. - Change in Behavior: Candles will now light when touched to any flame. - Revamped LightSwitches to handle multiple LightBulb objects correctly. - Added new Steam Achievements: Tutorial (Complete the Apartment), Room 4 Completion, Room 5 Completion - Fixed: New drawer script now keeps items in place while drawers are moving without distorting scale on the objects. - Fixed: Minor typo in Room 3 where one of the plates details 'first' instead of 'First' - Added dynamic text capabilies to notes and diaries. - Added puzzle info randimization. Sorry folks - Keypad values are now dynamic and will be different for each playthrough. Additionally, notes and plates may also provide different information on each playthrough. - Fixed: Players are no longer able to open two menu's - Fixed: Menu no longer appears 'below' the player in room that have elevation changes. - Menu now removes room around player to ensure visibility. - Options menu has been updated: * Reset button for the current room in case you destroy or lose something important. This will restart the current room from the beginning. Hover for 5 seconds to reset. * Height adjust now works as expected with all teleporter types. * Ability to remove Spiders! * Ability to unlock all doors to wander around and enjoy the rooms ++Disables achievements until the next run of the game++ - Many, many other minor fixes, updates, and additional polish to various mechanics and objects.
Known Issues:
Currently, the player has the ability to interact with objects inside closed/locked objects using other objects or grab them directly. If you attach a paper to the corkboard in room 2, you can attach random objects to the paper as if it were a corkboard. When players grab the candle and turn it, the flame stays upright (correct), but the start point of the flame drops below the wick. Due to the complexity of the new systems, we've also managed to introduce some instability, there are a few random scenarios that may crash the game. If this happens, please send the log files over to support@theunwelcomed.com We have now updated the KB/M version to be parallel with the VR release. This does have a few bugs however: KB/M: Highlighting on objects is 'fuzzy' or 'broken lines'. KB/M: Getting too close to the barrels in room 1 causes the player to 'Sink'
Development Roadmap:
These are things we want to see implemented at some point. Some are also refinements of existing mechanics. If you have made a suggestion via our discussion board, it will probably end up here! As we get closer to the actual release of our game, we have started to remove some items from the roadmap as they are either too time consuming, or not something that we feel we can implement well enough to release. We realized much too late that some of the previous items required much more time and ability than our small team has available, and so we've had to omit some of our favorite ideas in lieu of actually creating a completed product. These ideas and features are in no particular order and we'll be adding and removing them from the list as time goes on, but we'll post the most current items with our release notes. - Save state in case you have to bail in the middle of a room - Multiple endings based on room solve rate/time - Additional puzzle randomizations and mutations - Continued improvement on the hands and movement models - More Puzzles! - Additional ambient sounds to keep players on their toes - Additional achievements for exploring the rooms - Steam Trading cards
The Unwelcomed
The Unwelcomed Studios
The Unwelcomed Studios
2018-01-30
Indie Simulation Singleplayer
Game News Posts 46
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(32 reviews)
http://www.theunwelcomed.com
https://store.steampowered.com/app/504560 
The Game includes VR Support
Oculus
 1 
SteamVR
 1 
Room width requirement
 2 
Room depth requirement
 1.5 
360-degree sensors required
 1 
Standing
 1 
The Unwelcomed Depot - LINUX [1.38 G]
You've spent the day lounging about your apartment, contemplating what else to watch on TV. As you gaze around the room, you remember that there was an official looking letter that came in the mail - perhaps you should open it and see what it is...
The Unwelcomed is an escape the room (EtR) type game created for VR and was inspired by such classics as Crimson Room. The Unwelcomed starts by inviting you to come to your late uncle's mansion to claim it as your own. Once you arrive, however, it's going to be hard to leave...
The Unwelcomed is an escape the room (EtR) type game created for VR and was inspired by such classics as Crimson Room. The Unwelcomed starts by inviting you to come to your late uncle's mansion to claim it as your own. Once you arrive, however, it's going to be hard to leave...
MINIMAL SETUP
- OS: Ubuntu 14.04.2 64-bit or Steam OS
- Processor: Intel i3-3225 3.3ghzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA 650 (1GB)
- Storage: 3 GB available spaceAdditional Notes: Keyboard and Mouse Only
- OS: Ubuntu 14.04.2 64-bit or Steam OS
- Processor: Intel i7 seriesMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA 960 (2GB)
- Storage: 3 GB available spaceAdditional Notes: Keyboard and Mouse Only
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