Dev Diary #66: Luckless Seven is now Freeborn
Weve been on this journey for a long time. (Historians debate the actual origins of the game, but a Google doc titled Card game 2012 indicates the game has been in progress for a whole decade.) And as we approach the final stages of development, marketing is becoming a top priority. Few things are as important as the name. But in the decade since we started conceiving of Luckless Seven, things have changed in how indie games are distributed, promoted, and found. Our attention spans are shorter than ever, and indie gaming is more crowded both in general, and in our immediate namespace. Check Steam and youll find names as similar as Unlucky Seven not to mention a number of sixth sequels! As we looked to ramp up our marketing efforts, we knew we wanted to stake out a new space with our name:
This sketch became the finished piece shown above, of Mark in his bedroom.
Progress continues on the last few environments of the game which encompass different areas of a massive cruise ship. The cruise ship exterior is mostly complete, and Jesse has done a great job completing almost all of its interiors! As you may know already, the cruise ship is owned by some less than reputable people, so dont let your guard down as you make your way through the luxurious scenery.
A spacious, luxurious cruise ship lobby and room entrances.
Luxury settings for high-rolling VIPs.
The inner lair: where bad dudes retire to eat and play. Besides the in-game environments, were continuing to expand and round out some art assets to showcase the game world. Below is the latest game art weve completed. We are overjoyed at the gag of Marks dresser being filled with identical shirts/jackets. #justprotagonistthings
Mark Vesco, our hero and protagonist, at the start of his journey. Weve also decided to do some additional revamps of older NPC portraits. Over the years, weve received feedback on how Mark and his parents look very different. As we were working on the redesigns to Marks appearance, we thought it was only fair to update his parents as well. Below is some work in progress development of their new look.
A preview of the new portraits for Mark's parents. And we even decided to give the Ekosi trainer, TylerBot, a reboot to match the current appearance of his IRL inspiration: our writer, Tyler! (Editors note: Tyler insists this portrait is a too chadly rendition of him, but we think its perfect.) Great work as always by our artist, Emma Salamanca.
TylerBot's glow-up. So handsome! And on a final note, here's some nightmare fuel:
PhotoShop's content-aware fill offers new body horror. Wishlist or this guy will come visit you! We hope to give you a chance to judge for yourself, in person, this year. COVID is seemingly receding in the US, and were hoping against hope it stays down so we can attend the expos/events weve missed these last couple years. Well keep you posted as specific events get closer. Thanks for reading and following the Luckless Seven Freeborn development journey. More to come! Tyler https://store.steampowered.com/app/433370/Freeborn/
[ 2022-04-21 02:02:03 CET ] [ Original post ]
Hey, friends! Happy spring (to our northern hemisphere followers) from the Deckpoint Studio team.
Today, were bringing you the last-ever update on Luckless Seven. (Record scratch.)
Because Luckless Seven is now Freeborn.
https://store.steampowered.com/app/433370/Freeborn/
Why we're changing the name
Weve been on this journey for a long time. (Historians debate the actual origins of the game, but a Google doc titled Card game 2012 indicates the game has been in progress for a whole decade.) And as we approach the final stages of development, marketing is becoming a top priority. Few things are as important as the name. But in the decade since we started conceiving of Luckless Seven, things have changed in how indie games are distributed, promoted, and found. Our attention spans are shorter than ever, and indie gaming is more crowded both in general, and in our immediate namespace. Check Steam and youll find names as similar as Unlucky Seven not to mention a number of sixth sequels! As we looked to ramp up our marketing efforts, we knew we wanted to stake out a new space with our name:
- Something with two or three syllables max, and preferably one word.
- Something that captured a key theme of Marks journey and the story broadly.
- Something with a less crowded namespace.
This sketch became the finished piece shown above, of Mark in his bedroom.
Dev progress
Progress continues on the last few environments of the game which encompass different areas of a massive cruise ship. The cruise ship exterior is mostly complete, and Jesse has done a great job completing almost all of its interiors! As you may know already, the cruise ship is owned by some less than reputable people, so dont let your guard down as you make your way through the luxurious scenery.
A spacious, luxurious cruise ship lobby and room entrances.
Luxury settings for high-rolling VIPs.
The inner lair: where bad dudes retire to eat and play. Besides the in-game environments, were continuing to expand and round out some art assets to showcase the game world. Below is the latest game art weve completed. We are overjoyed at the gag of Marks dresser being filled with identical shirts/jackets. #justprotagonistthings
Mark Vesco, our hero and protagonist, at the start of his journey. Weve also decided to do some additional revamps of older NPC portraits. Over the years, weve received feedback on how Mark and his parents look very different. As we were working on the redesigns to Marks appearance, we thought it was only fair to update his parents as well. Below is some work in progress development of their new look.
A preview of the new portraits for Mark's parents. And we even decided to give the Ekosi trainer, TylerBot, a reboot to match the current appearance of his IRL inspiration: our writer, Tyler! (Editors note: Tyler insists this portrait is a too chadly rendition of him, but we think its perfect.) Great work as always by our artist, Emma Salamanca.
TylerBot's glow-up. So handsome! And on a final note, here's some nightmare fuel:
PhotoShop's content-aware fill offers new body horror. Wishlist or this guy will come visit you! We hope to give you a chance to judge for yourself, in person, this year. COVID is seemingly receding in the US, and were hoping against hope it stays down so we can attend the expos/events weve missed these last couple years. Well keep you posted as specific events get closer. Thanks for reading and following the Luckless Seven Freeborn development journey. More to come! Tyler https://store.steampowered.com/app/433370/Freeborn/
Luckless Seven
Deckpoint Studio
Deckpoint Studio
Coming Soon
Indie Strategy RPG Singleplayer
Game News Posts 40
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://www.freeborngame.com/
https://store.steampowered.com/app/433370 
The Game includes VR Support
Luckless Seven is the story of Mark Vesco’s coming of age. Once an inspired youngster, Mark finds himself living a listless, dutiful existence just two years out of high school. When a group of old friends contacts Mark about reuniting with them, the stars align to allow him to join his old friends in a nationwide competitive tournament.
Take control of Mark as he and six friends set out to compete in Arithia’s most popular game, Ekosi. This fast and fun card game is inspired by KOTOR’s Pazaak, and the stakes couldn’t be higher. With a little experience, money, and luck, take Mark from a modest amateur to an Ekosi champion!
Which card to play won’t be the only difficult choice for Mark, though. Along his journey, Mark will have to make several decisions that will challenge him morally, ethically, and socially. More than just a card game, Luckless Seven invites you to take control of the whole person. Who will Mark be on his quest for glory?
- A story-rich experience that uses choice to explore identity formation and social relationships.
- An intuitive, straight-forward quest structure that offers a wealth of enriching sidequests for the player to discover.
- Exciting, strategic gameplay in a fast-paced card battle system inspired by Pazaak.
- Customize your deck! Visit card shops to turn match victories into new cards as you upgrade your deck.
- Complex dialogue trees that allow you to control the direction of dialogues both serious and playful.
- An immersive 3D world - explore a diverse set of isometric environments, both in urban and natural settings
- Original Soundtrack full of energetic battle music and ambient world music.
MINIMAL SETUP
- Processor: i3Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: GeForce GT 635M
- Storage: 8 GB available spaceAdditional Notes: Minimum Screen Resolution 720x480
- Processor: i5Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GeForce GT 740
- Storage: 8 GB available spaceAdditional Notes: Recommended Screen Resolution 1920x1080
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 1903 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB