Steam sales have begun, and Galactic Fighters is now 50% off! Grab it before the sales ends, you won't regret it! ːsteamhappyː
Steam sales have begun, and Galactic Fighters is now 50% off! Grab it before the sales ends, you won't regret it! steamhappy
Hello Fighters, we're proud to announce that we just added trading cards to our game. It's now your turn to catch them all while you save the galaxy! steamhappy
Hello Fighters, we're proud to announce that we just added trading cards to our game. It's now your turn to catch them all while you save the galaxy! ːsteamhappyː
We've just released a small fix to some bugs that prevented the unblocking of the levels on a new account and the completion of the boss rush. Have fun! :)
We've just released a small fix to some bugs that prevented the unblocking of the levels on a new account and the completion of the boss rush. Have fun! :)
News
- Добро пожаловать! Now you can conquer the galaxy in russian - New hud in first person - Are you a galactic cadet since before the implementation of the achievements and the idea of redo everything to unlock them, makes you turn your head? Don't be afraid, just load your profile to unlock the achievements that you deserve!
Bugfix
- Corrected the overlapping of the elements of the HUD in the first person
Enhancements
- We made the feedback of the board screen less invasive, and it is activated only in the first person
Changes
- The boss 3 is treating its schizophrenia and no longer moves convulsively - The boss 3, moreover, has noticed that the meteorites have gone out of fashion and now it only shoots lasers
News
- ! Now you can conquer the galaxy in russian - New hud in first person - Are you a galactic cadet since before the implementation of the achievements and the idea of redo everything to unlock them, makes you turn your head? Don't be afraid, just load your profile to unlock the achievements that you deserve!
Bugfix
- Corrected the overlapping of the elements of the HUD in the first person
Enhancements
- We made the feedback of the board screen less invasive, and it is activated only in the first person
Changes
- The boss 3 is treating its schizophrenia and no longer moves convulsively - The boss 3, moreover, has noticed that the meteorites have gone out of fashion and now it only shoots lasers
Hi! In the past weeks we published an announcement about the ending of the early access of GF. Now we can finally tell you that the Early Access will end on March the 15th. We decided to end it in that date so we can do a full test of the game in order to fix the last bug / glitches and do some optimization. That said, we can also tell you that the game will also be fully localized in Russian even though the localization might be implemented some days after the release (it actually depends on the russian translators, which are outsourced). Stay tuned :D
Hi! In the past weeks we published an announcement about the ending of the early access of GF. Now we can finally tell you that the Early Access will end on March the 15th. We decided to end it in that date so we can do a full test of the game in order to fix the last bug / glitches and do some optimization. That said, we can also tell you that the game will also be fully localized in Russian even though the localization might be implemented some days after the release (it actually depends on the russian translators, which are outsourced). Stay tuned :D
News
- Do you want to show your friends how much are you pro? Now you can show it by unlocking the achievement. Some of the icons are missing, the dog ate them...but they will be soon avaible (Note: no dogs were harmed in the development of the achievements) - Do you like playing in first person but you can not understand when you reach the screen boundaries? We've added a new graphical effect which can help you!
Bugfix
- After defeating a boss, his life bar no longer appears when you start a new level - Fixed a bug where the spaceship, if destroyed, shrank - Fixed some issues that did not allow the elimination of an existing profile - Fixed a bug where the boss 4 became invincible after having destroyed all its cannons
Enhancements
- The collider of boss 3 has been redefined to make it comply with the 3D model - Now, when you finish the game in first person, the cockpit is removed before showing statistics
Changes
- The words "full screen" and "controller vibration" in the options menu have been enlarged and placed on a single line
News
- Do you want to show your friends how much are you pro? Now you can show it by unlocking the achievement. Some of the icons are missing, the dog ate them...but they will be soon avaible (Note: no dogs were harmed in the development of the achievements) - Do you like playing in first person but you can not understand when you reach the screen boundaries? We've added a new graphical effect which can help you!
Bugfix
- After defeating a boss, his life bar no longer appears when you start a new level - Fixed a bug where the spaceship, if destroyed, shrank - Fixed some issues that did not allow the elimination of an existing profile - Fixed a bug where the boss 4 became invincible after having destroyed all its cannons
Enhancements
- The collider of boss 3 has been redefined to make it comply with the 3D model - Now, when you finish the game in first person, the cockpit is removed before showing statistics
Changes
- The words "full screen" and "controller vibration" in the options menu have been enlarged and placed on a single line
News
- New year, new demo - the soundtracks have been updated with new ones - the enemies have their beautiful new models - The HUD has been updated - The level that you will try has a new skybox! - The Tonnant just got back from the body shop for a painting (they also adjusted its body) - Meatballs? The enemy 3 looks more appetizing... hum, we wanted to say, bad - Do you remember the enemy 5? No? Neither do we... but now it has a new model
Bugfix
- The shop updates correctly when you change profile - Fixed a bug where, with the sound settings to 0, you could hear the sounds of lasers
Enhancements
- Stop play hide and seek! Now the third and the last boss no longer get out of your view - Sudden vibrations make you have heart attacks? Your friends are suspicious after playing Galactic? Do not worry, now you can disable this (beautiful) feature from the options menu. Note: There is an error in the version number indicated in the menu (it indicates 12 instead of 11). It's just a graphical error, it does not affect with what's actually in the patch.
News
- New year, new demo - the soundtracks have been updated with new ones - the enemies have their beautiful new models - The HUD has been updated - The level that you will try has a new skybox! - The Tonnant just got back from the body shop for a painting (they also adjusted its body) - Meatballs? The enemy 3 looks more appetizing... hum, we wanted to say, bad - Do you remember the enemy 5? No? Neither do we... but now it has a new model
Bugfix
- The shop updates correctly when you change profile - Fixed a bug where, with the sound settings to 0, you could hear the sounds of lasers
Enhancements
- Stop play hide and seek! Now the third and the last boss no longer get out of your view - Sudden vibrations make you have heart attacks? Your friends are suspicious after playing Galactic? Do not worry, now you can disable this (beautiful) feature from the options menu. Note: There is an error in the version number indicated in the menu (it indicates 12 instead of 11). It's just a graphical error, it does not affect with what's actually in the patch.
4 months ago, Galactic Fighters went on early access. It was a very unpolished game at that time, full of bugs and with crappy graphics. We look at what the game is now, and we're proud. We're proud because you played it anyway, you gave us feedback and helped us in making it a game worth to play. But it looks like our journey with GF is going to end (or start?) soon! Next month (probably during late february or early march) we're going to release the full, final version of this game we've been working on really really hard just for you. So, what else there will be in the full version?
- Achievements
- Steam cards
- Every single thing that we released in those 11 patches, which includes: restyled spaceships, enemies and bosses ; new HUD & Menus ; better soundtracks and so on
- Russian language translation (not 100% sure)
4 months ago, Galactic Fighters went on early access. It was a very unpolished game at that time, full of bugs and with crappy graphics. We look at what the game is now, and we're proud. We're proud because you played it anyway, you gave us feedback and helped us in making it a game worth to play. But it looks like our journey with GF is going to end (or start?) soon! Next month (probably during late february or early march) we're going to release the full, final version of this game we've been working on really really hard just for you. So, what else there will be in the full version?
- Achievements
- Steam cards
- Every single thing that we released in those 11 patches, which includes: restyled spaceships, enemies and bosses ; new HUD & Menus ; better soundtracks and so on
- Russian language translation (not 100% sure)
News
- The White Eagle just got back from the body shop and now it is ready to fight its enemies.. with style! - Do not let the first enemy new model fool you. It might be more beautiful but it is still bad. - Are you tired of dying without noticing it? From today it is impossible. On your screen it will appear a red halo that gets bigger and bigger and your joypad will start to vibrate and scream: "AVOID AT LEAST THE ASTEROIDS!" (Note: the joypad may not scream but, we swear, it will vibrate)
Bugfix
- Fixed a bug where some asteroids did not hit the spaceship into mysterious circumstances - The spaceships no longer move downwards after the movements to the right or to the left - Fixed a bug related to the soundtrack of the Hangar and of the main menu - The scroll bar upgrades in the hangar now works correctly - Fixed a bug with the bar showing the progress of the spaceship in the level - Updated the descriptions of shop items.
