The Amethyst Casino has grown up a lot over the years.
Howdy, long-time pals and new friends alike! We hope springtime is treating you well!
Spring is a time of renewal. We just reintroduced the game as Freeborn. Tulips are popping up in our gardens. Things are heating up!
https://store.steampowered.com/app/433370/Freeborn/
While theres a lot of excitement about what the warm months will bring us, Aprils relaunch put us in a reflective mood. The support of longtime followers was a cause to look back at how far weve come in the nearly 10 years of development. And theres no better example than the Amethyst Casino.
You'll first reach the Amethyst Casino on Day 2 of the Freeborn journey.
This is the first big competitive Ekosi venue players arrive at in the game, and it was one of the first, largest levels we built. (Weve done most of our writing and story development in chronological order, since that just felt natural. Thats normal, right?)
The origins of the Amethyst Casino stretch all the way back to 2015! We introduced it in a dev log titled Casino Royale, back in October 2015. At the time, we simply referred to it as the casino, or Casino 1 internally. Along the way, weve learned a lot, and completely overhauled this level and many others.
Amethyst Casino seven years ago, before it got its name!
What was wrong with the original?
- It was just too large. We kept pouring NPCs, optional dialogue, and optional Ekosi battles in, and it still felt empty.
- It didnt feel like there were discrete, obvious, interesting areas. It was just the casino, and it was quite easy to miss the card shop.
- It didnt have a name, identity, or visual theme which was even more important on the interior.
- And last, but not least, there werent nearly enough gemstones.
The original Ekosi card shop next to an obviously struggling grocery store! So, over several months, we changed all that. We downsized to increase the density of characters/battles. We separated the card shop and got rid of the non-interactive building space. We gave it a name to distinguish it from the casinos later in the game, and started covering the place in purple gems. We do have a soft spot for purple on the Deckpoint team.
In the background of this dialogue scene, you can see the large purple rock formations, and tables/benches filled with NPCs to meet/battle. And along the way, we switched the camera from a true isometric style to a perspective style that adds a lot more movement to the screen when walking behind waving trees and various architecture. We love how it looks today, and we hope you do too!
Here, in front of the Amethyst Casino, emotions run high between Bertrand and Jamie. (Mark seems pretty unfazed, fortunately.)
Dev progress
But worry not! We arent just patting ourselves on the back for past accomplishments. Jesse has stayed busy as ever in our game engine Unity. Heres what the legend himself has been up to:
- Swapping out old Mark portraits
- Fixing various bugs discovered when refreshing our suite of promo screenshots
- Putting finishing touches on the very last levels in the game
Our handsome new Mark portrait shown off here in the Ekosi interface.
Some of the competitors you'll find in the environment around Amethyst Casino.
Re-launch enthusiasm
As announced in our last devlog, were starting to invest more energy in the marketing side, and we were excited to introduce the new name, Freeborn. As part of that launch, we asked in various subreddits and other channels Whats in a name? Along the way, we got really great, thoughtful feedback from players on game discovery, tips on genre marketing, and more. If youre one of those people, you rock. Thank you!
Stay tuned
Were going to stay on our marketing grind, fill out the games final areas with NPCs, main questlines, and more. And were so glad to have you along for the ride on the Freeborn development journey. Give us a follow on our brand new Instagram account (!), our Facebook page, or our Twitter to stay in the loop.
Our new Instagram account! @deckpointstudio Thanks for reading! Tyler https://store.steampowered.com/app/433370/Freeborn/
Luckless Seven
Deckpoint Studio
Deckpoint Studio
Coming Soon
Indie Strategy RPG Singleplayer
Game News Posts 40
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://www.freeborngame.com/
https://store.steampowered.com/app/433370 
The Game includes VR Support
Luckless Seven is the story of Mark Vesco’s coming of age. Once an inspired youngster, Mark finds himself living a listless, dutiful existence just two years out of high school. When a group of old friends contacts Mark about reuniting with them, the stars align to allow him to join his old friends in a nationwide competitive tournament.
Take control of Mark as he and six friends set out to compete in Arithia’s most popular game, Ekosi. This fast and fun card game is inspired by KOTOR’s Pazaak, and the stakes couldn’t be higher. With a little experience, money, and luck, take Mark from a modest amateur to an Ekosi champion!
Which card to play won’t be the only difficult choice for Mark, though. Along his journey, Mark will have to make several decisions that will challenge him morally, ethically, and socially. More than just a card game, Luckless Seven invites you to take control of the whole person. Who will Mark be on his quest for glory?
- A story-rich experience that uses choice to explore identity formation and social relationships.
- An intuitive, straight-forward quest structure that offers a wealth of enriching sidequests for the player to discover.
- Exciting, strategic gameplay in a fast-paced card battle system inspired by Pazaak.
- Customize your deck! Visit card shops to turn match victories into new cards as you upgrade your deck.
- Complex dialogue trees that allow you to control the direction of dialogues both serious and playful.
- An immersive 3D world - explore a diverse set of isometric environments, both in urban and natural settings
- Original Soundtrack full of energetic battle music and ambient world music.
- Processor: i3Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: GeForce GT 635M
- Storage: 8 GB available spaceAdditional Notes: Minimum Screen Resolution 720x480
- Processor: i5Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GeForce GT 740
- Storage: 8 GB available spaceAdditional Notes: Recommended Screen Resolution 1920x1080
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