Greetings Gamers! Happy Holidays! The Unwelcomed is 30% off during the Steam Winter Sale! It feels like forever since we've been able to post a new release news article! We're all excited to show you what we've been doing for the last 6 months. If you have played the game previously, we hope that you check it out again, as we've made some sweeping changes to ensure that the experience is as flawless as possible and even more enjoyable. For those who are picking it up for the first time, enjoy! We think you'll be pleasantly surprised by not only the amount of content, but the quality and thought that has been put into our project. While we know we may not be the best game on the market, or the most streamlined, we know that we've done something great here and all of our devs are very happy with the turnout, not only of the game itself, but of the community that is behind it. Without you all, we wouldn't have a reason to spend countless hours ensuring that it looks 'just right'. As we are drawing close to the end of our Early Access development period, we ask that anyone who has the time, please take a moment to review us as well as leave feedback for any issues that you've encountered. This will ensure that when we do move out of Early Access, that we'll be as polished as possible and that any one playing our full game for the first time will benefit from the experience and imput from the gaming community.
KB/M Fixes and Updates:
-Two new rooms: Dining Room and Trophy Room -We've removed the keys from the foyer - FREE ROAM MODE -Fixed collider issues on vegetables in the kitchen that were causing crashes. -Completely reworked the dumbwaiter in the kitchen for better usability -Fixed an issue where the colliders on the controllers didn't always exist -Added oculus remote reach abilities (auto enabled for oculus, optional on vive from the menu) -Added controller labels in start room to learn our button layout -Trackpad movement method will no longer allow you to walk through walls -Notes throughout the rooms have been checked closer for grammar and flow -Misc. asset updates and placements to the rooms to make them feel more 'real' -Fixed issues with players being able to access non-accessible areas in the Foyer -Changed menu input from sliders to +/- buttons for ease of use -Added menu for KB/M players -New achievements for finding and picking up the bears throughout the game (9/10 total currently available) -When changing menu options for sounds, a snippet of sound will now play to let you know how loud it is -Ability to exit the game from within the menu is now an option -Fixed several of our highlighting issues to ensure that the entire object is now highlighted properly -Drawers are now non-tangible by the player when attempting to pick up objects from within them -Added labels to the random ingredients in the kitchen to ensure that everyone knows what they are putting into their cooking pot -Updated all openable objects to provide color feedback - Blue (locked), Red (Stuck), Green (Open) -Additionally, keys and other useable objects will cause the closed object to glow green (or red) if it is the correct item to use -Broke apart many static assets to provide more random intractable objects within the game. -New candle scripts, they now will burn down over time! -GUNS! Well, at least one airsoft gun...
Known Issues:
-After accessing the menu, if the controller(s) are pointed to the menu the beams will stay enabled until the first teleport -KB/M: Keypad in room 5 highlights regardless of power (keys still show black when unpowered, white when powered) -SteamCloud Saving is not currently working. Menu preferences will not be saved across computers currently (Does save locally between sessions) -KB/M Interactions between held objects and the environment are not currently working (screw driver in room 5, crowbar in room 3). -Room 7 takes a longer time to load than expected (appears to hang, but will load after about a minute.) -KB/M Locked and stuck objects do not properly update to green even though they are available to be opened. As always, please post any issues you encounter on our discussion boards and we'll assist where we can. Please take a moment to review our game as well, as it does matter to other players what you think!
Greetings Gamers! Happy Holidays! The Unwelcomed is 30% off during the Steam Winter Sale! It feels like forever since we've been able to post a new release news article! We're all excited to show you what we've been doing for the last 6 months. If you have played the game previously, we hope that you check it out again, as we've made some sweeping changes to ensure that the experience is as flawless as possible and even more enjoyable. For those who are picking it up for the first time, enjoy! We think you'll be pleasantly surprised by not only the amount of content, but the quality and thought that has been put into our project. While we know we may not be the best game on the market, or the most streamlined, we know that we've done something great here and all of our devs are very happy with the turnout, not only of the game itself, but of the community that is behind it. Without you all, we wouldn't have a reason to spend countless hours ensuring that it looks 'just right'. As we are drawing close to the end of our Early Access development period, we ask that anyone who has the time, please take a moment to review us as well as leave feedback for any issues that you've encountered. This will ensure that when we do move out of Early Access, that we'll be as polished as possible and that any one playing our full game for the first time will benefit from the experience and input from the gaming community.