Enhancements
- The pop-up which appears when you click on an unlocked world has been changed so that the text is more readable - Updated the credits. - If you click on a world not unlocked, you can not read its mission description
Changes
- We added a new skybox in levels 1, 2, 3 and a new great particle effect in levels 1 and 2
News
- The White Eagle just got back from the body shop and now it is ready to fight its enemies.. with style! - Do not let the first enemy new model fool you. It might be more beautiful but it is still bad. - Are you tired of dying without noticing it? From today it is impossible. On your screen it will appear a red halo that gets bigger and bigger and your joypad will start to vibrate and scream: "AVOID AT LEAST THE ASTEROIDS!" (Note: the joypad may not scream but, we swear, it will vibrate)
Bugfix
- Fixed a bug where some asteroids did not hit the spaceship into mysterious circumstances - The spaceships no longer move downwards after the movements to the right or to the left - Fixed a bug related to the soundtrack of the Hangar and of the main menu - The scroll bar upgrades in the hangar now works correctly - Fixed a bug with the bar showing the progress of the spaceship in the level - Updated the descriptions of shop items.
Enhancements
- The pop-up which appears when you click on an unlocked world has been changed so that the text is more readable - Updated the credits. - If you click on a world not unlocked, you can not read its mission description
Changes
- We added a new skybox in levels 1, 2, 3 and a new great particle effect in levels 1 and 2
News
- We realized a new model of the "Thunder Lobster" (second spaceship) - A new soundtrack will accompany you during your boss rush! - We have added a new victory sound effect for your boss rush! - After clicking on a new not unlocked world, you will now see a warning message
Bugfix
- When you get hit by bullets, you will no longer be shifted - The main menu will load after loading your profile data - Now, you cannot shoot while you are in the game pause menu - We have fixed a bug where the boss rush ended before killing the bosses - We have fixed a bug where, at the end of the boss rush, the boss life bar was not disabled in other levels - Now, when you select a world, you will see the description of its first mission - The boss rush is now unlocked right after finishing level 13 without restarting the game - The mines thrown by the fourth and the last boss do not pass through the player
Enhancements
- The Boss of level 12 has a new IA - The system which creates a triangle on the enemies colliding is currently more precise - The Shop has been reviewed to be more in line with the other game menus - The waves of the last levels have been reviewed in order to make them possible to overcome
Changes
- Now, also levels 10, 11 and 12 have asteroids
News
- We realized a new model of the "Thunder Lobster" (second spaceship) - A new soundtrack will accompany you during your boss rush! - We have added a new victory sound effect for your boss rush! - After clicking on a new not unlocked world, you will now see a warning message
Bugfix
- When you get hit by bullets, you will no longer be shifted - The main menu will load after loading your profile data - Now, you cannot shoot while you are in the game pause menu - We have fixed a bug where the boss rush ended before killing the bosses - We have fixed a bug where, at the end of the boss rush, the boss life bar was not disabled in other levels - Now, when you select a world, you will see the description of its first mission - The boss rush is now unlocked right after finishing level 13 without restarting the game - The mines thrown by the fourth and the last boss do not pass through the player
Enhancements
- The Boss of level 12 has a new IA - The system which creates a triangle on the enemies colliding is currently more precise - The Shop has been reviewed to be more in line with the other game menus - The waves of the last levels have been reviewed in order to make them possible to overcome
Changes
- Now, also levels 10, 11 and 12 have asteroids
News
- Once the game ends, a new mode will be unlocked in which you will face all bosses one after the other - In the main menu, above the store button, there is a new panel of world selection
Bugfix
- By changing your profile, the spaceships unlocked are updated - The level that you just unlocked can be selected in the missions' list - The oculus do not shoot once they have exceeded your visual range - You no longer have to restart the game to unlock the ships after slaying a boss - During the animation of the death of a boss you become immortal - The end of the levels 2 and 5 coincides with the end of the waves - In the credits at the end of the game you will no longer see the interface of the main menu - Levels 6 - 9 - 12 do not show the wrong worlds
Enhancements
- The spaceship in the hangar, once selected, lifts less from the ground and its animation has been slowed
Changes
- The planets and missions not unlocked can not be selected - Changed the text and animation of pop up of the last level of each world
News
- A new main menu has been realized - The menu of choice of the missions is included in the new main menu, you just need to click on a planet in order to choose a mission - We added a button to quickly choose the spacecraft to use; statistics and changes to the power-ups are related to the hangar - A new model for the "Space Crow" (the first spaceship) was realized - A new soundtrack will accompany you during level 13 - A new soundtrack will accompany you during level 8 - Added new features! During a mission or while you are in the hangar, by pressing "ins" button you can disable or re-enable the GUI - Added a screen that will notify you of the unlock of new planets or ships
Bugfix
- The worlds 1 and 2 are no longer with wrong textures - If you finish a level when you're on a corner of the screen you will not remain forever wandering in space - The speed of credits no longer depends on the resolution selected - Levels 5 and 2 now end after the waves end
Enhancements
- The bar of the level does an animation at the end of each wave
Changes
- Increased the duration of animations of the spaceships in the hangar - Revised the waves of level 10, 11, 12
News
- A new soundtrack will accompany you while navigating through menus - The level 12 has a whole new soundtrack!
