Giant new dialogue overlay idea we're thinking about. More below!
Hi there! Tyler here. Hope your week is going well. Just checking in to share an update on Luckless Sevens development. This week well focus on my contribution, the games storyline!
New dialogue and characters in Neropolis City! Your choices can make all the difference in the world.
The big news this week is that weve fully outlined the final three Days of the story. If youve been following the development for, lets say 3+ years, you might be asking yourself, Wait a minute. These guys didnt know where the story was headed?!
Hang on! I can explain. Yeah, we knew roughly where things would end and which notes we wanted to hit, etc. But over several years of writing, resources and timelines can shift, requiring some flexibility. So the story shifts too!
BEFORE: Accidental Kool-Aid River.
AFTER: Sunset Waters. What do you think?
Stay up-to-date Join the Luckless Seven Mailing List! We send out emails once a month with a recap of our latest dev diaries!
Heres how we write Luckless Seven:
- Overarching Narrative: At the highest level, we have a massive text document outlining the whole story in broad strokes from the moment Mark wakes up on Independence Day until the end credits.
- Quest Structure: A level down from that, we have individual documents going into more detail with quest structure: what the player can do, where theyll do it, what actions will advance the quest, etc.
- Dialogue List: In the same document, we typically include a comprehensive list of all dialogues for that story segment. Here we include detailed notes on ideas we want each dialogue to include: narrative exposition, plot advancement, choices, and fun character interactions.
- Dialogue Scenes: At the most detailed level, we have the dialogue scenes themselves: written using Twine then imported into Unity. This is where the characters voices come in and bring the story to life.
Those two higher levels are what were celebrating. Weve made some changes to the high-level charted course and now formalized the storys thrilling conclusion with quest structure. Its done! Now begins the delicate process of listing each dialogue scene with all the important notes they have to hit. Once thats done, all we have to do is write 3-ish days of dialogue. Each day tends to have 20-30 dialogue scenes, and each dialogue can contain as few as 15 or as many as 300 potential lines. Read on our website for the best formatting experience. (Larger Pictures/Gifs on our website because Steam images are limited to 3mb).
Dialogue List: Story dialogues with narrative exposition, plot advancement, choices, and fun character interactions. Some of the picture is blurred to not spoil the game.
The story has called for some new animations! This animation is still a work-in-progress. Can figure out what the animation is supposed to be? We'll post the answer in our next devlog so make sure to stay tuned!
If you haven't already, please Follow and Wishlist Luckless Seven on Steam!
Dialogue Scenes: Zoomed in screenshot of our storyboarding software. Twine. It helps us plan, create, and implement dialogue for Luckless Seven. Some of the picture is blurred to not spoil the game. Program is Twine.
Zoomed out screenshot of the same dialogue scene. There are many choices and they change the direction of the story and ultimately how it ends. Some of the picture is blurred to not spoil the game. Program is Twine.
We're thinking of enlarging the portrait of the speaking character and to bring them in from the side. Do you like it?
Demo recently updated two weeks ago with many many bug fixes and a giant UI upgrade to the dialogue system. This approximately 2.5-8 hour demo can be downloaded and played on Steam, IndieDB, GameJolt, and Itch.io Game Site! For Windows 32-bit and 64-bit, MacOSX (Universal), and Linux (Universal).
So, were close to the finish line! Kinda, anyway. Please dont tell me the math on that one. ;) If you have any questions about how we tell the story, leave us a comment or join the conversation in our L7 Discord! We love questions and feedback. See you next time! Tyler
Download the latest demo on Steam | Itch.io Game Site | GameJolt | IndieDB Also, join our Discord and Mailing List! Read on our website for the best formatting experience. (Larger Pictures/Gifs on our website because Steam images are limited to 3mb).
Written by Tyler Clementi, Pictures by Jesse Kooner
Luckless Seven
Deckpoint Studio
Deckpoint Studio
Coming Soon
Indie Strategy RPG Singleplayer
Game News Posts 40
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://www.freeborngame.com/
https://store.steampowered.com/app/433370 
The Game includes VR Support
Luckless Seven is the story of Mark Vesco’s coming of age. Once an inspired youngster, Mark finds himself living a listless, dutiful existence just two years out of high school. When a group of old friends contacts Mark about reuniting with them, the stars align to allow him to join his old friends in a nationwide competitive tournament.
Take control of Mark as he and six friends set out to compete in Arithia’s most popular game, Ekosi. This fast and fun card game is inspired by KOTOR’s Pazaak, and the stakes couldn’t be higher. With a little experience, money, and luck, take Mark from a modest amateur to an Ekosi champion!
Which card to play won’t be the only difficult choice for Mark, though. Along his journey, Mark will have to make several decisions that will challenge him morally, ethically, and socially. More than just a card game, Luckless Seven invites you to take control of the whole person. Who will Mark be on his quest for glory?
- A story-rich experience that uses choice to explore identity formation and social relationships.
- An intuitive, straight-forward quest structure that offers a wealth of enriching sidequests for the player to discover.
- Exciting, strategic gameplay in a fast-paced card battle system inspired by Pazaak.
- Customize your deck! Visit card shops to turn match victories into new cards as you upgrade your deck.
- Complex dialogue trees that allow you to control the direction of dialogues both serious and playful.
- An immersive 3D world - explore a diverse set of isometric environments, both in urban and natural settings
- Original Soundtrack full of energetic battle music and ambient world music.
- Processor: i3Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: GeForce GT 635M
- Storage: 8 GB available spaceAdditional Notes: Minimum Screen Resolution 720x480
- Processor: i5Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GeForce GT 740
- Storage: 8 GB available spaceAdditional Notes: Recommended Screen Resolution 1920x1080
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