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Luckless Seven is the story of Mark Vesco’s coming of age. Once an inspired youngster, Mark finds himself living a listless, dutiful existence just two years out of high school. When a group of old friends contacts Mark about reuniting with them, the stars align to allow him to join his old friends in a nationwide competitive tournament.


Take control of Mark as he and six friends set out to compete in Arithia’s most popular game, Ekosi. This fast and fun card game is inspired by KOTOR’s Pazaak, and the stakes couldn’t be higher. With a little experience, money, and luck, take Mark from a modest amateur to an Ekosi champion!


Which card to play won’t be the only difficult choice for Mark, though. Along his journey, Mark will have to make several decisions that will challenge him morally, ethically, and socially. More than just a card game, Luckless Seven invites you to take control of the whole person. Who will Mark be on his quest for glory?



  • A story-rich experience that uses choice to explore identity formation and social relationships.
  • An intuitive, straight-forward quest structure that offers a wealth of enriching sidequests for the player to discover.
  • Exciting, strategic gameplay in a fast-paced card battle system inspired by Pazaak.
  • Customize your deck! Visit card shops to turn match victories into new cards as you upgrade your deck.
  • Complex dialogue trees that allow you to control the direction of dialogues both serious and playful.
  • An immersive 3D world - explore a diverse set of isometric environments, both in urban and natural settings
  • Original Soundtrack full of energetic battle music and ambient world music.
Luckless Seven
Deckpoint StudioDeveloper
Deckpoint StudioPublisher
Coming SoonRelease
🎹🖱️ Keyboard + Mouse
No user reviews (0 reviews)
VR Support
Updates Galore!

Game Description Image
Caption: Multiple new areas! We have large screenshots further down!

Read on our website for the best formatting experience .

Hi everyone,

Tyler again from the Deckpoint Studio team. As we roll ahead into the winter and new year, the holiday season offers an opportunity for reflection. Where have we been? Where are we going? These questions help us measure our success against stated goals and revisit lessons learned along the way. At Deckpoint Studio, we value reflection.

But that will have to wait for next time, because have way too much new stuff to show you!
Game Description Image
New: The battle icon in the dialog menu is now animated!

Game Description Image
Download the demo on Steam or IndieDB . There is Windows and Mac OSX available! We will have Linux in the next update!

Where to begin? Well, I’m the story guy, so we’ll start there. In the newest demo version, you’ll find familiar areas filled with additional dialogues. They’re in Mark’s apartment, in the Filippelli home, in the library, and more. We created these dialogues as a means of fleshing out the land of Arithia and the history of Mark’s companions, but also to just have a bit of fun. Give them a read and let us know what you think!
Game Description Image
New Environment Interaction: Pickup Icon. Located on the window sill. These new icons will allow Mark to scavenge items or money from the environment!
Game Description Image
New Environment Interaction: Investigation Icon. These new icons will allow the player to discover more about Arithia and its inhabitants.
Game Description Image
This investigation icon opens allows the player to read excerpts from different books that the Fillipelli family owns. Giving insight into the characters and their backgrounds.
Game Description Image
The Ox in the Box! A fun storybook excerpt. Thanks, investigation icon!

Giving the start of Mark’s journey a bit more character hasn’t been a strictly literary effort, however. We’ve also done some remodeling. In the newest version of the demo, and going forward, you’ll notice some modest stylistic shifts to the way we handle walls. Walls facing the camera have gone from semi-transparent to invisible, and our walls are now a little thicker. We think this looks a bit nicer, and it will hopefully cut down on the neighbors complaining about the noise. Take a look at the before-and-after shots below!
Game Description Image
Before: Mark's apartment daytime.
Game Description Image
After: Mark's apartment daytime. The walls in front of the camera were removed. The walls were made thinner. Added floor thickness. New furniture and textures!
Game Description Image
Before: Mark's apartment night time.
Game Description Image
After: Mark's apartment night time. The level is significantly easier to see and navigate.
Game Description Image
Before: Card shop in Patrida.
Game Description Image
After: Card shop in Patrida. Added windows and improved the lighting.
Game Description Image
Before: Casino in Patrida.
Game Description Image
Patrida's Casino. The outside has massive windows and we added the light from these windows in the updated casino interior.
Game Description Image
After: Casino in Patrida. New light from windows. VIP area was redone and new lighting from the slot machines. This area will undergo more changes in the next update.
Game Description Image
Before: Fillipelli home interior.
Game Description Image
After: Fillipelli home interior. Wall thickness reduced. Floor thickness added. More realistic lighting.
Game Description Image
Before: Patrida library.
Game Description Image
After: Patrida Library. Wall thickness added.

