Caption - Mark's not the only one getting a new face. Here are some new faces that you will battle in the upcoming Neropolis City!
Hello friends,
Welcome to another hot Luckless Seven dev diary! Today we wanted to go over some of the final updates we are making to the introductory experience. While most of the work weve done recently has been focused on the later portions of the game, there have been some additions we have made to the beginning sequences to improve the quality. These changes will all lead up to what we hope will be the final pre-release demo.
Previous Dev Diary #60 - Inner Workings
https://store.steampowered.com/app/433370/Luckless_Seven/
On the art side of things, we are continuing to update Marks look via new character portraits for him. Not only will he have almost every expression redesigned to his new look - we are adding additional expressions to his already expansive set. By the end of Marks portrait redesign, he should have around 25 unique portrait expressions. We are also in the stages of creating more wallpaper/loading screen art. These pieces will showcase some of the environments of Arithia as well as many of the core characters in the story. A lot of work is going into these, and we cant wait to show you the final products.
Caption - The Emerald Casino - The next stage of the tournament and story. Very large area with over 50 NPCs and many optional battles!
On the music side, our composer Brandon is continuing to pump out new tracks. Some of these new tracks will be replacing the music that plays during the starting areas. Many of those tracks are now several years old, and the style of our soundtrack has advanced greatly since our earlier years. We felt it would only be proper to update the tracks to areas such as Kristas home. This should help freshen up the experience a bit for those who have played through the demo multiple times.
New Track #1 - New Nostalgia
Caption - The city of water!
New Track #2 - A Helpful Demeanor
As we talked about before, the biggest change to the introductory experience is the inclusion of a new area called the Mind Lounge. This dream sequence area gives players a chance to run around, explore, and talk to people before their first Ekosi battle. This helps break the player into the game and also gives us a chance to better set up the story. It also gives us an opportunity to break out the werewolf into the game world!
Caption - The Mind Lounge contains our werewolf friend.
Ill be honest - when we go to conventions, we get a lot of questions about the werewolf. You see him in the introductory nightmare battle, and then hes gone for the rest of the demo. When we first designed the werewolf encounter, we wanted something that represented Marks anxieties and how he views himself. A manifestation of his self-doubt. The purpose of this is to paint a picture of how Mark sees himself and how he believes other people perceive him.
Caption - Over 40 new skybox backgrounds for Ekosi!
While the sequence is meant to evoke an otherworldly feel, the people that you will meet in the Mind Lounge are all people that exist in the real game world. While some characters may act or talk in an odd way, almost all of what they say is grounded in truth. In fact, much of what happens in the Mind Lounge is based on events that actually occurred in Marks life (some of them being directly related to actions the player performed during the campaign).
Caption - New skybox backgrounds include sunset, night, sunny, cloudy, and stormy!
We hope the Mind Lounge sequences, especially the introductory one, will give the player an idea of Marks backstory and help inform his relationship with the rest of his party members. All these changes will be included in the final demo build we are releasing. Over the years, the demo has gotten rather big in size. Due to the changes we are adding to the beginning day, the final demo build will most likely be focused on just day 1 of the campaign.
Caption - Luckless Seven dialogue system with the group's ringleader Krista.
Well have more news about the final demo release and new art assets in the coming weeks. Feel free to reach out to us on our Discord if you have any questions.
Thanks for reading!
Previous Dev Diary #60 - Inner Workings
https://store.steampowered.com/app/433370/Luckless_Seven/
Luckless Seven
Deckpoint Studio
Deckpoint Studio
Coming Soon
Indie Strategy RPG Singleplayer
Game News Posts 40
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://www.freeborngame.com/
https://store.steampowered.com/app/433370 
The Game includes VR Support
Luckless Seven is the story of Mark Vesco’s coming of age. Once an inspired youngster, Mark finds himself living a listless, dutiful existence just two years out of high school. When a group of old friends contacts Mark about reuniting with them, the stars align to allow him to join his old friends in a nationwide competitive tournament.
Take control of Mark as he and six friends set out to compete in Arithia’s most popular game, Ekosi. This fast and fun card game is inspired by KOTOR’s Pazaak, and the stakes couldn’t be higher. With a little experience, money, and luck, take Mark from a modest amateur to an Ekosi champion!
Which card to play won’t be the only difficult choice for Mark, though. Along his journey, Mark will have to make several decisions that will challenge him morally, ethically, and socially. More than just a card game, Luckless Seven invites you to take control of the whole person. Who will Mark be on his quest for glory?
- A story-rich experience that uses choice to explore identity formation and social relationships.
- An intuitive, straight-forward quest structure that offers a wealth of enriching sidequests for the player to discover.
- Exciting, strategic gameplay in a fast-paced card battle system inspired by Pazaak.
- Customize your deck! Visit card shops to turn match victories into new cards as you upgrade your deck.
- Complex dialogue trees that allow you to control the direction of dialogues both serious and playful.
- An immersive 3D world - explore a diverse set of isometric environments, both in urban and natural settings
- Original Soundtrack full of energetic battle music and ambient world music.
- Processor: i3Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: GeForce GT 635M
- Storage: 8 GB available spaceAdditional Notes: Minimum Screen Resolution 720x480
- Processor: i5Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GeForce GT 740
- Storage: 8 GB available spaceAdditional Notes: Recommended Screen Resolution 1920x1080
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