Update (12/29/17):
-Fixed known issues with KB/M not allowing held objects to interact correctly with locks and other objects. -Added additional impact sounds to various objects throughout the game -Fixed a glitch that allowed all openable doors to be opened when 'unlock doors' was used. -Fixed errant lack of unlock sound when completing the target puzzle in room 6 -Released a DEMO based on this version that includes Room 4!
Fixes and Updates:
-Two new rooms: Dining Room and Trophy Room -We've removed the keys from the foyer - FREE ROAM MODE -Fixed collider issues on vegetables in the kitchen that were causing crashes. -Completely reworked the dumbwaiter in the kitchen for better usability -Fixed an issue where the colliders on the controllers didn't always exist -Added oculus remote reach abilities (auto enabled for oculus, optional on vive from the menu) -Added controller labels in start room to learn our button layout -Trackpad movement method will no longer allow you to walk through walls -Notes throughout the rooms have been checked closer for grammar and flow -Misc. asset updates and placements to the rooms to make them feel more 'real' -Fixed issues with players being able to access non-accessible areas in the Foyer -Changed menu input from sliders to +/- buttons for ease of use -Added menu for KB/M players -New achievements for finding and picking up the bears throughout the game (9/10 total currently available) -When changing menu options for sounds, a snippet of sound will now play to let you know how loud it is -Ability to exit the game from within the menu is now an option -Fixed several of our highlighting issues to ensure that the entire object is now highlighted properly -Drawers are now non-tangible by the player when attempting to pick up objects from within them -Added labels to the random ingredients in the kitchen to ensure that everyone knows what they are putting into their cooking pot -Updated all openable objects to provide color feedback - Blue (locked), Red (Stuck), Green (Open) -Additionally, keys and other useable objects will cause the closed object to glow green (or red) if it is the correct item to use -Broke apart many static assets to provide more random intractable objects within the game. -New candle scripts, they now will burn down over time! -GUNS! Well, at least one airsoft gun...
Known Issues:
-After accessing the menu, if the controller(s) are pointed to the menu the beams will stay enabled until the first teleport -Room 7 takes a longer time to load than expected (appears to hang, but will load after about a minute.) -KB/M Locked and stuck objects do not properly update to green even though they are available to be opened. As always, please post any issues you encounter on our discussion boards and we'll assist where we can. Please take a moment to review our game as well, as it does matter to other players what you think!
The Unwelcomed
The Unwelcomed Studios
The Unwelcomed Studios
2018-01-30
Indie Simulation Singleplayer
Game News Posts 46
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(32 reviews)
http://www.theunwelcomed.com
https://store.steampowered.com/app/504560 
The Game includes VR Support
Oculus
 1 
SteamVR
 1 
Room width requirement
 2 
Room depth requirement
 1.5 
360-degree sensors required
 1 
Standing
 1 
The Unwelcomed Depot - LINUX [1.38 G]
The Unwelcomed is an escape the room (EtR) type game created for VR and was inspired by such classics as Crimson Room. The Unwelcomed starts by inviting you to come to your late uncle's mansion to claim it as your own. Once you arrive, however, it's going to be hard to leave...
- OS: Ubuntu 14.04.2 64-bit or Steam OS
- Processor: Intel i3-3225 3.3ghzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA 650 (1GB)
- Storage: 3 GB available spaceAdditional Notes: Keyboard and Mouse Only
- OS: Ubuntu 14.04.2 64-bit or Steam OS
- Processor: Intel i7 seriesMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA 960 (2GB)
- Storage: 3 GB available spaceAdditional Notes: Keyboard and Mouse Only
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