Bugfix
- The game must be restarted to apply your video settings - Now the sound of the explosions matches with the volume set by the options
Enhancements
- Did the hangar seem a bit static? Now the ships float!
Changes
- Reduced the hitbox of the spaceships in order to exclude the wings - Revised the waves of the 4,5,6,7,8,9 levels - Rewritten the advice of the pop up when you exit options
News
- Now also the first person camera has cool camera effects on it - The 3D model of the third player's spaceship has been updated! - The 3D model of the fourth boss has been updated!
Bugfix
- In the end-level panel it is shown the spaceship in use instead of the "Space Crow"
Enhancements
- The soundtrack of the seventh level loops correctly - Added the antialiasing on the spaceship of the end-level panel
Changes
- Reworked the AI of the third enemy (the one that fires fireballs)
News
- GPs can now be also earnt according to the remaining HP - the number of taken hits and the amount of dealt damage is now displayed in the end level panel. These stats will not influence the amount of earned points.
Bugfix
- the cooldown of the missiles correctly resets when starting a game after dying. - now enemies do not explode each other - planets in the selection of missions no longer disappear - fixed the bug that made upgrades disappearing once unequipped - the enemies that surpass the player's spaceships do not emit neither sounds nor explosion effects. - the collision warning system now properly calculates the remaining time before the impact
Enhancements
- the marks of the life and level bar dynamically resize if the resolution is changed while in game - the bonus points earned from a boss and those earned from the enemies have been separated - camera effects have been added on the levels - soundtracks have been normalized
Changes
- the end-level panel has been reworked - the spaceship descriptions in the hangar correspond to those of Steam and were translated into four languages. - asteroids are now faster and invulnerable to bullets but their number has been reduced
Galactic Fighters is now available for Mac too! We apologize for not releasing it earlier, but it was the hardest platform to test (we don't have many mac testers :( ) Have fun! ːsteamhappyː
New weekend, new patch! We've been working a lot on the gameplay, in order to give you more information about your status and your travel. Are you ready? Let's see what's new then:
News
- Added full game support for the XBox One joystick - Added an icon in the HUD, that tells you wether your missiles are in cooldown or not - Added a level progress bar that tells you wether your near to the end of the level or not - Added french translation of the descriptions of the missions
Bugfixes
- The warning triangle of the collision detector above the Kamikaze enemies (the ones that like to blow up on your face) is now displayed correctly - The warning triangle of the collision detector is now shown again
Enhancements
- Speeded up the loading and playing of the intro video, which now shouldn't cause framerate drops anymore. - Boosted the performance of the lights inside the hangar menu, which should lag less.
