
Some of our newest art is created by Emma @MizukoArt! This will be used in promotional contexts and as a loading screen between Ekosi matches and the game's isometric overworld.
Hey friends,
Its been an unbelievably busy couple of months for the team. Who knew that updating your games name and assets on all platforms would be so much work?
Okay, so we knew it was going to be a pain, but still. Updating all our information reminded us of the sheer number of platforms developers need to be on these days. Sheesh. Thankfully, most of the admin is done and we can get back to more updates on development.
https://store.steampowered.com/app/433370/Freeborn/
Level design is done!
Today, were proud to announce that all the environments have been completed for Freeborn. We are now in the process of populating the later environments and implementing the quest structures and associated battles/dialogue scenes. Plus there are still some touch-ups that need to be done for some of our older environments. But we are all done with creating new levels!
Heres a quick run-through of the most recent, and final, levels Jesse has created. Were excited to fill them up and finish the story!
Caption: Mark admires a statue.
Caption: Mark finds himself back in a medical setting.
Caption: Mark on a cruise ship deck.
Caption: Mark returns to the beach.
New platforms
As I mentioned before, weve been updating our game pages on sites like itch.io and GameJolt, but we are also on some new social platforms like our Instagram. If you use the gram, go ahead and give us a follow!
Well be posting smaller, more frequent updates there.
Next up: a UI refresh
The relationship between promoting Freeborn and developing Freeborn has been deeply entwined for years. Once upon a time, an editing decision when working on a trailer led to a full overhaul of the dialogue system!
Recently, our promotion has largely been about organic engagement on Reddit, Twitter, and other platforms. Weve been sharing videos and images of our game, and getting a combination of incredibly kind wishes and very savvy feedback on areas for improvement.
One area that weve had in mind for a while is the user interface. In the coming weeks/months, were going to do an update of the various UI elements in the game. And there are a lot! From the start menu, to the in-game pause menu, to the mini-map and observation icons, to the Ekosi card match/inventory interfaces, to the dialogue system Yeah, a lot.
Caption: Overworld/exploration UI.
Caption: Dialogue UI.
Caption: Ekosi match UI.
Caption: Ekosi post-match UI (+ an amusing bug where TylerBot's full-frame/head portraits are accidentally swapped).
Our main goal is to bring these separate systems into a unified design logic, with a consistent aesthetic no matter where you are in the gameplay loop. Were aiming for a minimal UI since we love our art and overworld and want to let them take center stage!
Were excited to show you that work as it comes along. Until then, thanks for reading! The next devlog is going to be #69, which is of course a special occasion. Well do you proud.
With love,
Deckpoint Studio
https://store.steampowered.com/app/433370/Freeborn/
[ 2022-07-02 12:21:57 CET ] [ Original post ]