For a less modest change, look no further than the hospital in Patrida. For a long time, we have been content with but not thrilled by the hospital’s appearance. While it made an appropriately bleak setting for Mark’s listless position at the beginning of our story, we thought it was a little too barren for the patients. And so, last week, Jesse surprised us with a complete overhaul: artwork, several recolorings, and more. It’s better shown than told, so see below.
Game Description Image
Before: Patrida Children's Hospital - Lobby.
Game Description Image
After: Patrida Children's Hospital - Lobby. Added new furniture, signs, textures, characters and more! Removed the old fountain.
Game Description Image
Before: Office Area.
Game Description Image
After: Office area. Added new cubicles, furniture, signs, textures, and more!
Game Description Image
Before: Cafeteria.
Game Description Image
After: Cafeteria. Added signs "Sweetspot" meat and "Blackbelt fruit"
Game Description Image
Before: Hallyway.
Game Description Image
After: Hallway. Added over 40 new paintings in the hospital!
Game Description Image
Before: Lobby.
Game Description Image
After: Lobby. The new TVs have observation icons when the player gets close enough.
Game Description Image
Before: Office area.
Game Description Image
After: Office area. Close up of the new cubicles! Reduced how far away the cubicles were from each other.
Game Description Image
Before: Breakroom. This picture is zoomed out very far.
Game Description Image
After: Breakroom. New paintings and recoloring of the area.
Game Description Image
Before: Clinic
Game Description Image
After: Clinic. Added new characters and wall siding!

But that hasn’t been all the level design we’ve been working on. No, Jesse’s also done a lot of work preparing for the continuation of the Luckless Seven journey in Neropolis. There are a few more key areas left to create, but many have already been completed or nearly completed: an outdoor hub area, card shop, local restaurant, hotel lobby, and hotel room. You can see the images below! We’ll be turning our attention to designing Neropolis’ casino exterior/interior next!
Game Description Image
New: Neropolis Card shop!
Game Description Image
New: Neropolis Mint Hotel Lobby!
Game Description Image
New: Neropolis Mint Hotel Room!
Game Description Image
New: Neropolis Restaurant!

The newest version of the demo will also reveal some significant UI updates. You’ll notice improvements to the quest notification boxes and currency update boxes at the top and bottom of the screen respectively. You’ll also notice changes to the phone/menu icon. The phone now shows a screen rather than the back of a phone, and it has a cool dimming/illuminating effect. You’ll find some helpful new icons as you explore the world as Mark. Blue question marks now denote sidequests, and circular “i” icons indicate particularly knowledgeable or talkative NPCs. You’ll also notice “investigate” (magnifying glass) and “scavenger” (grabbing hand) icons indicating potential card, currency, or other item pickups. We think these improvements will help you navigate the world even more effectively!
Game Description Image
New: Blue question mark designates side quests. These are extra quests that help expand the game's world and provide the player with more opportunities to win money and cards!
Game Description Image
New: Circular “i” icons indicate particularly knowledgeable or talkative NPCs.
Game Description Image
New: UI improvements. The quest and money notifier are now much easier to read. The new menu button (phone button).
Game Description Image
Before: Quest notifier. This updates whenever the player unlocks the next part of a quest.
Game Description Image
After: Quest notifier. More noticeable and easier to read.
Game Description Image
Before: Money notifier. Money is gained from battles, dialogs, or from the environment.
Game Description Image
After: Money notifier.
Game Description Image
Before: The old menu button. This opens the phone menu where the player can check their quest log, inventory, map, change options, save / load, and more!
Game Description Image
After: The new phone menu button. The screen illuminates when hovered over!

And lastly, we wanted to call out some important updates that went live with the previous demo release. You may have noticed that won Ekosi matches will now result in Ekosi card rewards. And to manage your new abundance of cards, we’ve made some significant improvements to the deck/inventory system. The visual interface has been simplified, and you’ll find the tooltips to be a lot more concise and clear. (Color-coded text has been a big help here.) Happy deck-building!
Game Description Image
Before: Inventory system and side deck builder.
Game Description Image
After: Inventory system and deck builder. The new tooltips are smaller, colored, and point to the card the player is hovering over.
Game Description Image
Win cards from nearly every Ekosi match! Money is also displayed on the reward screen. A new button was added to flip between the score breakdown and reward screen.

So, we’ve been busy. We’ll have to wait until next time to reflect. ;)

If you haven’t done so in a while, visit us on Steam and give the game a spin. We’re excited about our progress; it’s the best it’s ever been! If you have any thoughts or feedback on the new additions, let us know!

Thanks as always, and happy holidays!

Tyler

Download the demo on Steam or IndieDB .

Read on our website for the best formatting experience .

[ 2017-12-28 14:02:10 CET ] [Original Post]
Updates Galore!

Game Description Image
Caption: Multiple new areas! We have large screenshots further down!

Read on our website for the best formatting experience .

Hi everyone,

Tyler again from the Deckpoint Studio team. As we roll ahead into the winter and new year, the holiday season offers an opportunity for reflection. Where have we been? Where are we going? These questions help us measure our success against stated goals and revisit lessons learned along the way. At Deckpoint Studio, we value reflection.

But that will have to wait for next time, because have way too much new stuff to show you!
Game Description Image
New: The battle icon in the dialog menu is now animated!

Game Description Image
Download the demo on Steam or IndieDB . There is Windows and Mac OSX available! We will have Linux in the next update!

Where to begin? Well, Im the story guy, so well start there. In the newest demo version, youll find familiar areas filled with additional dialogues. Theyre in Marks apartment, in the Filippelli home, in the library, and more. We created these dialogues as a means of fleshing out the land of Arithia and the history of Marks companions, but also to just have a bit of fun. Give them a read and let us know what you think!
Game Description Image
New Environment Interaction: Pickup Icon. Located on the window sill. These new icons will allow Mark to scavenge items or money from the environment!
Game Description Image
New Environment Interaction: Investigation Icon. These new icons will allow the player to discover more about Arithia and its inhabitants.
Game Description Image
This investigation icon opens allows the player to read excerpts from different books that the Fillipelli family owns. Giving insight into the characters and their backgrounds.
Game Description Image
The Ox in the Box! A fun storybook excerpt. Thanks, investigation icon!

Giving the start of Marks journey a bit more character hasnt been a strictly literary effort, however. Weve also done some remodeling. In the newest version of the demo, and going forward, youll notice some modest stylistic shifts to the way we handle walls. Walls facing the camera have gone from semi-transparent to invisible, and our walls are now a little thicker. We think this looks a bit nicer, and it will hopefully cut down on the neighbors complaining about the noise. Take a look at the before-and-after shots below!
Game Description Image
Before: Mark's apartment daytime.
Game Description Image
After: Mark's apartment daytime. The walls in front of the camera were removed. The walls were made thinner. Added floor thickness. New furniture and textures!
Game Description Image
Before: Mark's apartment night time.
Game Description Image
After: Mark's apartment night time. The level is significantly easier to see and navigate.
Game Description Image
Before: Card shop in Patrida.
Game Description Image
After: Card shop in Patrida. Added windows and improved the lighting.
Game Description Image
Before: Casino in Patrida.
Game Description Image
Patrida's Casino. The outside has massive windows and we added the light from these windows in the updated casino interior.
Game Description Image
After: Casino in Patrida. New light from windows. VIP area was redone and new lighting from the slot machines. This area will undergo more changes in the next update.
Game Description Image
Before: Fillipelli home interior.
Game Description Image
After: Fillipelli home interior. Wall thickness reduced. Floor thickness added. More realistic lighting.
Game Description Image
Before: Patrida library.
Game Description Image
After: Patrida Library. Wall thickness added.