Changes
- Changed the style of the Health Bar in order to make it more visible - The GP rewards gained from bosses and enemies have been adjusted - Changed the credits soundtrack
Welcome fighters! We just released the first patch of Galactic Fighters, in which we solved some bugs and added some interesting features to make your gaming experience more fun. Are you ready? Let's go! [BUGFIX] - [Shop] The third upgrade of the shields category is now purchasable - The bosses now spawn further away from the player (yes, now you can fairly fight against the boss of the 3rd level ) - When you create a new profile, the game now automatically selects the first mission as the next one to play therefore the game no longer crashes on first launch [Linux] [IMROVEMENTS] - The descriptions of missions have been revised - The enemies fire rate has been nerfed - The hangar menu has been completely redesigned [CHANGES] - The "imminent collision" signals are now showed on asteroids too
Hello guys! The time has come. We tried to fix as many bugs and to improve as many things that we could in these weeks and now we're finally here, with you, to save the galaxy. In the following days we'll be happy to hear your feedback and to improve the game with your help. We're sure that together we'll be able to achieve more and make the game better. Enjoy the early access! ːsteamhappyː
Hello dear gamers and supporters! We're proud to announce that the first public Galactic Fighters demo is now avilable on the store page http://store.steampowered.com/app/513960/ go to the page and look for "Download Demo" and start playing the game ! ːsteamhappyː We'd be really happy to hear what you think about it, so we can make tweaks and bugfixes where needed. Thank you so much for your attention, we hope you'll enjoy the demo! - The Galactic Fighters team
Hello guys We're proud to announce that Galactic Fighters will be out on early access on September 15th tomorrow for some but this is an exciting moment for me and the developers of the game.... The game will be $0.99 for early access see you tomorrow head to the store for a timer for release http://store.steampowered.com/app/513960/
Galactic Fighters
StarworkGC
WE LOVE WOLVES
2017-03-15
Action Indie Singleplayer
Game News Posts 31
🎹🖱️Keyboard + Mouse
6 user reviews
(6 reviews)
https://store.steampowered.com/app/513960 
The Game includes VR Support
Galactic Fighters Linux Depot [890.04 M]
Galactic Fighters Soundtracks
In a distant future or in a remote past…
the Universe has been invaded by an interdimensional terrorist group called Bokor. Travelling through the spirals of Multiverso, Bokor has set up a base on our planet, with the intention of sucking all the vital energy out of it.
Most of the interplanetary races that have tried to defeat it have failed. On the contrary, others have formed an alliance with Bokor, with the illusion of being rewarded.
The operation “Riding a Wormhole” is the last chance of survival for our Universe: a suicide mission which consists in entering the solar system, where Bokor’s leader resides, and attacking him with an array of weapons specially designed to kill him.
Chances of surviving are low.
You are the captain of the “Human Spacial Navy” and you have volunteered for this crazy mission.
Captain! You are the last chance for all the races of this Universe! Are you ready to face the danger and risk your life for the safety of of your race and all the others?
Galactic Fighters is a 3D space-shooter arcade bullet hell made up of 13 levels, in which the player has to fight against waves of enemy spaceships and bosses to prevent the galaxy from being destroyed by those creatures.
During your adventure you will be able to unlock and use several spaceships provided with weapons and unique characteristics.
What is more is that you could also buy many expansions for your spaceships, in order to improve them! Travel through different worlds, defeat waves of enemies and bosses... and save the galaxy! Or die trying! =D
The player can unlock and play with 5 different spaceships
The “Space Crow” is a little and practical spaceship; although it is not provided with extremely powerful weapons, it can shoot many lasers per second and its small size allows it to avoid easily the enemy’s projectiles, compensating its low resistance.
The “Thunder Lobster” is more armoured than the “Space Crow”; it attacks its enemies by using electrical discharges and though small in quantity, the shots from its cannons are by far the most dangerous.
The “White Eagle” is probably the most dangerous spaceship. The high power of its missiles and its shots made of dark matter panicks its enemies. It is also very strong and well-armoured.
The “Indifaticable” is an armoured spaceship capable of attacking its enemies with incredible energy waves and at the same time, its powerful central cannon targets them with a huge number of projectiles.
Are you ready? Let's do this !
- OS: Ubuntu 14 or higher
- Processor: Intel Atom Processor N270 with Mobile Intel 945GSE Express ChipsetMemory: 1.2 GB RAM
- Memory: 1.2 GB RAM
- Graphics: Intel Graphics Media Accelerator 950
- Storage: 1.5 GB available space
- OS: Ubuntu 14 or higher
- Processor: Intel Atom Processor N270 with Mobile Intel 945GSE Express ChipsetMemory: 1.2 MB RAM
- Memory: 1.2 MB RAM
- Graphics: Nvidia GeForce GT 730
- Storage: 1.5 GB available space
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