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Hi everyone,
Tyler again from the Deckpoint Studio team. Im writing today to provide an update on a couple of action-packed months for Luckless Seven.
Were well into what has unofficially become expo season for Luckless Seven. Late in August, we attended our first Matsuricon, a Columbus, OH anime convention. Then, last weekend, we attended GDEX, a regional game development expo, for the third consecutive year.
Read on our website for the best formatting experience. Our website will have a gif-ified version of this update!
The approaching expos made a good occasion to review feedback from last years GDEX and measure todays game against the Luckless Seven of a year ago. Were thrilled about our progress over the last year, but we still wanted to make sure wed adequately responded to the player feedback. A common theme amongst players was a desire for context and clarity in the games introduction. Whos this werewolf? Who are these characters? And, even more generally, what kind of game is this?
These concerns melded with our teams recent desire to make the start menu more representative of the in-game world. So, weve taken the first-person, moving/rotating camera, and replaced it with a perspective just like that of the overworld. Throw in a few particle effects, and we think it looks pretty nice! With the start menu adjusted to look just like a scene from gameplay, we got the idea to make it act like a scene from gameplay. Now, when you click to start the story, a short dialogue scene between Krista and Mark plays. We showcase some of the characters and foreshadow some of the story as a way of lending context to new players. And then, after this scene, the werewolf Ekosi battle ensues as normal.
Between Matsuricon and GDEX, we had plenty of player help to identify areas for improvement. A number of players experienced difficulty navigating Kristas house on Day 1. The Mystery Girl at the Library presented a number of Ekosi AI issues. Then, a number of players expressed confusion or disinterest in the post-battle report. Additionally, many players reported a lack of connection between Ekosi matches and the overworld.
From this feedback, weve worked (and are currently working!) on some changes:
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