For a less modest change, look no further than the hospital in Patrida. For a long time, we have been content with but not thrilled by the hospitals appearance. While it made an appropriately bleak setting for Marks listless position at the beginning of our story, we thought it was a little too barren for the patients. And so, last week, Jesse surprised us with a complete overhaul: artwork, several recolorings, and more. Its better shown than told, so see below.
Game Description Image
Before: Patrida Children's Hospital - Lobby.
Game Description Image
After: Patrida Children's Hospital - Lobby. Added new furniture, signs, textures, characters and more! Removed the old fountain.
Game Description Image
Before: Office Area.
Game Description Image
After: Office area. Added new cubicles, furniture, signs, textures, and more!
Game Description Image
Before: Cafeteria.
Game Description Image
After: Cafeteria. Added signs "Sweetspot" meat and "Blackbelt fruit"
Game Description Image
Before: Hallyway.
Game Description Image
After: Hallway. Added over 40 new paintings in the hospital!
Game Description Image
Before: Lobby.
Game Description Image
After: Lobby. The new TVs have observation icons when the player gets close enough.
Game Description Image
Before: Office area.
Game Description Image
After: Office area. Close up of the new cubicles! Reduced how far away the cubicles were from each other.
Game Description Image
Before: Breakroom. This picture is zoomed out very far.
Game Description Image
After: Breakroom. New paintings and recoloring of the area.
Game Description Image
Before: Clinic
Game Description Image
After: Clinic. Added new characters and wall siding!

But that hasnt been all the level design weve been working on. No, Jesses also done a lot of work preparing for the continuation of the Luckless Seven journey in Neropolis. There are a few more key areas left to create, but many have already been completed or nearly completed: an outdoor hub area, card shop, local restaurant, hotel lobby, and hotel room. You can see the images below! Well be turning our attention to designing Neropolis casino exterior/interior next!
Game Description Image
New: Neropolis Card shop!
Game Description Image
New: Neropolis Mint Hotel Lobby!
Game Description Image
New: Neropolis Mint Hotel Room!
Game Description Image
New: Neropolis Restaurant!

The newest version of the demo will also reveal some significant UI updates. Youll notice improvements to the quest notification boxes and currency update boxes at the top and bottom of the screen respectively. Youll also notice changes to the phone/menu icon. The phone now shows a screen rather than the back of a phone, and it has a cool dimming/illuminating effect. Youll find some helpful new icons as you explore the world as Mark. Blue question marks now denote sidequests, and circular i icons indicate particularly knowledgeable or talkative NPCs. Youll also notice investigate (magnifying glass) and scavenger (grabbing hand) icons indicating potential card, currency, or other item pickups. We think these improvements will help you navigate the world even more effectively!
Game Description Image
New: Blue question mark designates side quests. These are extra quests that help expand the game's world and provide the player with more opportunities to win money and cards!
Game Description Image
New: Circular i icons indicate particularly knowledgeable or talkative NPCs.
Game Description Image
New: UI improvements. The quest and money notifier are now much easier to read. The new menu button (phone button).
Game Description Image
Before: Quest notifier. This updates whenever the player unlocks the next part of a quest.
Game Description Image
After: Quest notifier. More noticeable and easier to read.
Game Description Image
Before: Money notifier. Money is gained from battles, dialogs, or from the environment.
Game Description Image
After: Money notifier.
Game Description Image
Before: The old menu button. This opens the phone menu where the player can check their quest log, inventory, map, change options, save / load, and more!
Game Description Image
After: The new phone menu button. The screen illuminates when hovered over!

