Howdy everyone! Sorry that its been a while since the last update. Before we get into the latest Freeborn updates, we wanted to go over why weve been gone for so long.
Narrative updates are bringing Mark to some surprising new places.
Ekosi, the heart of our game, has gotten a UI refresh.
To be frank, 2023 has been a pretty terrible year for us health-wise. From multiple hospitalizations for family members, many urgent care visits, and significant eye issues, work on the game has been sporadic ever since Ohayocon. The convention itself was a highlight this year though, and definitely one of the best conventions weve attended. Thank you to everyone who voted and helped us secure 3rd place in the Peoples Choice Award (for Digital Games!)
Ohayocon 2023 gave us a chance to show off new art. 2024 excites us even more.
The most significant issue was an injury that occurred to Jesses eyes which almost caused him to go blind. Thankfully, Jesse is doing better now, but it has been a long road to recovery. His eye is improving every week, and we are hopeful it will be at 100% in the near future. Were still dealing with some medical issues among other family members, but we feel the worst for all of us is over.
Now with the sad stuff out of the way, how about we dig into something a bit more positive. Despite the reduced pace we had to undergo this year, we were still able to make an immense update to the structure of the game. Lets talk about game engines.
Todays game engines evolve rapidly, and the difference in visual capability, performance, and basic quality of life can improve drastically between different versions of the same engine. For the last several years, Freeborn has been using Unity 5.6 which was released in 2016. Although Unity frequently updates the engine, there were a number of reasons why we didnt update past 5.6.
Updating a game to a new engine version can be time consuming due to the capacity for it to break some of the systems you have set up. There were core parts of our dialogue, questing, and inventory systems that would have required significant time to transition. As long time followers are surely aware, we had initially thought we would be able to finish the game much earlier, but feature creep, level reworks, and longer-than-anticipated development times have pushed the release date (the troublesome drawback to having just one dev).
Waving grasses and mysterious ruins surround Mark.
Old areas like Krista's home have become new with graphic updates.
Today, we are pleased to announce that we have completed a full transition from Unity 5.6 to Unity 2022. There are many reasons we decided to bite the bullet and go through with the update. One of the primary reasons is simply that we think we can vastly improve the quality of the opening of the game in both graphics and performance. The new engine allows us to make significant visual and performance upgrades and allows us to add content easier and faster. Attending conventions, weve had plenty of time to watch attendees play through Day 1 of the story campaign and ideas on how to improve the starting experience.
At conventions, you have a lot of people just quickly browsing through the different games being showcased and they will often spend only 3-5 minutes looking at any particular one. For this most recent Ohayocon, we actually saw the highest engagement with the demo weve ever seen. Many people played between 20-40 minutes, and we had far fewer people get stuck and need to ask questions to progress the game.
While this is very good news, seeing the early parts of the game remind us of how much the quality has improved over the years. Even with the reworks we have done to the beginning levels, we still think that Day 1 is in need of a full rework to match the quality of the other days as well as the quality we expect for the overall game.
The Emerald Casino also benefited from graphic enhancements.
Maria and Krista face off in the updated Ekosi UI.
The engine update was the first big step towards this direction, and we are already seeing huge improvements in visual fidelity and performance. We will share more on what we have planned for Day 1 in the future, but I can say we have never been more excited about how the story campaign is looking. As always, keep an eye on our socials to get the first look at everything we have cooking.
Stay safe out there,
Jonathan
Luckless Seven
Deckpoint Studio
Deckpoint Studio
Coming Soon
Indie Strategy RPG Singleplayer
Game News Posts 40
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://www.freeborngame.com/
https://store.steampowered.com/app/433370 
The Game includes VR Support
Luckless Seven is the story of Mark Vesco’s coming of age. Once an inspired youngster, Mark finds himself living a listless, dutiful existence just two years out of high school. When a group of old friends contacts Mark about reuniting with them, the stars align to allow him to join his old friends in a nationwide competitive tournament.
Take control of Mark as he and six friends set out to compete in Arithia’s most popular game, Ekosi. This fast and fun card game is inspired by KOTOR’s Pazaak, and the stakes couldn’t be higher. With a little experience, money, and luck, take Mark from a modest amateur to an Ekosi champion!
Which card to play won’t be the only difficult choice for Mark, though. Along his journey, Mark will have to make several decisions that will challenge him morally, ethically, and socially. More than just a card game, Luckless Seven invites you to take control of the whole person. Who will Mark be on his quest for glory?
- A story-rich experience that uses choice to explore identity formation and social relationships.
- An intuitive, straight-forward quest structure that offers a wealth of enriching sidequests for the player to discover.
- Exciting, strategic gameplay in a fast-paced card battle system inspired by Pazaak.
- Customize your deck! Visit card shops to turn match victories into new cards as you upgrade your deck.
- Complex dialogue trees that allow you to control the direction of dialogues both serious and playful.
- An immersive 3D world - explore a diverse set of isometric environments, both in urban and natural settings
- Original Soundtrack full of energetic battle music and ambient world music.
- Processor: i3Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: GeForce GT 635M
- Storage: 8 GB available spaceAdditional Notes: Minimum Screen Resolution 720x480
- Processor: i5Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GeForce GT 740
- Storage: 8 GB available spaceAdditional Notes: Recommended Screen Resolution 1920x1080
[ 5951 ]
[ 1903 ]