And lastly, we wanted to call out some important updates that went live with the previous demo release. You may have noticed that won Ekosi matches will now result in Ekosi card rewards. And to manage your new abundance of cards, weve made some significant improvements to the deck/inventory system. The visual interface has been simplified, and youll find the tooltips to be a lot more concise and clear. (Color-coded text has been a big help here.) Happy deck-building!
Game Description Image
Before: Inventory system and side deck builder.
Game Description Image
After: Inventory system and deck builder. The new tooltips are smaller, colored, and point to the card the player is hovering over.
Game Description Image
Win cards from nearly every Ekosi match! Money is also displayed on the reward screen. A new button was added to flip between the score breakdown and reward screen.

So, weve been busy. Well have to wait until next time to reflect. ;)

If you havent done so in a while, visit us on Steam and give the game a spin. Were excited about our progress; its the best its ever been! If you have any thoughts or feedback on the new additions, let us know!

Thanks as always, and happy holidays!

Tyler

Download the demo on Steam or IndieDB .

Read on our website for the best formatting experience .

[ 2017-12-28 14:02:10 CET ] [Original Post]

Minimum Setup

  • Processor: i3Memory: 3 GB RAM
  • Memory: 3 GB RAM
  • Graphics: GeForce GT 635M
  • Storage: 8 GB available spaceAdditional Notes: Minimum Screen Resolution 720x480

Recommended Setup

  • Processor: i5Memory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: GeForce GT 740
  • Storage: 8 GB available spaceAdditional Notes: Recommended Screen Resolution 1920x1080
GAMEBILLET

[ 6406 ]

16.79$ (16%)
8.39$ (16%)
17.75$ (11%)
12.42$ (17%)
8.78$ (12%)
16.59$ (17%)
8.27$ (17%)
41.47$ (17%)
24.87$ (17%)
4.19$ (16%)
6.61$ (17%)
12.42$ (17%)
13.25$ (17%)
5.03$ (16%)
26.65$ (11%)
49.77$ (17%)
12.42$ (17%)
8.27$ (17%)
33.17$ (17%)
16.97$ (15%)
41.47$ (17%)
24.87$ (17%)
26.65$ (11%)
24.87$ (17%)
16.57$ (17%)
17.75$ (11%)
24.87$ (17%)
16.97$ (15%)
8.85$ (11%)
25.47$ (15%)
GAMERSGATE

[ 1893 ]

6.8$ (66%)
9.2$ (77%)
0.51$ (83%)
16.0$ (60%)
0.43$ (91%)
6.0$ (80%)
6.0$ (80%)
0.9$ (91%)
1.8$ (91%)
10.2$ (74%)
9.99$ (50%)
2.55$ (91%)
4.25$ (91%)
3.4$ (91%)
10.62$ (58%)
0.6$ (91%)
8.5$ (83%)
9.0$ (77%)
1.36$ (83%)
4.25$ (83%)
17.99$ (40%)
8.5$ (66%)
2.55$ (87%)
1.28$ (79%)
3.4$ (83%)
1.28$ (91%)
20.0$ (50%)
1.02$ (87%)
1.28$ (87%)
2.7$ (86%)
MacGamestore

[ 4309 ]

53.99$ (10%)
1.99$ (80%)
7.99$ (84%)
1.42$ (93%)
27.49$ (8%)
3.99$ (73%)
2.98$ (80%)
4.98$ (88%)
16.99$ (15%)
1.19$ (76%)
2.49$ (75%)
9.49$ (5%)
1.49$ (94%)
1.19$ (88%)
2.99$ (90%)
1.89$ (81%)
1.39$ (91%)
1.19$ (88%)
42.49$ (15%)
9.49$ (5%)
1.19$ (88%)
1.49$ (85%)
1.24$ (75%)
0.99$ (90%)
1.99$ (90%)
4.89$ (88%)
1.28$ (87%)
1.10$ (89%)
1.99$ (85%)
4.99$ (50%)

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